Chromium Code Reviews| Index: cc/texture_draw_quad.cc |
| diff --git a/cc/texture_draw_quad.cc b/cc/texture_draw_quad.cc |
| index d552c3991c21a2d3a1f89aa3f03dee46dbdd1109..ca2c62b9e72247fef8c34ff85601826d18f48304 100644 |
| --- a/cc/texture_draw_quad.cc |
| +++ b/cc/texture_draw_quad.cc |
| @@ -58,4 +58,50 @@ const TextureDrawQuad* TextureDrawQuad::MaterialCast( |
| return static_cast<const TextureDrawQuad*>(quad); |
| } |
| +bool const TextureDrawQuad::PerformClipping() |
| +{ |
|
jamesr
2012/12/05 23:19:45
{ goes on the previous line
|
| + // This only occurs if the rect is only scaled and translated (and thus still axis alinged). |
|
jamesr
2012/12/05 23:19:45
typo "alinged" -> "aligned"
|
| + if (quadTransform().IsScaleOrTranslation()) |
|
jamesr
2012/12/05 23:19:45
you'd have slightly less indentation if this was p
|
| + { |
|
jamesr
2012/12/05 23:19:45
{ goes on the previous line
|
| + // Grab our scale and offset. |
| + float x_scale = quadTransform().matrix().getDouble(0,0); |
| + float y_scale = quadTransform().matrix().getDouble(1,1); |
| + gfx::Vector2dF offset( |
| + quadTransform().matrix().getDouble(0,3), |
|
jamesr
2012/12/05 23:19:45
continuations should have 4-space indents
|
| + quadTransform().matrix().getDouble(1,3)); |
| + |
| + // Transform the rect by the scale and offset. |
| + gfx::RectF rectF = rect; |
| + rectF.Scale(x_scale, y_scale); |
| + rectF += offset; |
| + |
| + // Perform clipping and check to see if the result is empty. |
| + gfx::RectF clippedRect = IntersectRects(rectF, clipRect()); |
| + if (clippedRect.IsEmpty()) |
| + { |
|
jamesr
2012/12/05 23:19:45
{ on previous line
|
| + rect = gfx::Rect(); |
| + uv_rect = gfx::RectF(); |
| + return true; |
| + } |
| + |
| + // Create a new uv-rect by clipping the old one to the new bounds. |
| + uv_rect = gfx::RectF( |
| + uv_rect.x() + uv_rect.width () / rectF.width () * (clippedRect.x() - rectF.x()), |
|
jamesr
2012/12/05 23:19:45
continuations should be indented 4 spaces from pre
|
| + uv_rect.y() + uv_rect.height() / rectF.height() * (clippedRect.y() - rectF.y()), |
| + uv_rect.width () / rectF.width () * clippedRect.width (), |
| + uv_rect.height() / rectF.height() * clippedRect.height()); |
| + |
| + // Move the clipped rectangle back into its space. |
| + clippedRect -= offset; |
| + clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); |
| + rect = gfx::Rect( |
| + static_cast<int>(clippedRect.x() + 0.5f), |
|
jamesr
2012/12/05 23:19:45
4 space indent
|
| + static_cast<int>(clippedRect.y() + 0.5f), |
| + static_cast<int>(clippedRect.width() + 0.5f), |
| + static_cast<int>(clippedRect.height() + 0.5f)); |
| + return true; |
| + } |
| + return false; |
| +} |
| + |
| } // namespace cc |