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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gl/async_pixel_transfer_delegate_android.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/cancelable_callback.h" | |
9 #include "base/debug/trace_event.h" | |
10 #include "base/lazy_instance.h" | |
11 #include "base/logging.h" | |
12 #include "base/memory/scoped_ptr.h" | |
13 #include "base/process_util.h" | |
14 #include "base/shared_memory.h" | |
15 #include "base/threading/thread.h" | |
16 #include "build/build_config.h" | |
17 #include "third_party/angle/include/EGL/egl.h" | |
18 #include "third_party/angle/include/EGL/eglext.h" | |
19 #include "ui/gfx/point.h" | |
20 #include "ui/gfx/size.h" | |
21 #include "ui/gl/async_pixel_transfer_delegate.h" | |
22 #include "ui/gl/egl_util.h" | |
23 #include "ui/gl/gl_bindings.h" | |
24 #include "ui/gl/gl_context.h" | |
25 #include "ui/gl/gl_surface_egl.h" | |
26 #include <sys/resource.h> | |
27 | |
28 using base::SharedMemory; | |
29 using base::SharedMemoryHandle; | |
30 | |
31 namespace gfx { | |
32 | |
33 namespace { | |
34 | |
35 bool CheckErrors(const char* file, int line) { | |
36 EGLint eglerror; | |
37 GLenum glerror; | |
38 bool success = true; | |
39 while ((eglerror = eglGetError()) != EGL_SUCCESS) { | |
40 LOG(ERROR) << "Async transfer eglerror at " | |
41 << file << ":" << line << " " << eglerror; | |
42 success = false; | |
43 } | |
44 while ((glerror = glGetError()) != GL_NO_ERROR) { | |
45 LOG(ERROR) << "Async transfer openglerror at " | |
46 << file << ":" << line << " " << glerror; | |
47 success = false; | |
48 } | |
49 return success; | |
50 } | |
51 #define CHK() CheckErrors(__FILE__, __LINE__) | |
52 | |
53 // We duplicate shared memory to avoid use-after-free issues. This could also | |
54 // be solved by ref-counting something, or with a destruction callback. There | |
55 // wasn't an obvious hook or ref-counted container, so for now we dup/mmap. | |
56 SharedMemory* DuplicateSharedMemory(SharedMemory* shared_memory, uint32 size) { | |
57 // Duplicate the handle. | |
58 SharedMemoryHandle duped_shared_memory_handle; | |
59 if (!shared_memory->ShareToProcess( | |
60 base::GetCurrentProcessHandle(), | |
61 &duped_shared_memory_handle)) | |
62 return NULL; | |
63 scoped_ptr<SharedMemory> duped_shared_memory( | |
64 new SharedMemory(duped_shared_memory_handle, false)); | |
65 // Map the shared memory into this process. This validates the size. | |
66 if (!duped_shared_memory->Map(size)) | |
67 return NULL; | |
68 return duped_shared_memory.release(); | |
69 } | |
70 | |
71 // Gets the address of the data from shared memory. | |
72 void* GetAddress(SharedMemory* shared_memory, | |
73 uint32 shm_size, | |
74 uint32 shm_data_offset, | |
75 uint32 shm_data_size) { | |
76 // Memory bounds have already been validated, so there | |
77 // is just DCHECKS here. | |
78 DCHECK(shared_memory); | |
79 DCHECK(shared_memory->memory()); | |
80 DCHECK(shm_data_offset + shm_data_size <= shm_size); | |
greggman
2012/12/06 06:52:00
DCHECK_LE?
epenner
2012/12/08 03:15:04
Done.
| |
81 return static_cast<int8*>(shared_memory->memory()) + shm_data_offset; | |
82 } | |
83 | |
84 } // namespace | |
85 | |
86 | |
87 // Class which holds async pixel transfers state (EGLImage). | |
88 // The EGLImage is accessed by either thread, but the everything | |
89 // else (and the lifetime of this object) is controlled only by the | |
90 // main GPU thread. | |
91 class AsyncTransferStateAndroid : public AsyncPixelTransferState { | |
92 public: | |
93 AsyncTransferStateAndroid(GLuint texture_id) | |
94 : texture_id_(texture_id), | |
95 needs_bind_(false), | |
96 transfer_in_progress_(false), | |
97 egl_image_(0) {} | |
98 | |
99 virtual ~AsyncTransferStateAndroid() { | |
100 if (egl_image_) { | |
greggman
2012/12/06 06:52:00
nit: As al pointed out. there's 3 spaces of indent
epenner
2012/12/08 03:15:04
Done.
| |
101 EGLDisplay display = eglGetCurrentDisplay(); | |
102 eglDestroyImageKHR(display, egl_image_); | |
103 } | |
104 } | |
105 | |
106 // implement AsyncPixelTransferState: | |
107 virtual bool TransferIsInProgress() { | |
108 return transfer_in_progress_; | |
109 } | |
110 | |
111 virtual void BindTexture(GLenum target) { | |
112 glBindTexture(target, texture_id_); | |
113 if (needs_bind_) | |
114 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, egl_image_); | |
115 needs_bind_ = false; | |
116 } | |
117 | |
118 // Completion callbacks. | |
119 void TexImage2DCompleted() { | |
120 needs_bind_ = true; | |
121 transfer_in_progress_ = false; | |
122 } | |
123 void TexSubImage2DCompleted() { | |
124 transfer_in_progress_ = false; | |
125 } | |
126 | |
127 // The 'real' texture. | |
128 GLuint texture_id_; | |
129 | |
130 // Indicates there is a new EGLImage and the 'real' | |
131 // texture needs to be bound to it as an EGLImage target. | |
132 bool needs_bind_; | |
133 | |
134 // Indicates that an async transfer is in progress. | |
135 bool transfer_in_progress_; | |
136 | |
137 // It would be nice if we could just create a new EGLImage for | |
138 // every upload, but I found that didn't work, so this stores | |
139 // one for the lifetime of the texture. | |
140 EGLImageKHR egl_image_; | |
141 }; | |
142 | |
143 | |
144 // Class which handles async pixel transfers on Android (using | |
145 // EGLImageKHR and another upload thread) | |
146 class AsyncPixelTransferDelegateAndroid : public AsyncPixelTransferDelegate { | |
147 public: | |
148 AsyncPixelTransferDelegateAndroid(); | |
149 virtual ~AsyncPixelTransferDelegateAndroid(); | |
150 | |
151 // implement AsyncPixelTransferDelegate: | |
152 virtual scoped_refptr<AsyncPixelTransferState> | |
153 CreatePixelTransferState(GLuint); | |
154 | |
155 virtual void AsyncNotifyCompletion( | |
156 const base::Closure& task); | |
157 | |
158 virtual void AsyncTexImage2D( | |
159 AsyncPixelTransferState*, | |
160 GLenum target, | |
161 GLint level, | |
162 GLenum internal_format, | |
163 GLsizei width, | |
164 GLsizei height, | |
165 GLint border, | |
166 GLenum format, | |
167 GLenum type, | |
168 SharedMemory*, | |
greggman
2012/12/06 06:52:00
should this be const?
epenner
2012/12/08 03:15:04
Done.
| |
169 uint32 shm_size, | |
170 uint32 shm_data_offset, | |
171 uint32 shm_data_size); | |
172 | |
173 virtual void AsyncTexSubImage2D( | |
174 AsyncPixelTransferState*, | |
175 GLenum target, | |
176 GLint level, | |
177 GLint xoffset, | |
178 GLint yoffset, | |
179 GLsizei width, | |
180 GLsizei height, | |
181 GLenum format, | |
182 GLenum type, | |
183 SharedMemory*, | |
greggman
2012/12/06 06:52:00
should this be const?
epenner
2012/12/08 03:15:04
Done.
| |
184 uint32 shm_size, | |
185 uint32 shm_data_offset, | |
186 uint32 shm_data_size); | |
187 | |
188 private: | |
189 void Initialize(); | |
190 void Shutdown(); | |
191 void PerformInitialize(); | |
192 void PerformShutdown(); | |
193 | |
194 struct MemoryParams { | |
greggman
2012/12/06 06:52:00
nit: type definition come before function declarat
epenner
2012/12/08 03:15:04
Done.
| |
195 SharedMemory* shared_memory; uint32 shm_size; | |
196 uint32 shm_data_offset; uint32 shm_data_size; | |
197 }; | |
198 struct AsyncTexImage2DParams { | |
199 GLenum target; GLint level; GLenum internal_format; | |
200 GLsizei width; GLsizei height; GLint border; GLenum format; GLenum type; | |
201 }; | |
202 struct AsyncTexSubImage2DParams { | |
203 GLenum target; GLint level; GLint xoffset; GLint yoffset; | |
204 GLsizei width; GLsizei height; GLenum format; GLenum type; | |
205 }; | |
206 void PerformAsyncTexImage2D( | |
207 AsyncTransferStateAndroid*, | |
208 AsyncTexImage2DParams, | |
209 MemoryParams); | |
210 void PerformAsyncTexSubImage2D( | |
211 AsyncTransferStateAndroid*, | |
212 AsyncTexSubImage2DParams, | |
213 MemoryParams); | |
214 | |
215 scoped_ptr<base::Thread> thread_; | |
216 scoped_refptr<gfx::GLContext> thread_context_; | |
217 scoped_refptr<gfx::GLSurface> thread_surface_; | |
218 | |
219 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegateAndroid); | |
220 }; | |
221 | |
222 // Lazy instance creation. | |
223 base::LazyInstance<AsyncPixelTransferDelegateAndroid> | |
224 g_async_pixel_transfer_delegate_ = LAZY_INSTANCE_INITIALIZER; | |
225 | |
226 AsyncPixelTransferDelegate* AsyncPixelTransferDelegate::Get() { | |
227 return g_async_pixel_transfer_delegate_.Pointer(); | |
228 } | |
229 | |
230 scoped_refptr<AsyncPixelTransferState> | |
231 AsyncPixelTransferDelegateAndroid:: | |
232 CreatePixelTransferState(GLuint texture_id) { | |
233 return make_scoped_refptr(static_cast<AsyncPixelTransferState*>( | |
234 new AsyncTransferStateAndroid(texture_id))); | |
235 } | |
236 | |
237 AsyncPixelTransferDelegateAndroid::AsyncPixelTransferDelegateAndroid() | |
238 : thread_(new base::Thread("GPUAsyncTransferThread")) | |
239 { | |
240 Initialize(); | |
241 } | |
242 | |
243 AsyncPixelTransferDelegateAndroid::~AsyncPixelTransferDelegateAndroid() | |
244 { | |
245 Shutdown(); | |
246 } | |
247 | |
248 void AsyncPixelTransferDelegateAndroid::Initialize() { | |
249 // Start the thread and initialize on the thread. | |
250 thread_->Start(); | |
251 thread_->message_loop()->PostTask(FROM_HERE, base::Bind( | |
252 &AsyncPixelTransferDelegateAndroid::PerformInitialize, | |
253 base::Unretained(this))); | |
254 } | |
255 | |
256 void AsyncPixelTransferDelegateAndroid::Shutdown() { | |
257 // Shutdown and wait for the thread to finish. | |
258 thread_->message_loop()->PostTask(FROM_HERE, base::Bind( | |
259 &AsyncPixelTransferDelegateAndroid::PerformShutdown, | |
260 base::Unretained(this))); | |
261 thread_->Stop(); | |
262 } | |
263 | |
264 | |
265 namespace { | |
266 // Dummy function to measure completion on | |
267 // the upload thread. | |
268 void NoOp() {} | |
269 } // namespace | |
270 | |
271 void AsyncPixelTransferDelegateAndroid::AsyncNotifyCompletion( | |
272 const base::Closure& task) { | |
273 // Post a no-op task to the upload thread followed | |
274 // by a reply to the callback. The reply will then occur after | |
275 // all async transfers are complete. | |
276 thread_->message_loop_proxy()->PostTaskAndReply(FROM_HERE, | |
277 base::Bind(&NoOp), task); | |
278 } | |
279 | |
280 void AsyncPixelTransferDelegateAndroid::AsyncTexImage2D( | |
281 AsyncPixelTransferState* transfer_state, | |
282 GLenum target, | |
283 GLint level, | |
284 GLenum internal_format, | |
285 GLsizei width, | |
286 GLsizei height, | |
287 GLint border, | |
288 GLenum format, | |
289 GLenum type, | |
290 SharedMemory* shared_memory, | |
291 uint32 shm_size, | |
292 uint32 shm_data_offset, | |
293 uint32 shm_data_size) { | |
294 AsyncTransferStateAndroid* state = | |
295 static_cast<AsyncTransferStateAndroid*>(transfer_state); | |
296 DCHECK(state); | |
297 DCHECK(shared_memory); | |
298 DCHECK(state->texture_id_); | |
299 DCHECK(!state->transfer_in_progress_); | |
300 DCHECK(target == GL_TEXTURE_2D); | |
301 DCHECK(level == 0); | |
302 | |
303 state->transfer_in_progress_ = true; | |
304 | |
305 // Any existing EGLImage is made an 'orphan' by a call to texImage2D. We can | |
306 // delete the existing one safely since the client texture is not affected. | |
307 if (state->egl_image_) { | |
308 EGLDisplay display = eglGetCurrentDisplay(); | |
309 eglDestroyImageKHR(display, state->egl_image_); | |
310 state->egl_image_ = 0; | |
311 } | |
312 | |
313 AsyncTexImage2DParams tex_params = {target, level, internal_format, | |
314 width, height, border, format, type}; | |
315 MemoryParams mem_params = {DuplicateSharedMemory(shared_memory, shm_size), | |
316 shm_size, shm_data_offset, shm_data_size}; | |
317 | |
318 thread_->message_loop_proxy()->PostTaskAndReply(FROM_HERE, | |
319 base::Bind( | |
320 &AsyncPixelTransferDelegateAndroid::PerformAsyncTexImage2D, | |
321 base::Unretained(this), // The delegate always outlives its tasks. | |
322 base::Unretained(state), // This is referenced in reply below. | |
323 tex_params, | |
324 mem_params), | |
325 base::Bind( | |
326 &AsyncTransferStateAndroid::TexImage2DCompleted, | |
327 state)); | |
328 } | |
329 | |
330 void AsyncPixelTransferDelegateAndroid::AsyncTexSubImage2D( | |
331 AsyncPixelTransferState* transfer_state, | |
332 GLenum target, | |
333 GLint level, | |
334 GLint xoffset, | |
335 GLint yoffset, | |
336 GLsizei width, | |
337 GLsizei height, | |
338 GLenum format, | |
339 GLenum type, | |
340 SharedMemory* shared_memory, | |
341 uint32 shm_size, | |
342 uint32 shm_data_offset, | |
343 uint32 shm_data_size) { | |
344 TRACE_EVENT2("gpu", "AsyncTexSubImage2D", | |
345 "width", width, | |
346 "height", height); | |
347 AsyncTransferStateAndroid* state = | |
348 static_cast<AsyncTransferStateAndroid*>(transfer_state); | |
349 DCHECK(state); | |
350 DCHECK(shared_memory); | |
351 DCHECK(state->texture_id_); | |
352 DCHECK(!state->transfer_in_progress_); | |
353 DCHECK(target == GL_TEXTURE_2D); | |
greggman
2012/12/06 06:52:00
DCHECK_EQ?
You probably need
DCHECK_EQ(static_ca
epenner
2012/12/08 03:15:04
Done.
| |
354 DCHECK(level == 0); | |
greggman
2012/12/06 06:52:00
DCHECK_EQ? or DCHECK(!level)?
The linter used to
epenner
2012/12/08 03:15:04
Done.
| |
355 | |
356 state->transfer_in_progress_ = true; | |
357 | |
358 // Create the EGLImage if it hasn't already been created. | |
359 if (!state->egl_image_) { | |
360 EGLDisplay egl_display = eglGetCurrentDisplay(); | |
361 EGLContext egl_context = eglGetCurrentContext(); | |
362 EGLenum egl_target = EGL_GL_TEXTURE_2D_KHR; | |
363 EGLClientBuffer egl_buffer = | |
364 reinterpret_cast<EGLClientBuffer>(state->texture_id_); | |
365 EGLint egl_attrib_list[] = { | |
366 EGL_GL_TEXTURE_LEVEL_KHR, level, // mip-map level to reference. | |
367 EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, // preserve the data in the texture. | |
368 EGL_NONE | |
369 }; | |
370 state->egl_image_ = eglCreateImageKHR( | |
371 egl_display, | |
372 egl_context, | |
373 egl_target, | |
374 egl_buffer, | |
375 egl_attrib_list); | |
376 } | |
377 | |
378 AsyncTexSubImage2DParams tex_params = {target, level, xoffset, yoffset, | |
379 width, height, format, type}; | |
greggman
2012/12/06 06:52:00
nit: indentation is off
epenner
2012/12/08 03:15:04
Done.
| |
380 MemoryParams mem_params = {DuplicateSharedMemory(shared_memory, shm_size), | |
381 shm_size, shm_data_offset, shm_data_size}; | |
382 | |
383 thread_->message_loop_proxy()->PostTaskAndReply(FROM_HERE, | |
384 base::Bind( | |
385 &AsyncPixelTransferDelegateAndroid::PerformAsyncTexSubImage2D, | |
386 base::Unretained(this), // The delegate always outlives its tasks. | |
387 base::Unretained(state), // This is referenced in reply below. | |
388 tex_params, | |
389 mem_params), | |
390 base::Bind( | |
391 &AsyncTransferStateAndroid::TexSubImage2DCompleted, | |
392 state)); | |
393 } | |
394 | |
395 void AsyncPixelTransferDelegateAndroid::PerformInitialize() { | |
396 DCHECK(!thread_surface_); | |
397 DCHECK(!thread_context_); | |
398 | |
399 // Lower the thread priority for uploads. | |
400 // TODO: What's a good value? Without lowering this, uploads | |
401 // would often execute immediately and block the GPU thread. | |
402 setpriority(PRIO_PROCESS, base::PlatformThread::CurrentId(), 15); | |
403 | |
404 GLShareGroup* share_group = NULL; | |
405 bool software = false; | |
406 thread_surface_ = new gfx::PbufferGLSurfaceEGL(software, gfx::Size(1,1)); | |
407 thread_surface_->Initialize(); | |
408 thread_context_ = gfx::GLContext::CreateGLContext(share_group, | |
409 thread_surface_, | |
410 gfx::PreferDiscreteGpu); | |
411 bool is_current = thread_context_->MakeCurrent(thread_surface_); | |
412 | |
413 DCHECK(thread_surface_); | |
414 DCHECK(thread_context_); | |
415 DCHECK(is_current); | |
416 } | |
417 | |
418 void AsyncPixelTransferDelegateAndroid::PerformShutdown() { | |
419 DCHECK(thread_surface_); | |
420 DCHECK(thread_context_); | |
421 thread_surface_ = NULL; | |
422 thread_context_->ReleaseCurrent(thread_surface_); | |
423 thread_context_ = NULL; | |
424 } | |
425 | |
426 namespace { | |
427 void WaitForGlFence() { | |
428 // TODO: Fix bindings (link errors) to enable the code below. | |
429 // TODO: Should we only sync just before we report completion? | |
430 | |
431 // Uploads usually finish on the CPU, but just in case add a fence | |
432 // and guarantee the upload has completed. Flush bit is set to | |
433 // insure we don't wait forever. | |
434 // EGLSyncKHR fence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, NULL); | |
greggman
2012/12/06 11:22:20
btw: If you want these functions I think you need
epenner
2012/12/08 03:15:04
Done.
| |
435 // EGLint flags = EGL_SYNC_FLUSH_COMMANDS_BIT_KHR; | |
436 // EGLTimeKHR time = EGL_FOREVER_KHR; | |
437 // eglClientWaitSyncKHR(display, fence, flags, time); | |
438 glFinish(); | |
439 } | |
440 } // namespace | |
441 | |
442 void AsyncPixelTransferDelegateAndroid::PerformAsyncTexImage2D( | |
443 AsyncTransferStateAndroid* state, | |
444 AsyncTexImage2DParams t, | |
greggman
2012/12/06 06:52:00
nit: except for i for index single letter names ar
epenner
2012/12/08 03:15:04
I'll change if you want but I was following the de
| |
445 MemoryParams m) { | |
446 // This is just to insure it is deleted. Could bind() do this? | |
447 scoped_ptr<SharedMemory> shared_memory = make_scoped_ptr(m.shared_memory); | |
448 void* data = GetAddress(m.shared_memory, m.shm_size, | |
449 m.shm_data_offset, m.shm_data_size); | |
450 | |
451 // In texImage2D, we do everything on the upload thread. | |
452 // This is because texImage2D can incur the allocation cost, and | |
453 // it also 'orphans' any previous EGLImage bound to the texture. | |
454 DCHECK(0 == t.level); | |
greggman
2012/12/06 06:52:00
DCHECK_EQ?
epenner
2012/12/08 03:15:04
Done.
| |
455 DCHECK(EGL_NO_IMAGE_KHR == state->egl_image_); | |
greggman
2012/12/06 06:52:00
DCHECK_EQ?
epenner
2012/12/08 03:15:04
Done.
| |
456 TRACE_EVENT2("gpu", "performAsyncTexImage2D", | |
457 "width", t.width, | |
458 "height", t.height); | |
459 | |
460 // Create a texture from the image and upload to it. | |
461 GLuint temp_texture = 0; | |
462 glGenTextures(1, &temp_texture); | |
463 glActiveTexture(GL_TEXTURE0); | |
464 glBindTexture(GL_TEXTURE_2D, temp_texture); | |
465 { | |
466 TRACE_EVENT0("gpu", "performAsyncTexSubImage2D glTexImage2D"); | |
467 glTexImage2D(GL_TEXTURE_2D, | |
468 t.level, t.internal_format, | |
469 t.width, t.height, | |
470 t.border, t.format, t.type, data); | |
471 } | |
472 | |
473 // Create the EGLImage, as texSubImage always 'orphan's a previous EGLImage. | |
474 EGLDisplay egl_display = eglGetCurrentDisplay(); | |
475 EGLContext egl_context = eglGetCurrentContext(); | |
476 EGLenum egl_target = EGL_GL_TEXTURE_2D_KHR; | |
477 EGLClientBuffer egl_buffer = (EGLClientBuffer) temp_texture; | |
478 EGLint egl_attrib_list[] = { | |
479 EGL_GL_TEXTURE_LEVEL_KHR, t.level, // mip-map level to reference. | |
480 EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, // preserve the data in the texture. | |
481 EGL_NONE | |
482 }; | |
483 state->egl_image_ = eglCreateImageKHR( | |
484 egl_display, | |
485 egl_context, | |
486 egl_target, | |
487 egl_buffer, | |
488 egl_attrib_list); | |
489 WaitForGlFence(); | |
490 | |
491 // We can delete this thread's texture as the real texture | |
492 // now contains the data. | |
493 glDeleteTextures(1, &temp_texture); | |
494 } | |
495 | |
496 void AsyncPixelTransferDelegateAndroid::PerformAsyncTexSubImage2D( | |
497 AsyncTransferStateAndroid* state, | |
498 AsyncTexSubImage2DParams t, | |
499 MemoryParams m) { | |
500 // This is just to insure it is deleted. Could bind() do this? | |
501 scoped_ptr<SharedMemory> shared_memory = make_scoped_ptr(m.shared_memory); | |
502 void* data = GetAddress(m.shared_memory, m.shm_size, | |
503 m.shm_data_offset, m.shm_data_size); | |
504 | |
505 // For a texSubImage, the texture must already have been | |
506 // created on the main thread, along with EGLImageKHR. | |
507 DCHECK(EGL_NO_IMAGE_KHR != state->egl_image_); | |
greggman
2012/12/06 06:52:00
DCHECK_EQ?
epenner
2012/12/08 03:15:04
Done.
| |
508 DCHECK(0 == t.level); | |
greggman
2012/12/06 06:52:00
same
epenner
2012/12/08 03:15:04
Done.
| |
509 TRACE_EVENT2("gpu", "performAsyncTexSubImage2D", | |
510 "width", t.width, | |
511 "height", t.height); | |
512 | |
513 // Create a texture from the image and upload to it. | |
514 GLuint temp_texture = 0; | |
515 glGenTextures(1, &temp_texture); | |
516 glActiveTexture(GL_TEXTURE0); | |
517 glBindTexture(GL_TEXTURE_2D, temp_texture); | |
518 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, state->egl_image_); | |
519 { | |
520 TRACE_EVENT0("gpu", "performAsyncTexSubImage2D glTexSubImage2D"); | |
521 glTexSubImage2D(GL_TEXTURE_2D, | |
522 t.level, t.xoffset, t.yoffset, | |
523 t.width, t.height, t.format, t.type, data); | |
524 } | |
525 WaitForGlFence(); | |
526 | |
527 // We can delete this thread's texture as the real texture | |
528 // now contains the data. | |
529 glDeleteTextures(1, &temp_texture); | |
530 } | |
531 | |
532 } // namespace gfx | |
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