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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gl/async_pixel_transfer_delegate_android.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/cancelable_callback.h" | |
9 #include "base/debug/trace_event.h" | |
10 #include "base/lazy_instance.h" | |
11 #include "base/logging.h" | |
12 #include "base/memory/scoped_ptr.h" | |
13 #include "base/threading/thread.h" | |
14 #include "build/build_config.h" | |
15 #include "third_party/angle/include/EGL/egl.h" | |
16 #include "third_party/angle/include/EGL/eglext.h" | |
17 #include "ui/gfx/point.h" | |
18 #include "ui/gfx/size.h" | |
19 #include "ui/gl/async_pixel_transfer_delegate.h" | |
20 #include "ui/gl/egl_util.h" | |
21 #include "ui/gl/gl_bindings.h" | |
22 #include "ui/gl/gl_context.h" | |
23 #include "ui/gl/gl_surface_egl.h" | |
24 | |
25 namespace gfx { | |
26 | |
27 namespace { | |
28 bool CheckErrors(const char* file, int line) { | |
29 EGLint eglerror; | |
30 GLenum glerror; | |
31 bool success = true; | |
32 while ((eglerror = eglGetError()) != EGL_SUCCESS) { | |
33 LOG(ERROR) << "Async transfer eglerror at " | |
34 << file << ":" << line << " " << eglerror; | |
35 success = false; | |
36 } | |
37 while ((glerror = glGetError()) != GL_NO_ERROR) { | |
38 LOG(ERROR) << "Async transfer openglerror at " | |
39 << file << ":" << line << " " << glerror; | |
40 success = false; | |
41 } | |
42 return success; | |
43 } | |
44 #define CHK() CheckErrors(__FILE__, __LINE__) | |
45 } // namespace | |
46 | |
47 // Class which holds async pixel transfers state (EGLImage). | |
48 // The EGLImage is accessed by either thread, but the everything | |
apatrick_chromium
2012/12/04 20:59:22
nit: fix comment
epenner
2012/12/08 03:15:04
Is this regarding thread-safe ref counting? Let me
| |
49 // else (and the lifetime of this object) is access only by the main | |
50 // GPU thread. | |
51 class AsyncTransferStateAndroid : public AsyncPixelTransferState { | |
52 public: | |
53 AsyncTransferStateAndroid(GLuint texture_id) | |
54 : texture_id_(texture_id), | |
55 needs_bind_(false), | |
56 transfer_in_progress_(false), | |
57 egl_image_(0) {} | |
58 | |
59 virtual ~AsyncTransferStateAndroid() { | |
60 if (egl_image_) { | |
apatrick_chromium
2012/12/04 20:59:22
nit: indentation out by 1 space
epenner
2012/12/08 03:15:04
Done.
| |
61 EGLDisplay display = eglGetCurrentDisplay(); | |
62 eglDestroyImageKHR(display, egl_image_); | |
63 } | |
64 } | |
65 | |
66 // implement AsyncPixelTransferState: | |
67 virtual bool TransferIsInProgress() { | |
68 return transfer_in_progress_; | |
69 } | |
70 | |
71 virtual void BindTexture(GLenum target) { | |
72 glBindTexture(target, texture_id_); | |
73 if (needs_bind_) | |
74 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, egl_image_); | |
75 needs_bind_ = false; | |
76 } | |
77 | |
78 // Completion callbacks. | |
79 void TexImage2DCompleted() { | |
80 needs_bind_ = true; | |
81 transfer_in_progress_ = false; | |
82 } | |
83 void TexSubImage2DCompleted() { | |
84 transfer_in_progress_ = false; | |
85 } | |
86 | |
87 // The 'real' texture. | |
88 GLuint texture_id_; | |
89 | |
90 // Indicates there is a new EGLImage and the 'real' | |
91 // texture needs to be bound to it. | |
92 bool needs_bind_; | |
93 | |
94 // Indicates that an async transfer is in progress. | |
95 bool transfer_in_progress_; | |
96 | |
97 // It would be nice if we could just create a new EGLImage for | |
98 // every upload, but I found that didn't work, so this stores | |
99 // one for the lifetime of the texture. | |
100 EGLImageKHR egl_image_; | |
101 }; | |
102 | |
103 // Class which handles async pixel transfers on Android (using | |
104 // EGLImageKHR and another upload thread) | |
105 class AsyncPixelTransferDelegateAndroid : public AsyncPixelTransferDelegate { | |
106 public: | |
107 AsyncPixelTransferDelegateAndroid(); | |
108 virtual ~AsyncPixelTransferDelegateAndroid(); | |
109 | |
110 // implement AsyncPixelTransferDelegate: | |
111 virtual scoped_refptr<AsyncPixelTransferState> | |
112 CreatePixelTransferState(GLuint); | |
113 | |
114 virtual void AsyncNotifyCompletion( | |
115 const base::Closure& task); | |
116 | |
117 virtual void AsyncTexImage2D( | |
118 AsyncPixelTransferState*, | |
119 GLenum target, | |
120 GLint level, | |
121 GLenum internal_format, | |
122 GLsizei width, | |
123 GLsizei height, | |
124 GLint border, | |
125 GLenum format, | |
126 GLenum type, | |
127 const void* data); | |
128 | |
129 virtual void AsyncTexSubImage2D( | |
130 AsyncPixelTransferState*, | |
131 GLenum target, | |
132 GLint level, | |
133 GLint xoffset, | |
134 GLint yoffset, | |
135 GLsizei width, | |
136 GLsizei height, | |
137 GLenum format, | |
138 GLenum type, | |
139 const void* data); | |
140 | |
141 private: | |
142 void Initialize(); | |
143 void Shutdown(); | |
144 void PerformInitialize(); | |
145 void PerformShutdown(); | |
146 | |
147 void PerformAsyncTexImage2D( | |
148 EGLImageKHR* egl_image, | |
149 std::pair<GLenum, GLenum> formats, | |
150 gfx::Size size, | |
151 GLint border, | |
152 GLenum type, | |
153 const void* data); | |
154 | |
155 void PerformAsyncTexSubImage2D( | |
156 EGLImageKHR egl_image, | |
157 gfx::Point offset, | |
158 gfx::Size size, | |
159 GLenum format, | |
160 GLenum type, | |
161 const void* data); | |
162 | |
163 scoped_ptr<base::Thread> thread_; | |
164 scoped_refptr<gfx::GLContext> thread_context_; | |
165 scoped_refptr<gfx::GLSurface> thread_surface_; | |
166 | |
167 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegateAndroid); | |
168 }; | |
169 | |
170 // Lazy instance creation. | |
171 base::LazyInstance<AsyncPixelTransferDelegateAndroid> | |
172 g_async_pixel_transfer_delegate_ = LAZY_INSTANCE_INITIALIZER; | |
173 | |
174 AsyncPixelTransferDelegate* AsyncPixelTransferDelegate::Get() { | |
175 return g_async_pixel_transfer_delegate_.Pointer(); | |
176 } | |
177 | |
178 scoped_refptr<AsyncPixelTransferState> | |
179 AsyncPixelTransferDelegateAndroid:: | |
180 CreatePixelTransferState(GLuint texture_id) { | |
181 return make_scoped_refptr(static_cast<AsyncPixelTransferState*>( | |
182 new AsyncTransferStateAndroid(texture_id))); | |
183 } | |
184 | |
185 AsyncPixelTransferDelegateAndroid::AsyncPixelTransferDelegateAndroid() | |
186 : thread_(new base::Thread("GPUAsyncTransferThread")) | |
187 { | |
188 Initialize(); | |
189 } | |
190 | |
191 AsyncPixelTransferDelegateAndroid::~AsyncPixelTransferDelegateAndroid() | |
192 { | |
193 Shutdown(); | |
194 } | |
195 | |
196 void AsyncPixelTransferDelegateAndroid::Initialize() { | |
197 // Start the thread and initialize on the thread. | |
198 thread_->Start(); | |
199 thread_->message_loop()->PostTask(FROM_HERE, base::Bind( | |
200 &AsyncPixelTransferDelegateAndroid::PerformInitialize, | |
201 base::Unretained(this))); | |
202 } | |
203 | |
204 void AsyncPixelTransferDelegateAndroid::Shutdown() { | |
205 // Shutdown and wait for the thread to finish. | |
206 thread_->message_loop()->PostTask(FROM_HERE, base::Bind( | |
207 &AsyncPixelTransferDelegateAndroid::PerformShutdown, | |
208 base::Unretained(this))); | |
209 thread_->Stop(); | |
210 } | |
211 | |
212 | |
213 namespace { | |
214 // Dummy function to measure completion on | |
215 // the upload thread. | |
216 void NoOp() {} | |
217 } // namespace | |
218 | |
219 void AsyncPixelTransferDelegateAndroid::AsyncNotifyCompletion( | |
220 const base::Closure& task) { | |
221 // Post a no-op task to the upload thread followed | |
222 // by a reply to the callback. The reply will then occur after | |
223 // all async transfers are complete. | |
224 thread_->message_loop_proxy()->PostTaskAndReply(FROM_HERE, | |
225 base::Bind(&NoOp), task); | |
226 } | |
227 | |
228 void AsyncPixelTransferDelegateAndroid::AsyncTexImage2D( | |
229 AsyncPixelTransferState* transfer_state, | |
230 GLenum target, | |
231 GLint level, | |
232 GLenum internal_format, | |
233 GLsizei width, | |
234 GLsizei height, | |
235 GLint border, | |
236 GLenum format, | |
237 GLenum type, | |
238 const void* data) { | |
239 AsyncTransferStateAndroid* state = | |
240 static_cast<AsyncTransferStateAndroid*>(transfer_state); | |
241 DCHECK(state); | |
242 DCHECK(state->texture_id_); | |
243 DCHECK(!state->transfer_in_progress_); | |
244 | |
245 // TODO: Implement other targets/levels if needed. | |
246 DCHECK(target == GL_TEXTURE_2D); | |
247 DCHECK(level == 0); | |
248 | |
249 state->transfer_in_progress_ = true; | |
250 | |
251 // Any existing EGLImage is made an 'orphan' by a call to | |
252 // texImage2D. We can delete the existing one safely since | |
253 // the client texture is not effected. | |
apatrick_chromium
2012/12/04 20:59:22
nit: effected -> affected
epenner
2012/12/08 03:15:04
Done.
| |
254 if (state->egl_image_) { | |
255 EGLDisplay display = eglGetCurrentDisplay(); | |
256 eglDestroyImageKHR(display, state->egl_image_); | |
257 state->egl_image_ = 0; | |
258 } | |
259 | |
260 // Post the upload task. The reply also keeps the texture | |
261 // state referenced until the reply executes on the main thread. | |
262 thread_->message_loop_proxy()->PostTaskAndReply(FROM_HERE, | |
263 base::Bind( | |
264 &AsyncPixelTransferDelegateAndroid::PerformAsyncTexImage2D, | |
265 base::Unretained(this), | |
266 &state->egl_image_, | |
267 std::pair<GLenum, GLenum>(internal_format, format), | |
268 gfx::Size(width, height), | |
269 border, type, data), | |
270 base::Bind( | |
271 &AsyncTransferStateAndroid::TexImage2DCompleted, | |
272 state)); | |
273 } | |
274 | |
275 void AsyncPixelTransferDelegateAndroid::AsyncTexSubImage2D( | |
276 AsyncPixelTransferState* transfer_state, | |
277 GLenum target, | |
278 GLint level, | |
279 GLint xoffset, | |
280 GLint yoffset, | |
281 GLsizei width, | |
282 GLsizei height, | |
283 GLenum format, | |
284 GLenum type, | |
285 const void* data) { | |
286 TRACE_EVENT2("gpu", "AsyncTexSubImage2D", | |
287 "width", width, | |
288 "height", height); | |
289 AsyncTransferStateAndroid* state = | |
290 static_cast<AsyncTransferStateAndroid*>(transfer_state); | |
291 DCHECK(state); | |
292 DCHECK(state->texture_id_); | |
293 DCHECK(!state->transfer_in_progress_); | |
294 | |
295 // TODO: Implement other targets/levels if needed. | |
296 DCHECK(target == GL_TEXTURE_2D); | |
297 DCHECK(level == 0); | |
298 | |
299 state->transfer_in_progress_ = true; | |
300 | |
301 // Create the EGLImage if it hasn't already been created. | |
302 if (!state->egl_image_) { | |
303 EGLDisplay egl_display = eglGetCurrentDisplay(); | |
304 EGLContext egl_context = eglGetCurrentContext(); | |
305 EGLenum egl_target = EGL_GL_TEXTURE_2D_KHR; | |
306 EGLClientBuffer egl_buffer = | |
307 reinterpret_cast<EGLClientBuffer>(state->texture_id_); | |
308 EGLint egl_attrib_list[] = { | |
309 EGL_GL_TEXTURE_LEVEL_KHR, level, // mip-map level to reference. | |
310 EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, // preserve the data in the texture. | |
311 EGL_NONE | |
312 }; | |
313 state->egl_image_ = eglCreateImageKHR( | |
314 egl_display, | |
315 egl_context, | |
316 egl_target, | |
317 egl_buffer, | |
318 egl_attrib_list); | |
319 } | |
320 | |
321 // Post the upload task. The reply also keeps the texture | |
322 // state referenced until the reply executes on the main thread. | |
323 thread_->message_loop_proxy()->PostTaskAndReply(FROM_HERE, | |
324 base::Bind( | |
325 &AsyncPixelTransferDelegateAndroid::PerformAsyncTexSubImage2D, | |
326 base::Unretained(this), | |
327 state->egl_image_, | |
328 gfx::Point(xoffset, yoffset), | |
329 gfx::Size(width, height), | |
330 format, type, data), | |
331 base::Bind( | |
332 &AsyncTransferStateAndroid::TexSubImage2DCompleted, | |
333 state)); | |
334 } | |
335 | |
336 void AsyncPixelTransferDelegateAndroid::PerformInitialize() { | |
337 DCHECK(!thread_surface_); | |
338 DCHECK(!thread_context_); | |
339 GLShareGroup* share_group = NULL; | |
340 bool software = false; | |
341 thread_surface_ = new gfx::PbufferGLSurfaceEGL(software, gfx::Size(1,1)); | |
342 thread_surface_->Initialize(); | |
apatrick_chromium
2012/12/04 20:59:22
What if this fails?
epenner
2012/12/08 03:15:04
Hmm, is this normally treated as a recoverable err
| |
343 thread_context_ = gfx::GLContext::CreateGLContext(share_group, | |
apatrick_chromium
2012/12/04 20:59:22
And this.
epenner
2012/12/08 03:15:04
See above.
| |
344 thread_surface_, | |
345 gfx::PreferDiscreteGpu); | |
346 bool is_current = thread_context_->MakeCurrent(thread_surface_); | |
apatrick_chromium
2012/12/04 20:59:22
Ditto.
epenner
2012/12/08 03:15:04
See above.
| |
347 DCHECK(thread_surface_); | |
348 DCHECK(thread_context_); | |
349 DCHECK(is_current); | |
350 } | |
351 | |
352 void AsyncPixelTransferDelegateAndroid::PerformShutdown() { | |
353 DCHECK(thread_surface_); | |
354 DCHECK(thread_context_); | |
355 thread_surface_ = NULL; | |
356 thread_context_->ReleaseCurrent(thread_surface_); | |
357 thread_context_ = NULL; | |
358 } | |
359 | |
360 namespace { | |
361 void WaitForGlFence() { | |
362 // TODO: Fix bindings (link errors) to enable the code below. | |
363 // TODO: Should we only sync just before we report completion? | |
364 | |
365 // Uploads usually finish on the CPU, but just in case add a fence | |
366 // and guarantee the upload has completed. Flush bit is set to | |
367 // insure we don't wait forever. | |
368 // EGLSyncKHR fence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, NULL); | |
369 // EGLint flags = EGL_SYNC_FLUSH_COMMANDS_BIT_KHR; | |
370 // EGLTimeKHR time = EGL_FOREVER_KHR; | |
371 // eglClientWaitSyncKHR(display, fence, flags, time); | |
372 glFinish(); | |
373 } | |
374 } // namespace | |
375 | |
376 void AsyncPixelTransferDelegateAndroid::PerformAsyncTexImage2D( | |
377 EGLImageKHR* egl_image, | |
378 std::pair<GLenum, GLenum> formats, | |
379 gfx::Size size, | |
380 GLint border, | |
381 GLenum type, | |
382 const void* data) { | |
383 // In texImage2D, we do everything on the upload thread. | |
384 // This is because texImage2D can incur the allocation cost, and | |
385 // it also 'orphans' any previous EGLImage bound to the texture. | |
386 DCHECK(egl_image); | |
387 DCHECK(!(*egl_image)); | |
388 TRACE_EVENT2("gpu", "performAsyncTexImage2D", | |
389 "width", size.width(), | |
390 "height", size.height()); | |
391 | |
392 // Create a texture from the image and upload to it. | |
393 GLenum internal_format = formats.first; | |
394 GLenum format = formats.second; | |
395 GLuint temp_texture = 0; | |
396 glGenTextures(1, &temp_texture); | |
397 glActiveTexture(GL_TEXTURE0); | |
398 glBindTexture(GL_TEXTURE_2D, temp_texture); | |
399 { | |
400 TRACE_EVENT0("gpu", "performAsyncTexSubImage2D glTexImage2D"); | |
401 glTexImage2D(GL_TEXTURE_2D, 0, | |
402 internal_format, | |
403 size.width(), size.height(), | |
404 border, format, type, data); | |
405 } | |
406 | |
407 // Create the EGLImage, as texSubImage always 'orphan's a previous EGLImage. | |
408 GLuint level = 0; | |
409 EGLDisplay egl_display = eglGetCurrentDisplay(); | |
410 EGLContext egl_context = eglGetCurrentContext(); | |
411 EGLenum egl_target = EGL_GL_TEXTURE_2D_KHR; | |
412 EGLClientBuffer egl_buffer = (EGLClientBuffer) temp_texture; | |
413 EGLint egl_attrib_list[] = { | |
414 EGL_GL_TEXTURE_LEVEL_KHR, level, // mip-map level to reference. | |
415 EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, // preserve the data in the texture. | |
416 EGL_NONE | |
417 }; | |
418 (*egl_image) = eglCreateImageKHR( | |
419 egl_display, | |
420 egl_context, | |
421 egl_target, | |
422 egl_buffer, | |
423 egl_attrib_list); | |
424 | |
425 WaitForGlFence(); | |
426 | |
427 // We can delete this thread's texture as the real texture | |
428 // now contains the data. | |
429 glDeleteTextures(1, &temp_texture); | |
430 } | |
431 | |
432 void AsyncPixelTransferDelegateAndroid::PerformAsyncTexSubImage2D( | |
433 EGLImageKHR egl_image, | |
434 gfx::Point offset, | |
435 gfx::Size size, | |
436 GLenum format, | |
437 GLenum type, | |
438 const void* data) { | |
439 // For a texSubImage, the texture must already have been | |
440 // created on the main thread, along with EGLImageKHR. | |
441 DCHECK(egl_image); | |
442 TRACE_EVENT2("gpu", "performAsyncTexSubImage2D", | |
443 "width", size.width(), | |
444 "height", size.height()); | |
445 | |
446 // Create a texture from the image and upload to it. | |
447 GLuint temp_texture = 0; | |
448 glGenTextures(1, &temp_texture); | |
449 glActiveTexture(GL_TEXTURE0); | |
450 glBindTexture(GL_TEXTURE_2D, temp_texture); | |
451 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, egl_image); | |
452 { | |
453 TRACE_EVENT0("gpu", "performAsyncTexSubImage2D glTexSubImage2D"); | |
454 glTexSubImage2D(GL_TEXTURE_2D, 0, | |
455 offset.x(), offset.y(), | |
456 size.width(), size.height(), | |
457 format, type, data); | |
458 } | |
459 | |
460 WaitForGlFence(); | |
461 | |
462 // We can delete this thread's texture as the real texture | |
463 // now contains the data. | |
464 glDeleteTextures(1, &temp_texture); | |
465 } | |
466 | |
467 } // namespace gfx | |
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