| Index: content/test/data/media/webrtc_test_utilities.js
|
| diff --git a/content/test/data/media/webrtc_test_utilities.js b/content/test/data/media/webrtc_test_utilities.js
|
| index cf75ef6db1e65e425635b88bb6817e3e9c539019..5fd38113882b7c6bf7f9db219850291da9e4d2c6 100644
|
| --- a/content/test/data/media/webrtc_test_utilities.js
|
| +++ b/content/test/data/media/webrtc_test_utilities.js
|
| @@ -66,14 +66,9 @@
|
| var width = VIDEO_TAG_WIDTH;
|
| var height = VIDEO_TAG_HEIGHT;
|
| var videoElement = $(videoElementName);
|
| + var canvas = $(videoElementName + '-canvas');
|
| var oldPixels = [];
|
| - var startTimeMs = new Date().getTime();
|
| var waitVideo = setInterval(function() {
|
| - var canvas = $(videoElementName + '-canvas');
|
| - if (canvas == null) {
|
| - console.log('Waiting for ' + videoElementName + '-canvas' + ' to appear');
|
| - return;
|
| - }
|
| var context = canvas.getContext('2d');
|
| context.drawImage(videoElement, 0, 0, width, height);
|
| var pixels = context.getImageData(0, 0 , width, height / 3).data;
|
| @@ -87,12 +82,6 @@
|
| callback(videoElement.videoWidth, videoElement.videoHeight);
|
| }
|
| oldPixels = pixels;
|
| -
|
| - var elapsedTime = new Date().getTime() - startTimeMs;
|
| - if (elapsedTime > 3000) {
|
| - startTimeMs = new Date().getTime();
|
| - console.log('Still waiting for video to satisfy ' + predicate.toString());
|
| - }
|
| }, 200);
|
| }
|
|
|
| @@ -197,19 +186,12 @@
|
| return false;
|
| }
|
|
|
| -// Pixels is an array where pixels[0] is the R value for the first pixel,
|
| -// pixels[1] is the G value, and so on.
|
| function isVideoBlack(pixels) {
|
| for (var i = 0; i < pixels.length; i++) {
|
| - if ((i + 1) % 4 == 0) {
|
| - // Ignore the alpha channel.
|
| - continue;
|
| - }
|
| -
|
| - // A black pixel has 0 for R,G and B but allow a bit more here to account
|
| - // for rounding errors in libyuv.
|
| - if (pixels[i] > 3) {
|
| - console.log('Found nonblack pixel at ' + i + ', was ' + pixels[i]);
|
| + // |pixels| is in RGBA. Ignore the alpha channel.
|
| + // We allow it to be off by 1, to account for rounding errors in YUV
|
| + // conversion.
|
| + if (pixels[i] != 0 && pixels[i] != 1 && (i + 1) % 4 != 0) {
|
| return false;
|
| }
|
| }
|
|
|