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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <html> | 2 <html> |
3 <body> | 3 <body> |
4 <script src="../resources/runner.js"></script> | 4 <script src="../resources/runner.js"></script> |
5 <script src="resources/canvas_runner.js"></script> | 5 <script src="resources/canvas_runner.js"></script> |
6 <script> | 6 <script> |
7 | 7 |
8 var sourceCanvas3D = document.createElement('canvas'); | 8 var sourceCanvas3D = document.createElement('canvas'); |
9 var sourceCtx = sourceCanvas3D.getContext('experimental-webgl'); | 9 var sourceCtx = sourceCanvas3D.getContext('webgl'); |
10 var destCanvas3D = document.createElement('canvas'); | 10 var destCanvas3D = document.createElement('canvas'); |
11 var destCtx = destCanvas3D.getContext('experimental-webgl'); | 11 var destCtx = destCanvas3D.getContext('webgl'); |
12 if (!sourceCtx || !destCtx) | 12 if (!sourceCtx || !destCtx) |
13 CanvasRunner.logFatalError("\nWebGL is not supported or enabled on this plat
form!\n"); | 13 CanvasRunner.logFatalError("\nWebGL is not supported or enabled on this plat
form!\n"); |
14 var tex = null; | 14 var tex = null; |
15 | 15 |
16 function setSize(width, height) { | 16 function setSize(width, height) { |
17 sourceCanvas3D.width = width; | 17 sourceCanvas3D.width = width; |
18 sourceCanvas3D.height = height; | 18 sourceCanvas3D.height = height; |
19 destCanvas3D.width = width; | 19 destCanvas3D.width = width; |
20 destCanvas3D.height = height; | 20 destCanvas3D.height = height; |
21 } | 21 } |
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57 description: "This benchmark checks the speed on uploading WebGL(1024x10
24) to WebGL Texture(1024x1024).", | 57 description: "This benchmark checks the speed on uploading WebGL(1024x10
24) to WebGL Texture(1024x1024).", |
58 preRun: preRun, | 58 preRun: preRun, |
59 doRun: doRun, | 59 doRun: doRun, |
60 ensureComplete: ensureComplete, | 60 ensureComplete: ensureComplete, |
61 postRun: postRun}); | 61 postRun: postRun}); |
62 } | 62 } |
63 | 63 |
64 </script> | 64 </script> |
65 </body> | 65 </body> |
66 </html> | 66 </html> |
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