| Index: Source/core/layout/HitTestLocation.cpp
|
| diff --git a/Source/core/layout/HitTestLocation.cpp b/Source/core/layout/HitTestLocation.cpp
|
| index fd37f2de430119602396189090ad599dcfc75ad1..65e66e13cc454d8723f4b37eb3e4a6f73b994fc1 100644
|
| --- a/Source/core/layout/HitTestLocation.cpp
|
| +++ b/Source/core/layout/HitTestLocation.cpp
|
| @@ -122,7 +122,6 @@ bool HitTestLocation::intersectsRect(const RectType& rect, const RectType& bound
|
| {
|
| // FIXME: When the hit test is not rect based we should use rect.contains(m_point).
|
| // That does change some corner case tests though.
|
| -
|
| // First check if rect even intersects our bounding box.
|
| if (!rect.intersects(boundingBox))
|
| return false;
|
| @@ -141,11 +140,17 @@ bool HitTestLocation::intersectsRect(const RectType& rect, const RectType& bound
|
|
|
| bool HitTestLocation::intersects(const LayoutRect& rect) const
|
| {
|
| + if (!m_isRectBased)
|
| + return rect.contains(m_point);
|
| +
|
| return intersectsRect(rect, LayoutRect(m_boundingBox));
|
| }
|
|
|
| bool HitTestLocation::intersects(const FloatRect& rect) const
|
| {
|
| + if (!m_isRectBased)
|
| + return rect.contains(FloatPoint(m_point));
|
| +
|
| return intersectsRect(rect, FloatRect(m_boundingBox));
|
| }
|
|
|
|
|