Index: cc/texture_draw_quad.cc |
diff --git a/cc/texture_draw_quad.cc b/cc/texture_draw_quad.cc |
index d552c3991c21a2d3a1f89aa3f03dee46dbdd1109..ca2c62b9e72247fef8c34ff85601826d18f48304 100644 |
--- a/cc/texture_draw_quad.cc |
+++ b/cc/texture_draw_quad.cc |
@@ -58,4 +58,50 @@ const TextureDrawQuad* TextureDrawQuad::MaterialCast( |
return static_cast<const TextureDrawQuad*>(quad); |
} |
+bool const TextureDrawQuad::PerformClipping() |
+{ |
jamesr
2012/12/05 23:19:45
{ goes on the previous line
|
+ // This only occurs if the rect is only scaled and translated (and thus still axis alinged). |
jamesr
2012/12/05 23:19:45
typo "alinged" -> "aligned"
|
+ if (quadTransform().IsScaleOrTranslation()) |
jamesr
2012/12/05 23:19:45
you'd have slightly less indentation if this was p
|
+ { |
jamesr
2012/12/05 23:19:45
{ goes on the previous line
|
+ // Grab our scale and offset. |
+ float x_scale = quadTransform().matrix().getDouble(0,0); |
+ float y_scale = quadTransform().matrix().getDouble(1,1); |
+ gfx::Vector2dF offset( |
+ quadTransform().matrix().getDouble(0,3), |
jamesr
2012/12/05 23:19:45
continuations should have 4-space indents
|
+ quadTransform().matrix().getDouble(1,3)); |
+ |
+ // Transform the rect by the scale and offset. |
+ gfx::RectF rectF = rect; |
+ rectF.Scale(x_scale, y_scale); |
+ rectF += offset; |
+ |
+ // Perform clipping and check to see if the result is empty. |
+ gfx::RectF clippedRect = IntersectRects(rectF, clipRect()); |
+ if (clippedRect.IsEmpty()) |
+ { |
jamesr
2012/12/05 23:19:45
{ on previous line
|
+ rect = gfx::Rect(); |
+ uv_rect = gfx::RectF(); |
+ return true; |
+ } |
+ |
+ // Create a new uv-rect by clipping the old one to the new bounds. |
+ uv_rect = gfx::RectF( |
+ uv_rect.x() + uv_rect.width () / rectF.width () * (clippedRect.x() - rectF.x()), |
jamesr
2012/12/05 23:19:45
continuations should be indented 4 spaces from pre
|
+ uv_rect.y() + uv_rect.height() / rectF.height() * (clippedRect.y() - rectF.y()), |
+ uv_rect.width () / rectF.width () * clippedRect.width (), |
+ uv_rect.height() / rectF.height() * clippedRect.height()); |
+ |
+ // Move the clipped rectangle back into its space. |
+ clippedRect -= offset; |
+ clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); |
+ rect = gfx::Rect( |
+ static_cast<int>(clippedRect.x() + 0.5f), |
jamesr
2012/12/05 23:19:45
4 space indent
|
+ static_cast<int>(clippedRect.y() + 0.5f), |
+ static_cast<int>(clippedRect.width() + 0.5f), |
+ static_cast<int>(clippedRect.height() + 0.5f)); |
+ return true; |
+ } |
+ return false; |
+} |
+ |
} // namespace cc |