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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef Sk4px_DEFINED | 8 #ifndef Sk4px_DEFINED |
| 9 #define Sk4px_DEFINED | 9 #define Sk4px_DEFINED |
| 10 | 10 |
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| 58 }; | 58 }; |
| 59 | 59 |
| 60 Wide widenLo() const; // ARGB -> 0A 0R 0G 0B | 60 Wide widenLo() const; // ARGB -> 0A 0R 0G 0B |
| 61 Wide widenHi() const; // ARGB -> A0 R0 G0 B0 | 61 Wide widenHi() const; // ARGB -> A0 R0 G0 B0 |
| 62 Wide mulWiden(const Sk16b&) const; // 8-bit x 8-bit -> 16-bit components. | 62 Wide mulWiden(const Sk16b&) const; // 8-bit x 8-bit -> 16-bit components. |
| 63 Wide mul255Widen() const { | 63 Wide mul255Widen() const { |
| 64 // TODO: x*255 = x*256-x, so something like this->widenHi() - this->wide
nLo()? | 64 // TODO: x*255 = x*256-x, so something like this->widenHi() - this->wide
nLo()? |
| 65 return this->mulWiden(Sk16b(255)); | 65 return this->mulWiden(Sk16b(255)); |
| 66 } | 66 } |
| 67 | 67 |
| 68 // Generally faster than this->mulWiden(other).div255RoundNarrow(). |
| 69 // May be incorrect by +-1, but is always exactly correct when *this or othe
r is 0 or 255. |
| 70 Sk4px fastMulDiv255Round(const Sk16b& other) const { |
| 71 // (x*y + x) / 256 meets these criteria. (As of course does (x*y + y) /
256 by symmetry.) |
| 72 Sk4px::Wide x = this->widenLo(), |
| 73 xy = this->mulWiden(other); |
| 74 return x.addNarrowHi(xy); |
| 75 } |
| 76 |
| 68 // A generic driver that maps fn over a src array into a dst array. | 77 // A generic driver that maps fn over a src array into a dst array. |
| 69 // fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels)
. | 78 // fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels)
. |
| 70 template <typename Fn> | 79 template <typename Fn> |
| 71 static void MapSrc(int count, SkPMColor* dst, const SkPMColor* src, Fn fn) { | 80 static void MapSrc(int count, SkPMColor* dst, const SkPMColor* src, Fn fn) { |
| 72 // This looks a bit odd, but it helps loop-invariant hoisting across dif
ferent calls to fn. | 81 // This looks a bit odd, but it helps loop-invariant hoisting across dif
ferent calls to fn. |
| 73 // Basically, we need to make sure we keep things inside a single loop. | 82 // Basically, we need to make sure we keep things inside a single loop. |
| 74 while (count > 0) { | 83 while (count > 0) { |
| 75 if (count >= 8) { | 84 if (count >= 8) { |
| 76 Sk4px dst0 = fn(Load4(src+0)), | 85 Sk4px dst0 = fn(Load4(src+0)), |
| 77 dst4 = fn(Load4(src+4)); | 86 dst4 = fn(Load4(src+4)); |
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| 168 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 | 177 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| 169 #include "../opts/Sk4px_SSE2.h" | 178 #include "../opts/Sk4px_SSE2.h" |
| 170 #elif defined(SK_ARM_HAS_NEON) | 179 #elif defined(SK_ARM_HAS_NEON) |
| 171 #include "../opts/Sk4px_NEON.h" | 180 #include "../opts/Sk4px_NEON.h" |
| 172 #else | 181 #else |
| 173 #include "../opts/Sk4px_none.h" | 182 #include "../opts/Sk4px_none.h" |
| 174 #endif | 183 #endif |
| 175 #endif | 184 #endif |
| 176 | 185 |
| 177 #endif//Sk4px_DEFINED | 186 #endif//Sk4px_DEFINED |
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