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Side by Side Diff: cc/quads/texture_draw_quad.cc

Issue 1142343008: cc: Rework overlays to not use the ResourceProvider and pass texture size (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 6 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/quads/texture_draw_quad.h" 5 #include "cc/quads/texture_draw_quad.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "base/trace_event/trace_event_argument.h" 8 #include "base/trace_event/trace_event_argument.h"
9 #include "base/values.h" 9 #include "base/values.h"
10 #include "cc/base/math_util.h" 10 #include "cc/base/math_util.h"
11 #include "ui/gfx/geometry/vector2d_f.h" 11 #include "ui/gfx/geometry/vector2d_f.h"
12 12
13 namespace cc { 13 namespace cc {
14 14
15 TextureDrawQuad::TextureDrawQuad() 15 TextureDrawQuad::TextureDrawQuad()
16 : resource_id(0), 16 : resource_id(0),
17 allow_overlay(false),
17 premultiplied_alpha(false), 18 premultiplied_alpha(false),
18 background_color(SK_ColorTRANSPARENT), 19 background_color(SK_ColorTRANSPARENT),
19 y_flipped(false), 20 y_flipped(false),
20 nearest_neighbor(false) { 21 nearest_neighbor(false) {
21 this->vertex_opacity[0] = 0.f; 22 this->vertex_opacity[0] = 0.f;
22 this->vertex_opacity[1] = 0.f; 23 this->vertex_opacity[1] = 0.f;
23 this->vertex_opacity[2] = 0.f; 24 this->vertex_opacity[2] = 0.f;
24 this->vertex_opacity[3] = 0.f; 25 this->vertex_opacity[3] = 0.f;
25 } 26 }
26 27
(...skipping 25 matching lines...) Expand all
52 this->y_flipped = y_flipped; 53 this->y_flipped = y_flipped;
53 this->nearest_neighbor = nearest_neighbor; 54 this->nearest_neighbor = nearest_neighbor;
54 } 55 }
55 56
56 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, 57 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
57 const gfx::Rect& rect, 58 const gfx::Rect& rect,
58 const gfx::Rect& opaque_rect, 59 const gfx::Rect& opaque_rect,
59 const gfx::Rect& visible_rect, 60 const gfx::Rect& visible_rect,
60 bool needs_blending, 61 bool needs_blending,
61 unsigned resource_id, 62 unsigned resource_id,
63 gfx::Size resource_size_in_pixels,
64 bool allow_overlay,
62 bool premultiplied_alpha, 65 bool premultiplied_alpha,
63 const gfx::PointF& uv_top_left, 66 const gfx::PointF& uv_top_left,
64 const gfx::PointF& uv_bottom_right, 67 const gfx::PointF& uv_bottom_right,
65 SkColor background_color, 68 SkColor background_color,
66 const float vertex_opacity[4], 69 const float vertex_opacity[4],
67 bool y_flipped, 70 bool y_flipped,
68 bool nearest_neighbor) { 71 bool nearest_neighbor) {
69 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, 72 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
70 opaque_rect, visible_rect, needs_blending); 73 opaque_rect, visible_rect, needs_blending);
71 this->resource_id = resource_id; 74 this->resource_id = resource_id;
75 this->resource_size_in_pixels = resource_size_in_pixels;
76 this->allow_overlay = allow_overlay;
72 this->premultiplied_alpha = premultiplied_alpha; 77 this->premultiplied_alpha = premultiplied_alpha;
73 this->uv_top_left = uv_top_left; 78 this->uv_top_left = uv_top_left;
74 this->uv_bottom_right = uv_bottom_right; 79 this->uv_bottom_right = uv_bottom_right;
75 this->background_color = background_color; 80 this->background_color = background_color;
76 this->vertex_opacity[0] = vertex_opacity[0]; 81 this->vertex_opacity[0] = vertex_opacity[0];
77 this->vertex_opacity[1] = vertex_opacity[1]; 82 this->vertex_opacity[1] = vertex_opacity[1];
78 this->vertex_opacity[2] = vertex_opacity[2]; 83 this->vertex_opacity[2] = vertex_opacity[2];
79 this->vertex_opacity[3] = vertex_opacity[3]; 84 this->vertex_opacity[3] = vertex_opacity[3];
80 this->y_flipped = y_flipped; 85 this->y_flipped = y_flipped;
81 this->nearest_neighbor = nearest_neighbor; 86 this->nearest_neighbor = nearest_neighbor;
(...skipping 21 matching lines...) Expand all
103 value->BeginArray("vertex_opacity"); 108 value->BeginArray("vertex_opacity");
104 for (size_t i = 0; i < 4; ++i) 109 for (size_t i = 0; i < 4; ++i)
105 value->AppendDouble(vertex_opacity[i]); 110 value->AppendDouble(vertex_opacity[i]);
106 value->EndArray(); 111 value->EndArray();
107 112
108 value->SetBoolean("y_flipped", y_flipped); 113 value->SetBoolean("y_flipped", y_flipped);
109 value->SetBoolean("nearest_neighbor", nearest_neighbor); 114 value->SetBoolean("nearest_neighbor", nearest_neighbor);
110 } 115 }
111 116
112 } // namespace cc 117 } // namespace cc
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