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Side by Side Diff: ui/views/corewm/shadow_controller.h

Issue 11421194: Hook up the FocusController behind a flag. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_ 5 #ifndef UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_
6 #define UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_ 6 #define UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_
7 7
8 #include <map> 8 #include <map>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "base/compiler_specific.h" 11 #include "base/compiler_specific.h"
12 #include "base/memory/linked_ptr.h" 12 #include "base/memory/linked_ptr.h"
13 #include "base/scoped_observer.h" 13 #include "base/scoped_observer.h"
14 #include "ui/aura/client/activation_change_observer.h"
15 #include "ui/aura/env_observer.h" 14 #include "ui/aura/env_observer.h"
16 #include "ui/aura/window_observer.h" 15 #include "ui/aura/window_observer.h"
16 #include "ui/views/corewm/activation_change_shim.h"
17 #include "ui/views/views_export.h" 17 #include "ui/views/views_export.h"
18 18
19 namespace aura { 19 namespace aura {
20 class RootWindow; 20 class RootWindow;
21 class Window; 21 class Window;
22 } 22 }
23 namespace gfx { 23 namespace gfx {
24 class Rect; 24 class Rect;
25 } 25 }
26 26
27 namespace views { 27 namespace views {
28 namespace corewm { 28 namespace corewm {
29 29
30 class Shadow; 30 class Shadow;
31 31
32 // ShadowController observes changes to windows and creates and updates drop 32 // ShadowController observes changes to windows and creates and updates drop
33 // shadows as needed. 33 // shadows as needed.
34 class VIEWS_EXPORT ShadowController : 34 class VIEWS_EXPORT ShadowController :
35 public aura::EnvObserver, 35 public aura::EnvObserver,
36 public aura::WindowObserver, 36 public aura::WindowObserver,
37 public aura::client::ActivationChangeObserver { 37 public ActivationChangeShim {
38 public: 38 public:
39 class TestApi { 39 class TestApi {
40 public: 40 public:
41 explicit TestApi(ShadowController* controller) : controller_(controller) {} 41 explicit TestApi(ShadowController* controller) : controller_(controller) {}
42 ~TestApi() {} 42 ~TestApi() {}
43 43
44 Shadow* GetShadowForWindow(aura::Window* window) { 44 Shadow* GetShadowForWindow(aura::Window* window) {
45 return controller_->GetShadowForWindow(window); 45 return controller_->GetShadowForWindow(window);
46 } 46 }
47 47
(...skipping 11 matching lines...) Expand all
59 59
60 // aura::WindowObserver overrides: 60 // aura::WindowObserver overrides:
61 virtual void OnWindowPropertyChanged( 61 virtual void OnWindowPropertyChanged(
62 aura::Window* window, const void* key, intptr_t old) OVERRIDE; 62 aura::Window* window, const void* key, intptr_t old) OVERRIDE;
63 virtual void OnWindowBoundsChanged( 63 virtual void OnWindowBoundsChanged(
64 aura::Window* window, 64 aura::Window* window,
65 const gfx::Rect& old_bounds, 65 const gfx::Rect& old_bounds,
66 const gfx::Rect& new_bounds) OVERRIDE; 66 const gfx::Rect& new_bounds) OVERRIDE;
67 virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE; 67 virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
68 68
69 // aura::client::ActivationChangeObserver overrides: 69 // ActivationChangeShim overrides:
70 virtual void OnWindowActivated(aura::Window* active, 70 virtual void OnWindowActivated(aura::Window* active,
71 aura::Window* old_active) OVERRIDE; 71 aura::Window* old_active) OVERRIDE;
72 72
73 private: 73 private:
74 typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap; 74 typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap;
75 75
76 // Checks if |window| is visible and contains a property requesting a shadow. 76 // Checks if |window| is visible and contains a property requesting a shadow.
77 bool ShouldShowShadowForWindow(aura::Window* window) const; 77 bool ShouldShowShadowForWindow(aura::Window* window) const;
78 78
79 // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow 79 // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow
(...skipping 18 matching lines...) Expand all
98 98
99 aura::RootWindow* root_window_; 99 aura::RootWindow* root_window_;
100 100
101 DISALLOW_COPY_AND_ASSIGN(ShadowController); 101 DISALLOW_COPY_AND_ASSIGN(ShadowController);
102 }; 102 };
103 103
104 } // namespace corewm 104 } // namespace corewm
105 } // namespace views 105 } // namespace views
106 106
107 #endif // UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_ 107 #endif // UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_
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