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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 11428140: gpu: Add async pixel transfer interface, stub and tests. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Address feedback. Added asyncTexImage. Created 8 years ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 2ec1e96e4a4fbe30f2a81b4996002b4cd88976d3..5f5ba3c8bf89bd09174c93c4ae42f26f7d63ebeb 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -55,6 +55,7 @@
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/command_buffer/service/vertex_attrib_manager.h"
#include "gpu/command_buffer/service/vertex_array_manager.h"
+#include "ui/gl/async_pixel_transfer_delegate.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
@@ -3505,10 +3506,32 @@ void GLES2DecoderImpl::DoBindTexture(GLenum target, GLuint client_id) {
"glBindTexture", "illegal target for stream texture.");
return;
}
- if (info->target() == 0) {
- texture_manager()->SetInfoTarget(info, target);
+
+ if (!info->IsAsyncTransferTexture()) {
+ if (info->target() == 0) {
+ texture_manager()->SetInfoTarget(info, target);
+ }
+ glBindTexture(target, info->service_id());
+ } else {
+ // If the texture has async transfers, they must be complete.
+ if (info->AsyncTransferIsInProgress()) {
greggman 2012/12/05 02:23:42 Why is this needed? Binding a texture should not b
epenner 2012/12/05 04:01:54 Good point! I was trying to preserve the 'level cl
epenner 2012/12/08 03:15:04 Done.
+ SetGLError(GL_INVALID_OPERATION,
+ "glBindTexture", "async transfer already in progress");
+ return;
+ }
+
+ if (info->target() == 0) {
+ texture_manager()->SetInfoTarget(info, target);
+ }
+
+ // Bind the GL texture, and perform any custom binding.
+ info->BindAsyncTransferTexture(target);
+
+ // We now know the transfer texture is cleared.
+ texture_manager()->SetLevelCleared(info, target, 0);
}
- glBindTexture(target, info->service_id());
+
+
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
unit.bind_target = target;
switch (target) {
@@ -9347,10 +9370,31 @@ error::Error GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM(
}
}
- // TODO(epenner): Do this via an async task.
- return DoTexImage2D(
- target, level, internal_format, width, height, border, format, type,
- pixels, pixels_size);
+ // We only support async uploads to 2D textures for now.
+ if (target != GL_TEXTURE_2D) {
+ SetGLErrorInvalidEnum("glTexSubImage2D", type, "type");
+ return error::kNoError;
+ }
+
+ // We only support uploads to level zero for now.
+ if (level != 0) {
+ SetGLError(GL_INVALID_VALUE, "glTexSubImage2D", "level != 0");
+ return error::kNoError;
+ }
+
+ // We only support one async transfer in progress.
+ TextureManager::TextureInfo* info = GetTextureInfoForTarget(target);
+ if (!info || info->AsyncTransferState()->TransferIsInProgress()) {
+ SetGLError(GL_INVALID_OPERATION,
+ "glAsyncTexImage2D", "transfer already in progress");
+ }
+
+ // TODO(epenner): Fix the use-after-free vulnerability here
+ // by referencing the shared memory for "pixels" until completion.
+ gfx::AsyncPixelTransferDelegate::Get()->AsyncTexImage2D(
+ info->AsyncTransferState(), target, level, internal_format,
+ width, height, border, format, type, pixels);
+ return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM(
@@ -9395,13 +9439,49 @@ error::Error GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM(
SetGLErrorInvalidEnum("glTexSubImage2D", type, "type");
return error::kNoError;
}
- if (pixels == NULL) {
- return error::kOutOfBounds;
+
+ // We only support async uploads to 2D textures for now.
+ if (target != GL_TEXTURE_2D) {
+ SetGLErrorInvalidEnum("glTexSubImage2D", type, "type");
+ return error::kNoError;
}
- // TODO(epenner): Do this via an async task.
- DoTexSubImage2D(
- target, level, xoffset, yoffset, width, height, format, type, pixels);
+ // We only support uploads to level zero for now.
+ if (level != 0) {
+ SetGLError(GL_INVALID_VALUE, "glTexSubImage2D", "level != 0");
+ return error::kNoError;
+ }
+
+ // We only support one async transfer in progress.
+ TextureManager::TextureInfo* info = GetTextureInfoForTarget(target);
+ if (!info || info->AsyncTransferState()->TransferIsInProgress()) {
+ SetGLError(GL_INVALID_OPERATION,
+ "glTexSubImage2D", "transfer already in progress");
+ }
+
+ // It would be nice to do this async as well, but that way we can't
+ // be sure the texture is cleared after this call. So better to do it
+ // immediately (it's easy to avoid this penalty anyway).
+ GLsizei tex_width = 0;
+ GLsizei tex_height = 0;
+ bool ok = info->GetLevelSize(target, level, &tex_width, &tex_height);
+ DCHECK(ok);
+ if (xoffset != 0 || yoffset != 0 ||
+ width != tex_width || height != tex_height) {
+ if (!texture_manager()->ClearTextureLevel(this, info, target, level)) {
+ SetGLError(GL_OUT_OF_MEMORY, "glTexSubImage2D", "dimensions too big");
+ return error::kNoError;
+ }
+ // The level is certainly cleared now. In the full update case
+ // we wait until the texture is used to mark it as cleared.
+ texture_manager()->SetLevelCleared(info, target, level);
+ }
+
+ // TODO(epenner): Fix the use-after-free vulnerability here
+ // by referencing the shared memory for "pixels" until completion.
+ gfx::AsyncPixelTransferDelegate::Get()->AsyncTexSubImage2D(
+ info->AsyncTransferState(), target, level, xoffset, yoffset,
+ width, height, format, type, pixels);
return error::kNoError;
}
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