OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
7 #endif | 7 #endif |
8 | 8 |
9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
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74 pixels); | 74 pixels); |
75 | 75 |
76 if (copy_type == TexImage) { | 76 if (copy_type == TexImage) { |
77 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 77 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
78 GL_UNSIGNED_BYTE); | 78 GL_UNSIGNED_BYTE); |
79 } else { | 79 } else { |
80 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 80 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
81 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 81 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
82 nullptr); | 82 nullptr); |
83 | 83 |
84 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 84 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 85 0, 1, 1); |
85 } | 86 } |
86 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 87 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
87 | 88 |
88 // Check the FB is still bound. | 89 // Check the FB is still bound. |
89 GLint value = 0; | 90 GLint value = 0; |
90 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 91 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
91 GLuint fb_id = value; | 92 GLuint fb_id = value; |
92 EXPECT_EQ(framebuffer_id_, fb_id); | 93 EXPECT_EQ(framebuffer_id_, fb_id); |
93 | 94 |
94 // Check that FB is complete. | 95 // Check that FB is complete. |
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117 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); | 118 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); |
118 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 119 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
119 textures_[1], 0); | 120 textures_[1], 0); |
120 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 121 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
121 | 122 |
122 if (copy_type == TexImage) { | 123 if (copy_type == TexImage) { |
123 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 124 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
124 GL_UNSIGNED_BYTE); | 125 GL_UNSIGNED_BYTE); |
125 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); | 126 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); |
126 } else { | 127 } else { |
127 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 128 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 129 0, 1, 1); |
128 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 130 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
129 | 131 |
130 // Check the FB is still bound. | 132 // Check the FB is still bound. |
131 GLint value = 0; | 133 GLint value = 0; |
132 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 134 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
133 GLuint fb_id = value; | 135 GLuint fb_id = value; |
134 EXPECT_EQ(framebuffer_id_, fb_id); | 136 EXPECT_EQ(framebuffer_id_, fb_id); |
135 | 137 |
136 // Check that FB is complete. | 138 // Check that FB is complete. |
137 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 139 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
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159 if (copy_type == TexImage) { | 161 if (copy_type == TexImage) { |
160 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], | 162 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], |
161 dest_formats[dest_index], GL_UNSIGNED_BYTE); | 163 dest_formats[dest_index], GL_UNSIGNED_BYTE); |
162 } else { | 164 } else { |
163 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 165 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
164 glTexImage2D(GL_TEXTURE_2D, 0, dest_formats[dest_index], 1, 1, 0, | 166 glTexImage2D(GL_TEXTURE_2D, 0, dest_formats[dest_index], 1, 1, 0, |
165 dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); | 167 dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); |
166 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 168 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
167 | 169 |
168 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 170 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, |
169 0); | 171 0, 0, 0, 1, 1); |
170 } | 172 } |
171 | 173 |
172 EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index | 174 EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index |
173 << " dest_index:" << dest_index; | 175 << " dest_index:" << dest_index; |
174 } | 176 } |
175 } | 177 } |
176 } | 178 } |
177 | 179 |
178 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { | 180 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
179 CopyType copy_type = GetParam(); | 181 CopyType copy_type = GetParam(); |
180 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 182 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
181 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 183 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
182 nullptr); | 184 nullptr); |
183 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 185 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
184 | 186 |
185 // Check unsupported format reports error. | 187 // Check unsupported format reports error. |
186 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, | 188 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, |
187 GL_LUMINANCE_ALPHA}; | 189 GL_LUMINANCE_ALPHA}; |
188 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); | 190 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); |
189 dest_index++) { | 191 dest_index++) { |
190 if (copy_type == TexImage) { | 192 if (copy_type == TexImage) { |
191 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], | 193 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], |
192 unsupported_dest_formats[dest_index], | 194 unsupported_dest_formats[dest_index], |
193 GL_UNSIGNED_BYTE); | 195 GL_UNSIGNED_BYTE); |
194 } else { | 196 } else { |
195 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 197 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
196 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, | 198 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, |
197 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, | 199 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, |
198 nullptr); | 200 nullptr); |
199 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 201 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, |
| 202 0, 0, 1, 1); |
200 } | 203 } |
201 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) | 204 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) |
202 << "dest_index:" << dest_index; | 205 << "dest_index:" << dest_index; |
203 } | 206 } |
204 } | 207 } |
205 | 208 |
206 // Test to ensure that the destination texture is redefined if the properties | 209 // Test to ensure that the destination texture is redefined if the properties |
207 // are different. | 210 // are different. |
208 TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { | 211 TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { |
209 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, | 212 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, |
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280 | 283 |
281 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 284 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
282 | 285 |
283 if (copy_type == TexImage) { | 286 if (copy_type == TexImage) { |
284 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 287 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
285 GL_UNSIGNED_BYTE); | 288 GL_UNSIGNED_BYTE); |
286 } else { | 289 } else { |
287 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 290 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
288 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 291 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
289 nullptr); | 292 nullptr); |
290 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 293 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 294 0, 2, 2); |
291 } | 295 } |
292 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 296 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
293 | 297 |
294 uint8 copied_pixels[2][2][4] = {{{0}}}; | 298 uint8 copied_pixels[2][2][4] = {{{0}}}; |
295 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 299 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
296 for (int x = 0; x < 2; ++x) { | 300 for (int x = 0; x < 2; ++x) { |
297 for (int y = 0; y < 2; ++y) { | 301 for (int y = 0; y < 2; ++y) { |
298 EXPECT_EQ(pixels[1-y][x][0], copied_pixels[y][x][0]); | 302 EXPECT_EQ(pixels[1-y][x][0], copied_pixels[y][x][0]); |
299 EXPECT_EQ(pixels[1-y][x][1], copied_pixels[y][x][1]); | 303 EXPECT_EQ(pixels[1-y][x][1], copied_pixels[y][x][1]); |
300 EXPECT_EQ(pixels[1-y][x][2], copied_pixels[y][x][2]); | 304 EXPECT_EQ(pixels[1-y][x][2], copied_pixels[y][x][2]); |
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316 pixels); | 320 pixels); |
317 | 321 |
318 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 322 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
319 if (copy_type == TexImage) { | 323 if (copy_type == TexImage) { |
320 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 324 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
321 GL_UNSIGNED_BYTE); | 325 GL_UNSIGNED_BYTE); |
322 } else { | 326 } else { |
323 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 327 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
324 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 328 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
325 nullptr); | 329 nullptr); |
326 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 330 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 331 0, 1, 1); |
327 } | 332 } |
328 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 333 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
329 | 334 |
330 uint8 copied_pixels[1 * 4] = {0}; | 335 uint8 copied_pixels[1 * 4] = {0}; |
331 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 336 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
332 EXPECT_EQ(1u, copied_pixels[0]); | 337 EXPECT_EQ(1u, copied_pixels[0]); |
333 EXPECT_EQ(1u, copied_pixels[1]); | 338 EXPECT_EQ(1u, copied_pixels[1]); |
334 EXPECT_EQ(1u, copied_pixels[2]); | 339 EXPECT_EQ(1u, copied_pixels[2]); |
335 EXPECT_EQ(128u, copied_pixels[3]); | 340 EXPECT_EQ(128u, copied_pixels[3]); |
336 | 341 |
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348 pixels); | 353 pixels); |
349 | 354 |
350 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 355 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
351 if (copy_type == TexImage) { | 356 if (copy_type == TexImage) { |
352 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 357 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
353 GL_UNSIGNED_BYTE); | 358 GL_UNSIGNED_BYTE); |
354 } else { | 359 } else { |
355 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 360 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
356 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 361 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
357 nullptr); | 362 nullptr); |
358 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 363 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 364 0, 1, 1); |
359 } | 365 } |
360 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 366 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
361 | 367 |
362 uint8 copied_pixels[1 * 4] = {0}; | 368 uint8 copied_pixels[1 * 4] = {0}; |
363 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 369 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
364 EXPECT_EQ(32u, copied_pixels[0]); | 370 EXPECT_EQ(32u, copied_pixels[0]); |
365 EXPECT_EQ(32u, copied_pixels[1]); | 371 EXPECT_EQ(32u, copied_pixels[1]); |
366 EXPECT_EQ(32u, copied_pixels[2]); | 372 EXPECT_EQ(32u, copied_pixels[2]); |
367 EXPECT_EQ(128u, copied_pixels[3]); | 373 EXPECT_EQ(128u, copied_pixels[3]); |
368 | 374 |
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388 | 394 |
389 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 395 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
390 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 396 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
391 if (copy_type == TexImage) { | 397 if (copy_type == TexImage) { |
392 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 398 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
393 GL_UNSIGNED_BYTE); | 399 GL_UNSIGNED_BYTE); |
394 } else { | 400 } else { |
395 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 401 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
396 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 402 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
397 nullptr); | 403 nullptr); |
398 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 404 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 405 0, 2, 2); |
399 } | 406 } |
400 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 407 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
401 | 408 |
402 uint8 copied_pixels[2][2][4] = {{{0}}}; | 409 uint8 copied_pixels[2][2][4] = {{{0}}}; |
403 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 410 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
404 for (int x = 0; x < 2; ++x) { | 411 for (int x = 0; x < 2; ++x) { |
405 for (int y = 0; y < 2; ++y) { | 412 for (int y = 0; y < 2; ++y) { |
406 EXPECT_EQ(pixels[1-y][x][0] / 2, copied_pixels[y][x][0]); | 413 EXPECT_EQ(pixels[1-y][x][0] / 2, copied_pixels[y][x][0]); |
407 EXPECT_EQ(pixels[1-y][x][1] / 2, copied_pixels[y][x][1]); | 414 EXPECT_EQ(pixels[1-y][x][1] / 2, copied_pixels[y][x][1]); |
408 EXPECT_EQ(pixels[1-y][x][2] / 2, copied_pixels[y][x][2]); | 415 EXPECT_EQ(pixels[1-y][x][2] / 2, copied_pixels[y][x][2]); |
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432 | 439 |
433 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 440 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
434 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 441 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
435 if (copy_type == TexImage) { | 442 if (copy_type == TexImage) { |
436 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 443 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
437 GL_UNSIGNED_BYTE); | 444 GL_UNSIGNED_BYTE); |
438 } else { | 445 } else { |
439 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 446 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
440 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 447 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
441 nullptr); | 448 nullptr); |
442 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 449 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 450 0, 2, 2); |
443 } | 451 } |
444 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 452 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
445 | 453 |
446 uint8 copied_pixels[2][2][4] = {{{0}}}; | 454 uint8 copied_pixels[2][2][4] = {{{0}}}; |
447 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 455 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
448 for (int x = 0; x < 2; ++x) { | 456 for (int x = 0; x < 2; ++x) { |
449 for (int y = 0; y < 2; ++y) { | 457 for (int y = 0; y < 2; ++y) { |
450 EXPECT_EQ(pixels[1-y][x][0] * 2, copied_pixels[y][x][0]); | 458 EXPECT_EQ(pixels[1-y][x][0] * 2, copied_pixels[y][x][0]); |
451 EXPECT_EQ(pixels[1-y][x][1] * 2, copied_pixels[y][x][1]); | 459 EXPECT_EQ(pixels[1-y][x][1] * 2, copied_pixels[y][x][1]); |
452 EXPECT_EQ(pixels[1-y][x][2] * 2, copied_pixels[y][x][2]); | 460 EXPECT_EQ(pixels[1-y][x][2] * 2, copied_pixels[y][x][2]); |
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496 glEnableDisable(GL_BLEND, setting); | 504 glEnableDisable(GL_BLEND, setting); |
497 glColorMask(setting, setting, setting, setting); | 505 glColorMask(setting, setting, setting, setting); |
498 glDepthMask(setting); | 506 glDepthMask(setting); |
499 | 507 |
500 glActiveTexture(GL_TEXTURE1 + x); | 508 glActiveTexture(GL_TEXTURE1 + x); |
501 | 509 |
502 if (copy_type == TexImage) { | 510 if (copy_type == TexImage) { |
503 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 511 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
504 GL_UNSIGNED_BYTE); | 512 GL_UNSIGNED_BYTE); |
505 } else { | 513 } else { |
506 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 514 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, |
| 515 0, 0, 1, 1); |
507 } | 516 } |
508 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 517 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
509 | 518 |
510 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); | 519 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); |
511 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); | 520 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); |
512 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); | 521 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); |
513 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); | 522 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); |
514 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); | 523 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); |
515 | 524 |
516 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; | 525 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; |
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554 glActiveTexture(GL_TEXTURE0); | 563 glActiveTexture(GL_TEXTURE0); |
555 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); | 564 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); |
556 | 565 |
557 glActiveTexture(GL_TEXTURE1); | 566 glActiveTexture(GL_TEXTURE1); |
558 glBindTexture(GL_TEXTURE_2D, texture_ids[1]); | 567 glBindTexture(GL_TEXTURE_2D, texture_ids[1]); |
559 | 568 |
560 if (copy_type == TexImage) { | 569 if (copy_type == TexImage) { |
561 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 570 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
562 GL_UNSIGNED_BYTE); | 571 GL_UNSIGNED_BYTE); |
563 } else { | 572 } else { |
564 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 573 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 574 0, 1, 1); |
565 } | 575 } |
566 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 576 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
567 | 577 |
568 GLint active_texture = 0; | 578 GLint active_texture = 0; |
569 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 579 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
570 EXPECT_EQ(GL_TEXTURE1, active_texture); | 580 EXPECT_EQ(GL_TEXTURE1, active_texture); |
571 | 581 |
572 GLint bound_texture = 0; | 582 GLint bound_texture = 0; |
573 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 583 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
574 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); | 584 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); |
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625 // Test that we can write to the bound framebuffer | 635 // Test that we can write to the bound framebuffer |
626 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; | 636 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; |
627 glClearColor(1.0, 1.0, 0, 1.0); | 637 glClearColor(1.0, 1.0, 0, 1.0); |
628 glClear(GL_COLOR_BUFFER_BIT); | 638 glClear(GL_COLOR_BUFFER_BIT); |
629 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 639 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
630 | 640 |
631 if (copy_type == TexImage) { | 641 if (copy_type == TexImage) { |
632 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 642 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
633 GL_UNSIGNED_BYTE); | 643 GL_UNSIGNED_BYTE); |
634 } else { | 644 } else { |
635 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 645 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 646 0, 1, 1); |
636 } | 647 } |
637 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 648 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
638 | 649 |
639 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); | 650 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); |
640 | 651 |
641 // Ensure that reading from the framebuffer produces correct pixels. | 652 // Ensure that reading from the framebuffer produces correct pixels. |
642 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 653 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
643 | 654 |
644 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; | 655 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; |
645 glClearColor(1.0, 0, 1.0, 1.0); | 656 glClearColor(1.0, 0, 1.0, 1.0); |
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736 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 747 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
737 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 748 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
738 pixels); | 749 pixels); |
739 if (copy_type == TexImage) { | 750 if (copy_type == TexImage) { |
740 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 751 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
741 GL_UNSIGNED_BYTE); | 752 GL_UNSIGNED_BYTE); |
742 } else { | 753 } else { |
743 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 754 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
744 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 755 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
745 nullptr); | 756 nullptr); |
746 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 757 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 758 0, 1, 1); |
747 } | 759 } |
748 | 760 |
749 // test using program after | 761 // test using program after |
750 glClear(GL_COLOR_BUFFER_BIT); | 762 glClear(GL_COLOR_BUFFER_BIT); |
751 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 763 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
752 glDrawArrays(GL_TRIANGLES, 0, 6); | 764 glDrawArrays(GL_TRIANGLES, 0, 6); |
753 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 765 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
754 | 766 |
755 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 767 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
756 | 768 |
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767 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, | 779 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
768 GL_UNSIGNED_BYTE, nullptr); | 780 GL_UNSIGNED_BYTE, nullptr); |
769 | 781 |
770 if (copy_type == TexImage) { | 782 if (copy_type == TexImage) { |
771 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 783 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
772 GL_UNSIGNED_BYTE); | 784 GL_UNSIGNED_BYTE); |
773 } else { | 785 } else { |
774 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 786 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
775 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, | 787 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
776 GL_UNSIGNED_BYTE, nullptr); | 788 GL_UNSIGNED_BYTE, nullptr); |
777 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 789 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 790 0, kWidth, kHeight); |
778 } | 791 } |
779 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 792 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
780 | 793 |
781 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; | 794 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; |
782 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 795 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
783 for (int x = 0; x < kWidth; ++x) { | 796 for (int x = 0; x < kWidth; ++x) { |
784 for (int y = 0; y < kHeight; ++y) { | 797 for (int y = 0; y < kHeight; ++y) { |
785 EXPECT_EQ(0, pixels[y][x][0]); | 798 EXPECT_EQ(0, pixels[y][x][0]); |
786 EXPECT_EQ(0, pixels[y][x][1]); | 799 EXPECT_EQ(0, pixels[y][x][1]); |
787 EXPECT_EQ(0, pixels[y][x][2]); | 800 EXPECT_EQ(0, pixels[y][x][2]); |
788 EXPECT_EQ(0, pixels[y][x][3]); | 801 EXPECT_EQ(0, pixels[y][x][3]); |
789 } | 802 } |
790 } | 803 } |
791 | 804 |
792 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 805 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
793 } | 806 } |
794 | 807 |
795 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { | 808 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { |
796 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 809 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
797 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 810 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
798 nullptr); | 811 nullptr); |
799 | 812 |
800 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 813 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
801 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 814 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
802 nullptr); | 815 nullptr); |
803 | 816 |
804 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1); | 817 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, 0, |
| 818 0, 1, 1); |
805 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 819 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
806 | 820 |
807 // xoffset < 0 | 821 // xoffset < 0 |
808 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], -1, 1); | 822 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], -1, 1, 0, |
| 823 0, 1, 1); |
809 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 824 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
810 | 825 |
811 // xoffset + source_width > dest_width | 826 // x < 0 |
812 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 2, 2); | 827 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, -1, |
| 828 0, 1, 1); |
| 829 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| 830 |
| 831 // xoffset + width > dest_width |
| 832 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 2, 2, 0, |
| 833 0, 2, 2); |
| 834 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| 835 |
| 836 // x + width > source_width |
| 837 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 1, |
| 838 1, 2, 2); |
813 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 839 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
814 } | 840 } |
815 | 841 |
816 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { | 842 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { |
817 uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; | 843 uint8 rgba_pixels[4 * 4] = {255u, |
| 844 0u, |
| 845 0u, |
| 846 255u, |
| 847 0u, |
| 848 255u, |
| 849 0u, |
| 850 255u, |
| 851 0u, |
| 852 0u, |
| 853 255u, |
| 854 255u, |
| 855 0u, |
| 856 0u, |
| 857 0u, |
| 858 255u}; |
818 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 859 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
819 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 860 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
820 red); | 861 rgba_pixels); |
821 | 862 |
822 uint8 transparent_pixel[4 * 4] = { | 863 uint8 transparent_pixels[4 * 4] = { |
823 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; | 864 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; |
824 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 865 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
825 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 866 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
826 transparent_pixel); | 867 transparent_pixels); |
827 | 868 |
828 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1); | 869 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, 0, |
| 870 0, 1, 1); |
| 871 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 872 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 0, 1, |
| 873 0, 1, 1); |
| 874 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 875 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 1, 0, |
| 876 1, 1, 1); |
829 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 877 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
830 | 878 |
831 // Check the FB is still bound. | 879 // Check the FB is still bound. |
832 GLint value = 0; | 880 GLint value = 0; |
833 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 881 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
834 GLuint fb_id = value; | 882 GLuint fb_id = value; |
835 EXPECT_EQ(framebuffer_id_, fb_id); | 883 EXPECT_EQ(framebuffer_id_, fb_id); |
836 | 884 |
837 // Check that FB is complete. | 885 // Check that FB is complete. |
838 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 886 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
839 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 887 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
840 | 888 |
841 uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; | 889 uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; |
| 890 uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; |
| 891 uint8 green[1 * 4] = {0u, 255u, 0u, 255u}; |
| 892 uint8 blue[1 * 4] = {0u, 0u, 255u, 255u}; |
842 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); | 893 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); |
843 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); | 894 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); |
| 895 GLTestHelper::CheckPixels(1, 0, 1, 1, 0, green); |
| 896 GLTestHelper::CheckPixels(0, 1, 1, 1, 0, blue); |
844 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 897 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
845 } | 898 } |
846 | 899 |
847 } // namespace gpu | 900 } // namespace gpu |
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