OLD | NEW |
---|---|
(Empty) | |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GL_ASYNC_TASK_DELEGATE_H_ | |
6 #define UI_GL_ASYNC_TASK_DELEGATE_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "build/build_config.h" | |
10 #include "ui/gl/gl_bindings.h" | |
11 | |
12 namespace gfx { | |
13 | |
14 // AsyncPixelTransferState holds the resources required to do async | |
15 // transfers on one texture. It should stay alive for the lifetime | |
16 // of the texture to allow multiple transfers. | |
17 class AsyncPixelTransferState | |
18 : public base::RefCounted<AsyncPixelTransferState> { | |
apatrick_chromium
2012/12/04 20:59:22
RefCountedThreadSafe
epenner
2012/12/08 03:15:04
I haven't made this thread safe as the lifetime is
| |
19 public: | |
20 AsyncPixelTransferState() {} | |
21 virtual ~AsyncPixelTransferState() {}; | |
22 | |
23 // Returns true if there is a transfer in progress. | |
24 virtual bool TransferIsInProgress() = 0; | |
25 | |
26 // Bind the async texture and perform any other custom binding. | |
27 // TODO(epenner): Android currently needs this to lazily bind | |
28 // a new EGLImage to the texture. We can get rid of this | |
29 // if we can make the textures context current during a | |
30 // 'completed' callback on the main thread. | |
31 virtual void BindTexture(GLenum target) = 0; | |
32 | |
33 private: | |
34 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferState); | |
35 }; | |
36 | |
37 | |
38 class AsyncPixelTransferDelegate { | |
39 public: | |
40 // TODO: Should this be owned by a GPU process object? | |
41 // We only need one in the GPU process, so this is currently | |
42 // just a lazy instance. | |
43 static AsyncPixelTransferDelegate* Get(); | |
44 | |
45 virtual scoped_refptr<AsyncPixelTransferState> | |
46 CreatePixelTransferState(GLuint texture) = 0; | |
47 | |
48 virtual void AsyncNotifyCompletion( | |
49 const base::Closure& notify_task) = 0; | |
50 | |
51 virtual void AsyncTexImage2D( | |
52 AsyncPixelTransferState*, | |
apatrick_chromium
2012/12/04 20:59:22
nit: indentation is out by 2 spaces
epenner
2012/12/08 03:15:04
Done.
| |
53 GLenum target, | |
54 GLint level, | |
55 GLenum internal_format, | |
56 GLsizei width, | |
57 GLsizei height, | |
58 GLint border, | |
59 GLenum format, | |
60 GLenum type, | |
61 const void* data) = 0; | |
62 | |
63 virtual void AsyncTexSubImage2D( | |
64 AsyncPixelTransferState*, | |
65 GLenum target, | |
66 GLint level, | |
67 GLint xoffset, | |
68 GLint yoffset, | |
69 GLsizei width, | |
70 GLsizei height, | |
71 GLenum format, | |
72 GLenum type, | |
73 const void* data) = 0; | |
74 | |
75 protected: | |
76 AsyncPixelTransferDelegate() {} | |
77 virtual ~AsyncPixelTransferDelegate() {} | |
78 private: | |
79 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegate); | |
80 }; | |
81 | |
82 } // namespace gfx | |
83 | |
84 #endif // UI_GL_ASYNC_TASK_DELEGATE_H_ | |
OLD | NEW |