| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
| 6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
| 7 #endif | 7 #endif |
| 8 | 8 |
| 9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
| 10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
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| 74 pixels); | 74 pixels); |
| 75 | 75 |
| 76 if (copy_type == TexImage) { | 76 if (copy_type == TexImage) { |
| 77 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 77 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 78 GL_UNSIGNED_BYTE); | 78 GL_UNSIGNED_BYTE); |
| 79 } else { | 79 } else { |
| 80 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 80 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 81 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 81 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 82 nullptr); | 82 nullptr); |
| 83 | 83 |
| 84 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 84 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 85 0, 1, 1); |
| 85 } | 86 } |
| 86 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 87 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 87 | 88 |
| 88 // Check the FB is still bound. | 89 // Check the FB is still bound. |
| 89 GLint value = 0; | 90 GLint value = 0; |
| 90 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 91 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| 91 GLuint fb_id = value; | 92 GLuint fb_id = value; |
| 92 EXPECT_EQ(framebuffer_id_, fb_id); | 93 EXPECT_EQ(framebuffer_id_, fb_id); |
| 93 | 94 |
| 94 // Check that FB is complete. | 95 // Check that FB is complete. |
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| 117 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); | 118 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); |
| 118 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 119 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 119 textures_[1], 0); | 120 textures_[1], 0); |
| 120 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 121 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 121 | 122 |
| 122 if (copy_type == TexImage) { | 123 if (copy_type == TexImage) { |
| 123 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 124 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 124 GL_UNSIGNED_BYTE); | 125 GL_UNSIGNED_BYTE); |
| 125 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); | 126 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); |
| 126 } else { | 127 } else { |
| 127 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 128 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 129 0, 1, 1); |
| 128 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 130 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 129 | 131 |
| 130 // Check the FB is still bound. | 132 // Check the FB is still bound. |
| 131 GLint value = 0; | 133 GLint value = 0; |
| 132 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 134 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| 133 GLuint fb_id = value; | 135 GLuint fb_id = value; |
| 134 EXPECT_EQ(framebuffer_id_, fb_id); | 136 EXPECT_EQ(framebuffer_id_, fb_id); |
| 135 | 137 |
| 136 // Check that FB is complete. | 138 // Check that FB is complete. |
| 137 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 139 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
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| 159 if (copy_type == TexImage) { | 161 if (copy_type == TexImage) { |
| 160 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], | 162 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], |
| 161 dest_formats[dest_index], GL_UNSIGNED_BYTE); | 163 dest_formats[dest_index], GL_UNSIGNED_BYTE); |
| 162 } else { | 164 } else { |
| 163 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 165 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 164 glTexImage2D(GL_TEXTURE_2D, 0, dest_formats[dest_index], 1, 1, 0, | 166 glTexImage2D(GL_TEXTURE_2D, 0, dest_formats[dest_index], 1, 1, 0, |
| 165 dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); | 167 dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); |
| 166 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 168 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 167 | 169 |
| 168 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 170 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, |
| 169 0); | 171 0, 0, 0, 1, 1); |
| 170 } | 172 } |
| 171 | 173 |
| 172 EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index | 174 EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index |
| 173 << " dest_index:" << dest_index; | 175 << " dest_index:" << dest_index; |
| 174 } | 176 } |
| 175 } | 177 } |
| 176 } | 178 } |
| 177 | 179 |
| 178 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { | 180 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
| 179 CopyType copy_type = GetParam(); | 181 CopyType copy_type = GetParam(); |
| 180 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 182 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 181 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 183 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 182 nullptr); | 184 nullptr); |
| 183 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 185 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 184 | 186 |
| 185 // Check unsupported format reports error. | 187 // Check unsupported format reports error. |
| 186 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, | 188 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, |
| 187 GL_LUMINANCE_ALPHA}; | 189 GL_LUMINANCE_ALPHA}; |
| 188 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); | 190 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); |
| 189 dest_index++) { | 191 dest_index++) { |
| 190 if (copy_type == TexImage) { | 192 if (copy_type == TexImage) { |
| 191 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], | 193 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], |
| 192 unsupported_dest_formats[dest_index], | 194 unsupported_dest_formats[dest_index], |
| 193 GL_UNSIGNED_BYTE); | 195 GL_UNSIGNED_BYTE); |
| 194 } else { | 196 } else { |
| 195 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 197 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 196 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, | 198 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, |
| 197 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, | 199 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, |
| 198 nullptr); | 200 nullptr); |
| 199 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 201 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, |
| 202 0, 0, 1, 1); |
| 200 } | 203 } |
| 201 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) | 204 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) |
| 202 << "dest_index:" << dest_index; | 205 << "dest_index:" << dest_index; |
| 203 } | 206 } |
| 204 } | 207 } |
| 205 | 208 |
| 206 // Test to ensure that the destination texture is redefined if the properties | 209 // Test to ensure that the destination texture is redefined if the properties |
| 207 // are different. | 210 // are different. |
| 208 TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { | 211 TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { |
| 209 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, | 212 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, |
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| 280 | 283 |
| 281 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 284 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
| 282 | 285 |
| 283 if (copy_type == TexImage) { | 286 if (copy_type == TexImage) { |
| 284 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 287 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 285 GL_UNSIGNED_BYTE); | 288 GL_UNSIGNED_BYTE); |
| 286 } else { | 289 } else { |
| 287 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 290 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 288 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 291 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 289 nullptr); | 292 nullptr); |
| 290 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 293 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 294 0, 2, 2); |
| 291 } | 295 } |
| 292 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 296 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 293 | 297 |
| 294 uint8 copied_pixels[2][2][4] = {{{0}}}; | 298 uint8 copied_pixels[2][2][4] = {{{0}}}; |
| 295 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 299 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
| 296 for (int x = 0; x < 2; ++x) { | 300 for (int x = 0; x < 2; ++x) { |
| 297 for (int y = 0; y < 2; ++y) { | 301 for (int y = 0; y < 2; ++y) { |
| 298 EXPECT_EQ(pixels[1-y][x][0], copied_pixels[y][x][0]); | 302 EXPECT_EQ(pixels[1-y][x][0], copied_pixels[y][x][0]); |
| 299 EXPECT_EQ(pixels[1-y][x][1], copied_pixels[y][x][1]); | 303 EXPECT_EQ(pixels[1-y][x][1], copied_pixels[y][x][1]); |
| 300 EXPECT_EQ(pixels[1-y][x][2], copied_pixels[y][x][2]); | 304 EXPECT_EQ(pixels[1-y][x][2], copied_pixels[y][x][2]); |
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| 316 pixels); | 320 pixels); |
| 317 | 321 |
| 318 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 322 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
| 319 if (copy_type == TexImage) { | 323 if (copy_type == TexImage) { |
| 320 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 324 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 321 GL_UNSIGNED_BYTE); | 325 GL_UNSIGNED_BYTE); |
| 322 } else { | 326 } else { |
| 323 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 327 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 324 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 328 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 325 nullptr); | 329 nullptr); |
| 326 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 330 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 331 0, 1, 1); |
| 327 } | 332 } |
| 328 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 333 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 329 | 334 |
| 330 uint8 copied_pixels[1 * 4] = {0}; | 335 uint8 copied_pixels[1 * 4] = {0}; |
| 331 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 336 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
| 332 EXPECT_EQ(1u, copied_pixels[0]); | 337 EXPECT_EQ(1u, copied_pixels[0]); |
| 333 EXPECT_EQ(1u, copied_pixels[1]); | 338 EXPECT_EQ(1u, copied_pixels[1]); |
| 334 EXPECT_EQ(1u, copied_pixels[2]); | 339 EXPECT_EQ(1u, copied_pixels[2]); |
| 335 EXPECT_EQ(128u, copied_pixels[3]); | 340 EXPECT_EQ(128u, copied_pixels[3]); |
| 336 | 341 |
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| 348 pixels); | 353 pixels); |
| 349 | 354 |
| 350 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 355 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
| 351 if (copy_type == TexImage) { | 356 if (copy_type == TexImage) { |
| 352 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 357 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 353 GL_UNSIGNED_BYTE); | 358 GL_UNSIGNED_BYTE); |
| 354 } else { | 359 } else { |
| 355 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 360 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 356 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 361 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 357 nullptr); | 362 nullptr); |
| 358 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 363 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 364 0, 1, 1); |
| 359 } | 365 } |
| 360 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 366 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 361 | 367 |
| 362 uint8 copied_pixels[1 * 4] = {0}; | 368 uint8 copied_pixels[1 * 4] = {0}; |
| 363 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 369 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
| 364 EXPECT_EQ(32u, copied_pixels[0]); | 370 EXPECT_EQ(32u, copied_pixels[0]); |
| 365 EXPECT_EQ(32u, copied_pixels[1]); | 371 EXPECT_EQ(32u, copied_pixels[1]); |
| 366 EXPECT_EQ(32u, copied_pixels[2]); | 372 EXPECT_EQ(32u, copied_pixels[2]); |
| 367 EXPECT_EQ(128u, copied_pixels[3]); | 373 EXPECT_EQ(128u, copied_pixels[3]); |
| 368 | 374 |
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| 388 | 394 |
| 389 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 395 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
| 390 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 396 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
| 391 if (copy_type == TexImage) { | 397 if (copy_type == TexImage) { |
| 392 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 398 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 393 GL_UNSIGNED_BYTE); | 399 GL_UNSIGNED_BYTE); |
| 394 } else { | 400 } else { |
| 395 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 401 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 396 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 402 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 397 nullptr); | 403 nullptr); |
| 398 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 404 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 405 0, 2, 2); |
| 399 } | 406 } |
| 400 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 407 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 401 | 408 |
| 402 uint8 copied_pixels[2][2][4] = {{{0}}}; | 409 uint8 copied_pixels[2][2][4] = {{{0}}}; |
| 403 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 410 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
| 404 for (int x = 0; x < 2; ++x) { | 411 for (int x = 0; x < 2; ++x) { |
| 405 for (int y = 0; y < 2; ++y) { | 412 for (int y = 0; y < 2; ++y) { |
| 406 EXPECT_EQ(pixels[1-y][x][0] / 2, copied_pixels[y][x][0]); | 413 EXPECT_EQ(pixels[1-y][x][0] / 2, copied_pixels[y][x][0]); |
| 407 EXPECT_EQ(pixels[1-y][x][1] / 2, copied_pixels[y][x][1]); | 414 EXPECT_EQ(pixels[1-y][x][1] / 2, copied_pixels[y][x][1]); |
| 408 EXPECT_EQ(pixels[1-y][x][2] / 2, copied_pixels[y][x][2]); | 415 EXPECT_EQ(pixels[1-y][x][2] / 2, copied_pixels[y][x][2]); |
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| 432 | 439 |
| 433 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 440 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
| 434 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 441 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
| 435 if (copy_type == TexImage) { | 442 if (copy_type == TexImage) { |
| 436 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 443 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 437 GL_UNSIGNED_BYTE); | 444 GL_UNSIGNED_BYTE); |
| 438 } else { | 445 } else { |
| 439 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 446 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 440 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 447 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 441 nullptr); | 448 nullptr); |
| 442 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 449 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 450 0, 2, 2); |
| 443 } | 451 } |
| 444 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 452 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 445 | 453 |
| 446 uint8 copied_pixels[2][2][4] = {{{0}}}; | 454 uint8 copied_pixels[2][2][4] = {{{0}}}; |
| 447 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 455 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
| 448 for (int x = 0; x < 2; ++x) { | 456 for (int x = 0; x < 2; ++x) { |
| 449 for (int y = 0; y < 2; ++y) { | 457 for (int y = 0; y < 2; ++y) { |
| 450 EXPECT_EQ(pixels[1-y][x][0] * 2, copied_pixels[y][x][0]); | 458 EXPECT_EQ(pixels[1-y][x][0] * 2, copied_pixels[y][x][0]); |
| 451 EXPECT_EQ(pixels[1-y][x][1] * 2, copied_pixels[y][x][1]); | 459 EXPECT_EQ(pixels[1-y][x][1] * 2, copied_pixels[y][x][1]); |
| 452 EXPECT_EQ(pixels[1-y][x][2] * 2, copied_pixels[y][x][2]); | 460 EXPECT_EQ(pixels[1-y][x][2] * 2, copied_pixels[y][x][2]); |
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| 496 glEnableDisable(GL_BLEND, setting); | 504 glEnableDisable(GL_BLEND, setting); |
| 497 glColorMask(setting, setting, setting, setting); | 505 glColorMask(setting, setting, setting, setting); |
| 498 glDepthMask(setting); | 506 glDepthMask(setting); |
| 499 | 507 |
| 500 glActiveTexture(GL_TEXTURE1 + x); | 508 glActiveTexture(GL_TEXTURE1 + x); |
| 501 | 509 |
| 502 if (copy_type == TexImage) { | 510 if (copy_type == TexImage) { |
| 503 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 511 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 504 GL_UNSIGNED_BYTE); | 512 GL_UNSIGNED_BYTE); |
| 505 } else { | 513 } else { |
| 506 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 514 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, |
| 515 0, 0, 1, 1); |
| 507 } | 516 } |
| 508 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 517 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 509 | 518 |
| 510 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); | 519 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); |
| 511 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); | 520 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); |
| 512 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); | 521 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); |
| 513 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); | 522 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); |
| 514 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); | 523 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); |
| 515 | 524 |
| 516 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; | 525 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; |
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| 554 glActiveTexture(GL_TEXTURE0); | 563 glActiveTexture(GL_TEXTURE0); |
| 555 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); | 564 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); |
| 556 | 565 |
| 557 glActiveTexture(GL_TEXTURE1); | 566 glActiveTexture(GL_TEXTURE1); |
| 558 glBindTexture(GL_TEXTURE_2D, texture_ids[1]); | 567 glBindTexture(GL_TEXTURE_2D, texture_ids[1]); |
| 559 | 568 |
| 560 if (copy_type == TexImage) { | 569 if (copy_type == TexImage) { |
| 561 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 570 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 562 GL_UNSIGNED_BYTE); | 571 GL_UNSIGNED_BYTE); |
| 563 } else { | 572 } else { |
| 564 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 573 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 574 0, 1, 1); |
| 565 } | 575 } |
| 566 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 576 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 567 | 577 |
| 568 GLint active_texture = 0; | 578 GLint active_texture = 0; |
| 569 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 579 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
| 570 EXPECT_EQ(GL_TEXTURE1, active_texture); | 580 EXPECT_EQ(GL_TEXTURE1, active_texture); |
| 571 | 581 |
| 572 GLint bound_texture = 0; | 582 GLint bound_texture = 0; |
| 573 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 583 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
| 574 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); | 584 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); |
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| 625 // Test that we can write to the bound framebuffer | 635 // Test that we can write to the bound framebuffer |
| 626 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; | 636 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; |
| 627 glClearColor(1.0, 1.0, 0, 1.0); | 637 glClearColor(1.0, 1.0, 0, 1.0); |
| 628 glClear(GL_COLOR_BUFFER_BIT); | 638 glClear(GL_COLOR_BUFFER_BIT); |
| 629 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 639 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
| 630 | 640 |
| 631 if (copy_type == TexImage) { | 641 if (copy_type == TexImage) { |
| 632 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 642 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 633 GL_UNSIGNED_BYTE); | 643 GL_UNSIGNED_BYTE); |
| 634 } else { | 644 } else { |
| 635 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 645 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 646 0, 1, 1); |
| 636 } | 647 } |
| 637 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 648 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 638 | 649 |
| 639 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); | 650 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); |
| 640 | 651 |
| 641 // Ensure that reading from the framebuffer produces correct pixels. | 652 // Ensure that reading from the framebuffer produces correct pixels. |
| 642 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 653 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
| 643 | 654 |
| 644 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; | 655 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; |
| 645 glClearColor(1.0, 0, 1.0, 1.0); | 656 glClearColor(1.0, 0, 1.0, 1.0); |
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| 736 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 747 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 737 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 748 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 738 pixels); | 749 pixels); |
| 739 if (copy_type == TexImage) { | 750 if (copy_type == TexImage) { |
| 740 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 751 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 741 GL_UNSIGNED_BYTE); | 752 GL_UNSIGNED_BYTE); |
| 742 } else { | 753 } else { |
| 743 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 754 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 744 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 755 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 745 nullptr); | 756 nullptr); |
| 746 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 757 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 758 0, 1, 1); |
| 747 } | 759 } |
| 748 | 760 |
| 749 // test using program after | 761 // test using program after |
| 750 glClear(GL_COLOR_BUFFER_BIT); | 762 glClear(GL_COLOR_BUFFER_BIT); |
| 751 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 763 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
| 752 glDrawArrays(GL_TRIANGLES, 0, 6); | 764 glDrawArrays(GL_TRIANGLES, 0, 6); |
| 753 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 765 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
| 754 | 766 |
| 755 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 767 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 756 | 768 |
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| 767 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, | 779 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
| 768 GL_UNSIGNED_BYTE, nullptr); | 780 GL_UNSIGNED_BYTE, nullptr); |
| 769 | 781 |
| 770 if (copy_type == TexImage) { | 782 if (copy_type == TexImage) { |
| 771 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 783 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 772 GL_UNSIGNED_BYTE); | 784 GL_UNSIGNED_BYTE); |
| 773 } else { | 785 } else { |
| 774 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 786 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 775 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, | 787 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
| 776 GL_UNSIGNED_BYTE, nullptr); | 788 GL_UNSIGNED_BYTE, nullptr); |
| 777 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); | 789 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, |
| 790 0, kWidth, kHeight); |
| 778 } | 791 } |
| 779 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 792 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 780 | 793 |
| 781 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; | 794 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; |
| 782 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 795 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 783 for (int x = 0; x < kWidth; ++x) { | 796 for (int x = 0; x < kWidth; ++x) { |
| 784 for (int y = 0; y < kHeight; ++y) { | 797 for (int y = 0; y < kHeight; ++y) { |
| 785 EXPECT_EQ(0, pixels[y][x][0]); | 798 EXPECT_EQ(0, pixels[y][x][0]); |
| 786 EXPECT_EQ(0, pixels[y][x][1]); | 799 EXPECT_EQ(0, pixels[y][x][1]); |
| 787 EXPECT_EQ(0, pixels[y][x][2]); | 800 EXPECT_EQ(0, pixels[y][x][2]); |
| 788 EXPECT_EQ(0, pixels[y][x][3]); | 801 EXPECT_EQ(0, pixels[y][x][3]); |
| 789 } | 802 } |
| 790 } | 803 } |
| 791 | 804 |
| 792 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 805 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 793 } | 806 } |
| 794 | 807 |
| 795 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { | 808 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { |
| 796 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 809 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 797 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 810 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 798 nullptr); | 811 nullptr); |
| 799 | 812 |
| 800 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 813 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 801 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 814 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 802 nullptr); | 815 nullptr); |
| 803 | 816 |
| 804 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1); | 817 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, 0, |
| 818 0, 1, 1); |
| 805 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 819 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 806 | 820 |
| 807 // xoffset < 0 | 821 // xoffset < 0 |
| 808 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], -1, 1); | 822 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], -1, 1, 0, |
| 823 0, 1, 1); |
| 809 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 824 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| 810 | 825 |
| 811 // xoffset + source_width > dest_width | 826 // x < 0 |
| 812 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 2, 2); | 827 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, -1, |
| 828 0, 1, 1); |
| 829 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| 830 |
| 831 // xoffset + width > dest_width |
| 832 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 2, 2, 0, |
| 833 0, 2, 2); |
| 834 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| 835 |
| 836 // x + width > source_width |
| 837 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 1, |
| 838 1, 2, 2); |
| 813 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 839 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| 814 } | 840 } |
| 815 | 841 |
| 816 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { | 842 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { |
| 817 uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; | 843 uint8 rgba_pixels[4 * 4] = {255u, |
| 844 0u, |
| 845 0u, |
| 846 255u, |
| 847 0u, |
| 848 255u, |
| 849 0u, |
| 850 255u, |
| 851 0u, |
| 852 0u, |
| 853 255u, |
| 854 255u, |
| 855 0u, |
| 856 0u, |
| 857 0u, |
| 858 255u}; |
| 818 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 859 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 819 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 860 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 820 red); | 861 rgba_pixels); |
| 821 | 862 |
| 822 uint8 transparent_pixel[4 * 4] = { | 863 uint8 transparent_pixels[4 * 4] = { |
| 823 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; | 864 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; |
| 824 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 865 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 825 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 866 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 826 transparent_pixel); | 867 transparent_pixels); |
| 827 | 868 |
| 828 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1); | 869 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, 0, |
| 870 0, 1, 1); |
| 871 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 872 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 0, 1, |
| 873 0, 1, 1); |
| 874 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 875 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 1, 0, |
| 876 1, 1, 1); |
| 829 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 877 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 830 | 878 |
| 831 // Check the FB is still bound. | 879 // Check the FB is still bound. |
| 832 GLint value = 0; | 880 GLint value = 0; |
| 833 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 881 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| 834 GLuint fb_id = value; | 882 GLuint fb_id = value; |
| 835 EXPECT_EQ(framebuffer_id_, fb_id); | 883 EXPECT_EQ(framebuffer_id_, fb_id); |
| 836 | 884 |
| 837 // Check that FB is complete. | 885 // Check that FB is complete. |
| 838 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 886 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 839 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 887 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 840 | 888 |
| 841 uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; | 889 uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; |
| 890 uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; |
| 891 uint8 green[1 * 4] = {0u, 255u, 0u, 255u}; |
| 892 uint8 blue[1 * 4] = {0u, 0u, 255u, 255u}; |
| 842 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); | 893 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); |
| 843 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); | 894 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); |
| 895 GLTestHelper::CheckPixels(1, 0, 1, 1, 0, green); |
| 896 GLTestHelper::CheckPixels(0, 1, 1, 1, 0, blue); |
| 844 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 897 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 845 } | 898 } |
| 846 | 899 |
| 847 } // namespace gpu | 900 } // namespace gpu |
| OLD | NEW |