| Index: gpu/command_buffer/client/fenced_allocator.cc
|
| diff --git a/gpu/command_buffer/client/fenced_allocator.cc b/gpu/command_buffer/client/fenced_allocator.cc
|
| index d262115d7c1f10da8d000d8ef8e48f6fe7fd7e4c..0d395c41174f248d03f48e2ca19f7c50f7951b12 100644
|
| --- a/gpu/command_buffer/client/fenced_allocator.cc
|
| +++ b/gpu/command_buffer/client/fenced_allocator.cc
|
| @@ -39,9 +39,11 @@ FencedAllocator::~FencedAllocator() {
|
| // optimizing what to wait for, just looks inside the block in order (first-fit
|
| // as well).
|
| FencedAllocator::Offset FencedAllocator::Alloc(unsigned int size) {
|
| - // Similarly to malloc, an allocation of 0 allocates at least 1 byte, to
|
| - // return different pointers every time.
|
| - if (size == 0) size = 1;
|
| + // size of 0 is not allowed because it would be inconsistent to only sometimes
|
| + // have it succeed. Example: Alloc(SizeOfBuffer), Alloc(0).
|
| + if (size == 0) {
|
| + return kInvalidOffset;
|
| + }
|
|
|
| // Try first to allocate in a free block.
|
| for (unsigned int i = 0; i < blocks_.size(); ++i) {
|
|
|