| Index: sky/specs/animation.md
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| diff --git a/sky/specs/animation.md b/sky/specs/animation.md
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| deleted file mode 100644
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| index 06f72e6f802cfc952665d3da41c5309c5200e979..0000000000000000000000000000000000000000
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| --- a/sky/specs/animation.md
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| +++ /dev/null
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| @@ -1,58 +0,0 @@
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| -Animation API
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| -=============
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| -
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| -```dart
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| -typedef void TimerCallback();
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| -
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| -external void _addTask({ TimerCallback callback, Duration budget, int bits, int priority, Queue queue });
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| -// see (runloop.md)[runloop.md] for the semantics of tasks and queues
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| -// _addTask() does the zone magic on callback
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| -
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| -external final Queue get _idleQueue;
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| -external final Queue get _paintQueue;
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| -external final Queue get _nextPaintQueue;
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| -
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| -class AnimationTimer extends Timer {
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| - factory whenIdle(TimerCallback callback, { Duration budget: 1.0 }) {
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| - if (budget.inMilliseconds > 1.0)
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| - budget = new Duration(milliseconds: 1.0);
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| - _addTask(callback: callback, budget: budget, bits: IdleTask, priority: IdlePriority, queue: _idleQueue);
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| - }
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| -
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| - factory beforePaint(TimerCallback callback, { int priority: 0 }) {
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| - _addTask(callback: callback, budget: new Duration(milliseconds: 1.0), bits: PaintTask, priority: priority, queue: _paintQueue);
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| - }
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| -
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| - factory nextFrame(TimerCallback callback, { int priority: 0 }) {
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| - _addTask(callback: callback, budget: new Duration(milliseconds: 1.0), bits: PaintTask, priority: priority, queue: _nextPaintQueue);
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| - }
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| -}
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| -```
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| -
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| -
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| -Easing Functions
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| -----------------
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| -
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| -```dart
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| -// part of the framework, not dart:sky
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| -
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| -typedef void AnimationCallback();
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| -
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| -abstract class EasingFunction {
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| - EasingFunction({double duration: 0.0, AnimationCallback completionCallback: null });
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| - double getFactor(Float time);
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| - // calls completionCallback if time >= duration
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| - // then returns a number ostensibly in the range 0.0 to 1.0
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| - // (but it could in practice go outside this range, e.g. for
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| - // animation styles that overreach then come back)
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| -}
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| -```
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| -
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| -If you want to have two animations simultaneously, e.g. two
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| -transforms, then you can add to the RenderNode's overrideStyles a
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| -StyleValue that combines other StyleValues, e.g. a
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| -"TransformStyleValueCombinerStyleValue", and then add to it the
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| -regular animated StyleValues, e.g. multiple
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| -"AnimatedTransformStyleValue" objects. A framework API could make
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| -setting all that up easy, given the right underlying StyleValue
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| -classes.
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|