DescriptionDrop frames less than a millisecond apart in media time.
Our rendering path has no reasonable expectation of being able to
render 1000fps content, so these are bad timestamps that end up
wrecking assumptions throughout the rendering pathway.
Instead of trying to guard against these frames everywhere, just
discard them immediately during enqueue.
BUG=488302
TEST=new unittest
Committed: https://crrev.com/b5814778060deb32c31605bfe0b82cd2baeae866
Cr-Commit-Position: refs/heads/master@{#330458}
Patch Set 1 #
Total comments: 4
Patch Set 2 : Simplify logic. #
Total comments: 2
Messages
Total messages: 10 (2 generated)
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