OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef Sk4px_DEFINED | 8 #ifndef Sk4px_DEFINED |
9 #define Sk4px_DEFINED | 9 #define Sk4px_DEFINED |
10 | 10 |
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
58 }; | 58 }; |
59 | 59 |
60 Wide widenLo() const; // ARGB -> 0A 0R 0G 0B | 60 Wide widenLo() const; // ARGB -> 0A 0R 0G 0B |
61 Wide widenHi() const; // ARGB -> A0 R0 G0 B0 | 61 Wide widenHi() const; // ARGB -> A0 R0 G0 B0 |
62 Wide mulWiden(const Sk16b&) const; // 8-bit x 8-bit -> 16-bit components. | 62 Wide mulWiden(const Sk16b&) const; // 8-bit x 8-bit -> 16-bit components. |
63 Wide mul255Widen() const { | 63 Wide mul255Widen() const { |
64 // TODO: x*255 = x*256-x, so something like this->widenHi() - this->wide
nLo()? | 64 // TODO: x*255 = x*256-x, so something like this->widenHi() - this->wide
nLo()? |
65 return this->mulWiden(Sk16b(255)); | 65 return this->mulWiden(Sk16b(255)); |
66 } | 66 } |
67 | 67 |
| 68 // Generally faster than this->mulWiden(other).div255RoundNarrow(). |
| 69 // May be incorrect by +-1, but is always exactly correct when *this or othe
r is 0 or 255. |
| 70 Sk4px fastMulDiv255Round(const Sk16b& other) const { |
| 71 // (x*y + x) / 256 meets these criteria. (As of course does (x*y + y) /
256 by symmetry.) |
| 72 Sk4px::Wide x = this->widenLo(), |
| 73 xy = this->mulWiden(other); |
| 74 return x.addNarrowHi(xy); |
| 75 } |
| 76 |
68 // A generic driver that maps fn over a src array into a dst array. | 77 // A generic driver that maps fn over a src array into a dst array. |
69 // fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels)
. | 78 // fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels)
. |
70 template <typename Fn> | 79 template <typename Fn> |
71 static void MapSrc(int count, SkPMColor* dst, const SkPMColor* src, Fn fn) { | 80 static void MapSrc(int count, SkPMColor* dst, const SkPMColor* src, Fn fn) { |
72 // This looks a bit odd, but it helps loop-invariant hoisting across dif
ferent calls to fn. | 81 // This looks a bit odd, but it helps loop-invariant hoisting across dif
ferent calls to fn. |
73 // Basically, we need to make sure we keep things inside a single loop. | 82 // Basically, we need to make sure we keep things inside a single loop. |
74 while (count > 0) { | 83 while (count > 0) { |
75 if (count >= 8) { | 84 if (count >= 8) { |
76 Sk4px dst0 = fn(Load4(src+0)), | 85 Sk4px dst0 = fn(Load4(src+0)), |
77 dst4 = fn(Load4(src+4)); | 86 dst4 = fn(Load4(src+4)); |
(...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
168 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 | 177 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
169 #include "../opts/Sk4px_SSE2.h" | 178 #include "../opts/Sk4px_SSE2.h" |
170 #elif defined(SK_ARM_HAS_NEON) | 179 #elif defined(SK_ARM_HAS_NEON) |
171 #include "../opts/Sk4px_NEON.h" | 180 #include "../opts/Sk4px_NEON.h" |
172 #else | 181 #else |
173 #include "../opts/Sk4px_none.h" | 182 #include "../opts/Sk4px_none.h" |
174 #endif | 183 #endif |
175 #endif | 184 #endif |
176 | 185 |
177 #endif//Sk4px_DEFINED | 186 #endif//Sk4px_DEFINED |
OLD | NEW |