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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_SHADER_H_ | 5 #ifndef CC_SHADER_H_ |
| 6 #define CC_SHADER_H_ | 6 #define CC_SHADER_H_ |
| 7 | 7 |
| 8 #include "third_party/skia/include/core/SkColorPriv.h" | 8 #include "third_party/skia/include/core/SkColorPriv.h" |
| 9 #include <string> | 9 #include <string> |
| 10 | 10 |
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| 78 | 78 |
| 79 class VertexShaderQuad { | 79 class VertexShaderQuad { |
| 80 public: | 80 public: |
| 81 VertexShaderQuad(); | 81 VertexShaderQuad(); |
| 82 | 82 |
| 83 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni
form, int* baseUniformIndex); | 83 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni
form, int* baseUniformIndex); |
| 84 std::string getShaderString() const; | 84 std::string getShaderString() const; |
| 85 | 85 |
| 86 int matrixLocation() const { return m_matrixLocation; } | 86 int matrixLocation() const { return m_matrixLocation; } |
| 87 int pointLocation() const { return m_pointLocation; } | 87 int pointLocation() const { return m_pointLocation; } |
| 88 int texScaleLocation() const { return m_texScaleLocation; } |
| 88 | 89 |
| 89 private: | 90 private: |
| 90 int m_matrixLocation; | 91 int m_matrixLocation; |
| 91 int m_pointLocation; | 92 int m_pointLocation; |
| 93 int m_texScaleLocation; |
| 92 }; | 94 }; |
| 93 | 95 |
| 94 class VertexShaderTile { | 96 class VertexShaderTile { |
| 95 public: | 97 public: |
| 96 VertexShaderTile(); | 98 VertexShaderTile(); |
| 97 | 99 |
| 98 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni
form, int* baseUniformIndex); | 100 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni
form, int* baseUniformIndex); |
| 99 std::string getShaderString() const; | 101 std::string getShaderString() const; |
| 100 | 102 |
| 101 int matrixLocation() const { return m_matrixLocation; } | 103 int matrixLocation() const { return m_matrixLocation; } |
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| 338 private: | 340 private: |
| 339 int m_alphaLocation; | 341 int m_alphaLocation; |
| 340 int m_texTransformLocation; | 342 int m_texTransformLocation; |
| 341 int m_frequencyLocation; | 343 int m_frequencyLocation; |
| 342 int m_colorLocation; | 344 int m_colorLocation; |
| 343 }; | 345 }; |
| 344 | 346 |
| 345 } // namespace cc | 347 } // namespace cc |
| 346 | 348 |
| 347 #endif // CC_SHADER_H_ | 349 #endif // CC_SHADER_H_ |
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