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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_GL_ASYNC_TASK_DELEGATE_H_ | |
| 6 #define UI_GL_ASYNC_TASK_DELEGATE_H_ | |
| 7 | |
| 8 #include "base/basictypes.h" | |
| 9 #include "build/build_config.h" | |
| 10 #include "ui/gl/gl_bindings.h" | |
| 11 | |
| 12 namespace gfx { | |
| 13 | |
| 14 // AsyncPixelTransferState holds the resources required to do async | |
| 15 // transfers on one texture. It should stay alive for the lifetime | |
| 16 // of the texture to allow multiple transfers. | |
| 17 class AsyncPixelTransferState | |
| 18 : public base::RefCounted<AsyncPixelTransferState> { | |
|
apatrick_chromium
2012/12/04 20:59:22
RefCountedThreadSafe
epenner
2012/12/08 03:15:04
I haven't made this thread safe as the lifetime is
| |
| 19 public: | |
| 20 AsyncPixelTransferState() {} | |
| 21 virtual ~AsyncPixelTransferState() {}; | |
| 22 | |
| 23 // Returns true if there is a transfer in progress. | |
| 24 virtual bool TransferIsInProgress() = 0; | |
| 25 | |
| 26 // Bind the async texture and perform any other custom binding. | |
| 27 // TODO(epenner): Android currently needs this to lazily bind | |
| 28 // a new EGLImage to the texture. We can get rid of this | |
| 29 // if we can make the textures context current during a | |
| 30 // 'completed' callback on the main thread. | |
| 31 virtual void BindTexture(GLenum target) = 0; | |
| 32 | |
| 33 private: | |
| 34 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferState); | |
| 35 }; | |
| 36 | |
| 37 | |
| 38 class AsyncPixelTransferDelegate { | |
| 39 public: | |
| 40 // TODO: Should this be owned by a GPU process object? | |
| 41 // We only need one in the GPU process, so this is currently | |
| 42 // just a lazy instance. | |
| 43 static AsyncPixelTransferDelegate* Get(); | |
| 44 | |
| 45 virtual scoped_refptr<AsyncPixelTransferState> | |
| 46 CreatePixelTransferState(GLuint texture) = 0; | |
| 47 | |
| 48 virtual void AsyncNotifyCompletion( | |
| 49 const base::Closure& notify_task) = 0; | |
| 50 | |
| 51 virtual void AsyncTexImage2D( | |
| 52 AsyncPixelTransferState*, | |
|
apatrick_chromium
2012/12/04 20:59:22
nit: indentation is out by 2 spaces
epenner
2012/12/08 03:15:04
Done.
| |
| 53 GLenum target, | |
| 54 GLint level, | |
| 55 GLenum internal_format, | |
| 56 GLsizei width, | |
| 57 GLsizei height, | |
| 58 GLint border, | |
| 59 GLenum format, | |
| 60 GLenum type, | |
| 61 const void* data) = 0; | |
| 62 | |
| 63 virtual void AsyncTexSubImage2D( | |
| 64 AsyncPixelTransferState*, | |
| 65 GLenum target, | |
| 66 GLint level, | |
| 67 GLint xoffset, | |
| 68 GLint yoffset, | |
| 69 GLsizei width, | |
| 70 GLsizei height, | |
| 71 GLenum format, | |
| 72 GLenum type, | |
| 73 const void* data) = 0; | |
| 74 | |
| 75 protected: | |
| 76 AsyncPixelTransferDelegate() {} | |
| 77 virtual ~AsyncPixelTransferDelegate() {} | |
| 78 private: | |
| 79 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegate); | |
| 80 }; | |
| 81 | |
| 82 } // namespace gfx | |
| 83 | |
| 84 #endif // UI_GL_ASYNC_TASK_DELEGATE_H_ | |
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