| Index: cc/delegated_renderer_layer_impl.cc
|
| diff --git a/cc/delegated_renderer_layer_impl.cc b/cc/delegated_renderer_layer_impl.cc
|
| index 7907454f97fbe43dd2ffd78cc3d81d6521c35231..d59bc0029bab51f816b1a7f12196ec3a6164d329 100644
|
| --- a/cc/delegated_renderer_layer_impl.cc
|
| +++ b/cc/delegated_renderer_layer_impl.cc
|
| @@ -22,13 +22,13 @@ DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl()
|
| clearRenderPasses();
|
| }
|
|
|
| -int DelegatedRendererLayerImpl::descendantsDrawContent()
|
| +int DelegatedRendererLayerImpl::numDescendantsThatDrawContent()
|
| {
|
| - // FIXME: This could possibly return false even though there are some
|
| - // quads present as they could all be from a single layer (or set of
|
| - // layers without children). If this happens, then make a test that
|
| - // ensures the opacity is being changed on quads in the root RenderPass
|
| - // when this layer doesn't own a RenderSurfaceImpl.
|
| + // FIXME: This could eventually return an exact layer count even though
|
| + // there are some quads present as they could all be from a single layer
|
| + // (or set of layers without children). If this happens, then make a test
|
| + // that ensures the opacity is being changed on quads in the root
|
| + // RenderPass when this layer doesn't own a RenderSurfaceImpl.
|
| return m_renderPassesInDrawOrder.isEmpty() ? 0 : 2;
|
| }
|
|
|
|
|