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Unified Diff: cc/texture_draw_quad.cc

Issue 11418297: Clipping textured quads explicitly without scissoring (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: using static cast Created 8 years ago
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Index: cc/texture_draw_quad.cc
diff --git a/cc/texture_draw_quad.cc b/cc/texture_draw_quad.cc
index d552c3991c21a2d3a1f89aa3f03dee46dbdd1109..ca2c62b9e72247fef8c34ff85601826d18f48304 100644
--- a/cc/texture_draw_quad.cc
+++ b/cc/texture_draw_quad.cc
@@ -58,4 +58,50 @@ const TextureDrawQuad* TextureDrawQuad::MaterialCast(
return static_cast<const TextureDrawQuad*>(quad);
}
+bool const TextureDrawQuad::PerformClipping()
+{
jamesr 2012/12/05 23:19:45 { goes on the previous line
+ // This only occurs if the rect is only scaled and translated (and thus still axis alinged).
jamesr 2012/12/05 23:19:45 typo "alinged" -> "aligned"
+ if (quadTransform().IsScaleOrTranslation())
jamesr 2012/12/05 23:19:45 you'd have slightly less indentation if this was p
+ {
jamesr 2012/12/05 23:19:45 { goes on the previous line
+ // Grab our scale and offset.
+ float x_scale = quadTransform().matrix().getDouble(0,0);
+ float y_scale = quadTransform().matrix().getDouble(1,1);
+ gfx::Vector2dF offset(
+ quadTransform().matrix().getDouble(0,3),
jamesr 2012/12/05 23:19:45 continuations should have 4-space indents
+ quadTransform().matrix().getDouble(1,3));
+
+ // Transform the rect by the scale and offset.
+ gfx::RectF rectF = rect;
+ rectF.Scale(x_scale, y_scale);
+ rectF += offset;
+
+ // Perform clipping and check to see if the result is empty.
+ gfx::RectF clippedRect = IntersectRects(rectF, clipRect());
+ if (clippedRect.IsEmpty())
+ {
jamesr 2012/12/05 23:19:45 { on previous line
+ rect = gfx::Rect();
+ uv_rect = gfx::RectF();
+ return true;
+ }
+
+ // Create a new uv-rect by clipping the old one to the new bounds.
+ uv_rect = gfx::RectF(
+ uv_rect.x() + uv_rect.width () / rectF.width () * (clippedRect.x() - rectF.x()),
jamesr 2012/12/05 23:19:45 continuations should be indented 4 spaces from pre
+ uv_rect.y() + uv_rect.height() / rectF.height() * (clippedRect.y() - rectF.y()),
+ uv_rect.width () / rectF.width () * clippedRect.width (),
+ uv_rect.height() / rectF.height() * clippedRect.height());
+
+ // Move the clipped rectangle back into its space.
+ clippedRect -= offset;
+ clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale);
+ rect = gfx::Rect(
+ static_cast<int>(clippedRect.x() + 0.5f),
jamesr 2012/12/05 23:19:45 4 space indent
+ static_cast<int>(clippedRect.y() + 0.5f),
+ static_cast<int>(clippedRect.width() + 0.5f),
+ static_cast<int>(clippedRect.height() + 0.5f));
+ return true;
+ }
+ return false;
+}
+
} // namespace cc
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