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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ | 5 #ifndef UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ |
6 #define UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ | 6 #define UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ |
7 | 7 |
8 #include "ui/aura/aura_export.h" | 8 #include "ui/aura/aura_export.h" |
9 | 9 |
10 namespace ui { | 10 namespace ui { |
11 class Event; | 11 class Event; |
12 } | 12 } |
13 | 13 |
14 namespace aura { | 14 namespace aura { |
15 class Window; | 15 class Window; |
16 namespace client { | 16 namespace client { |
17 | 17 |
18 // An interface implemented by an object that configures and responds to changes | 18 // An interface implemented by an object that configures and responds to changes |
19 // to a window's activation state. | 19 // to a window's activation state. |
20 class AURA_EXPORT ActivationDelegate { | 20 class AURA_EXPORT ActivationDelegate { |
21 public: | 21 public: |
22 // Returns true if the window should be activated. |event| is either the mouse | 22 // Returns true if the window should be activated. |
23 // event supplied if the activation is the result of a mouse, or the touch | 23 virtual bool ShouldActivate() const = 0; |
24 // event if the activation is the result of a touch, or NULL if activation is | |
25 // attempted for another reason. | |
26 virtual bool ShouldActivate(const ui::Event* event) = 0; | |
27 | 24 |
28 // Sent when the window is activated. | 25 // Sent when the window is activated. |
29 virtual void OnActivated() = 0; | 26 virtual void OnActivated() = 0; |
30 | 27 |
31 // Sent when the window loses active status. | 28 // Sent when the window loses active status. |
32 virtual void OnLostActive() = 0; | 29 virtual void OnLostActive() = 0; |
33 | 30 |
34 protected: | 31 protected: |
35 virtual ~ActivationDelegate() {} | 32 virtual ~ActivationDelegate() {} |
36 }; | 33 }; |
37 | 34 |
38 // Sets/Gets the ActivationDelegate on the Window. No ownership changes. | 35 // Sets/Gets the ActivationDelegate on the Window. No ownership changes. |
39 AURA_EXPORT void SetActivationDelegate(Window* window, | 36 AURA_EXPORT void SetActivationDelegate(Window* window, |
40 ActivationDelegate* delegate); | 37 ActivationDelegate* delegate); |
41 AURA_EXPORT ActivationDelegate* GetActivationDelegate(Window* window); | 38 AURA_EXPORT ActivationDelegate* GetActivationDelegate(Window* window); |
42 | 39 |
43 } // namespace client | 40 } // namespace client |
44 } // namespace aura | 41 } // namespace aura |
45 | 42 |
46 #endif // UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ | 43 #endif // UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ |
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