Index: ui/gfx/skia_util.h |
diff --git a/ui/gfx/skia_util.h b/ui/gfx/skia_util.h |
index 66824079b3746cb89a9bb69ad6c285248a97cb51..bd9478fced9aa28f379548689ff3208c3ceec9b8 100644 |
--- a/ui/gfx/skia_util.h |
+++ b/ui/gfx/skia_util.h |
@@ -8,6 +8,7 @@ |
#include <string> |
#include <vector> |
+#include "skia/ext/refptr.h" |
#include "third_party/skia/include/core/SkColor.h" |
#include "third_party/skia/include/core/SkRect.h" |
#include "third_party/skia/include/core/SkShader.h" |
@@ -36,33 +37,23 @@ UI_EXPORT RectF SkRectToRectF(const SkRect& rect); |
// The shader's local matrix should not be changed after the shader is created. |
// TODO(pkotwicz): Allow shader's local matrix to be changed after the shader |
// is created. |
-// Example usage to avoid leaks: |
-// SkSafeUnref(paint.setShader(gfx::CreateImageRepShader(image_rep, |
-// tile_mode, matrix))); |
// |
-// (The old shader in the paint, if any, needs to be freed, and SkSafeUnref will |
-// handle the NULL case.) |
-UI_EXPORT SkShader* CreateImageRepShader(const gfx::ImageSkiaRep& image_rep, |
- SkShader::TileMode tile_mode, |
- const SkMatrix& local_matrix); |
+UI_EXPORT skia::RefPtr<SkShader> CreateImageRepShader( |
+ const gfx::ImageSkiaRep& image_rep, |
+ SkShader::TileMode tile_mode, |
+ const SkMatrix& local_matrix); |
// Creates a vertical gradient shader. The caller owns the shader. |
// Example usage to avoid leaks: |
-// SkSafeUnref(paint.setShader(gfx::CreateGradientShader(0, 10, red, blue))); |
-// |
-// (The old shader in the paint, if any, needs to be freed, and SkSafeUnref will |
-// handle the NULL case.) |
-UI_EXPORT SkShader* CreateGradientShader(int start_point, |
- int end_point, |
- SkColor start_color, |
- SkColor end_color); |
+UI_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point, |
+ int end_point, |
+ SkColor start_color, |
+ SkColor end_color); |
// Creates a draw looper to generate |shadows|. The caller owns the draw looper. |
// NULL is returned if |shadows| is empty since no draw looper is needed in |
// this case. |
-// Example usage to avoid leaks: |
-// SkSafeUnref(paint.setDrawLooper(gfx::CreateShadowDrawLooper(shadows))); |
-UI_EXPORT SkDrawLooper* CreateShadowDrawLooper( |
+UI_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper( |
const std::vector<ShadowValue>& shadows); |
// Returns true if the two bitmaps contain the same pixels. |