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Side by Side Diff: cc/render_pass.h

Issue 11418217: Add skia::RefPtr class to wrap ref counted classes from Skia. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: nit Created 8 years ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_RENDER_PASS_H_ 5 #ifndef CC_RENDER_PASS_H_
6 #define CC_RENDER_PASS_H_ 6 #define CC_RENDER_PASS_H_
7 7
8 #include <public/WebFilterOperations.h> 8 #include <public/WebFilterOperations.h>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "cc/cc_export.h" 12 #include "cc/cc_export.h"
13 #include "cc/draw_quad.h" 13 #include "cc/draw_quad.h"
14 #include "cc/hash_pair.h" 14 #include "cc/hash_pair.h"
15 #include "cc/scoped_ptr_hash_map.h" 15 #include "cc/scoped_ptr_hash_map.h"
16 #include "cc/scoped_ptr_vector.h" 16 #include "cc/scoped_ptr_vector.h"
17 #include "cc/shared_quad_state.h" 17 #include "cc/shared_quad_state.h"
18 #include "cc/skia_refptr.h"
18 #include "third_party/skia/include/core/SkColor.h" 19 #include "third_party/skia/include/core/SkColor.h"
20 #include "third_party/skia/include/core/SkImageFilter.h"
19 #include "ui/gfx/rect_f.h" 21 #include "ui/gfx/rect_f.h"
20 #include "ui/gfx/transform.h" 22 #include "ui/gfx/transform.h"
21 23
22 class SkImageFilter;
23
24 namespace cc { 24 namespace cc {
25 25
26 // A list of DrawQuad objects, sorted internally in front-to-back order. 26 // A list of DrawQuad objects, sorted internally in front-to-back order.
27 class QuadList : public ScopedPtrVector<DrawQuad> { 27 class QuadList : public ScopedPtrVector<DrawQuad> {
28 public: 28 public:
29 typedef reverse_iterator backToFrontIterator; 29 typedef reverse_iterator backToFrontIterator;
30 typedef const_reverse_iterator constBackToFrontIterator; 30 typedef const_reverse_iterator constBackToFrontIterator;
31 31
32 inline backToFrontIterator backToFrontBegin() { return rbegin(); } 32 inline backToFrontIterator backToFrontBegin() { return rbegin(); }
33 inline backToFrontIterator backToFrontEnd() { return rend(); } 33 inline backToFrontIterator backToFrontEnd() { return rend(); }
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69 gfx::RectF damage_rect, 69 gfx::RectF damage_rect,
70 const gfx::Transform& transform_to_root_target); 70 const gfx::Transform& transform_to_root_target);
71 71
72 void SetAll(Id id, 72 void SetAll(Id id,
73 gfx::Rect output_rect, 73 gfx::Rect output_rect,
74 gfx::RectF damage_rect, 74 gfx::RectF damage_rect,
75 const gfx::Transform& transform_to_root_target, 75 const gfx::Transform& transform_to_root_target,
76 bool has_transparent_background, 76 bool has_transparent_background,
77 bool has_occlusion_from_outside_target_surface, 77 bool has_occlusion_from_outside_target_surface,
78 const WebKit::WebFilterOperations& filters, 78 const WebKit::WebFilterOperations& filters,
79 SkImageFilter* filter, 79 const SkiaRefPtr<SkImageFilter>& filter,
80 const WebKit::WebFilterOperations& background_filters); 80 const WebKit::WebFilterOperations& background_filters);
81 81
82 // Uniquely identifies the render pass in the compositor's current frame. 82 // Uniquely identifies the render pass in the compositor's current frame.
83 Id id; 83 Id id;
84 84
85 // These are in the space of the render pass' physical pixels. 85 // These are in the space of the render pass' physical pixels.
86 gfx::Rect output_rect; 86 gfx::Rect output_rect;
87 gfx::RectF damage_rect; 87 gfx::RectF damage_rect;
88 88
89 // Transforms from the origin of the |output_rect| to the origin of the root 89 // Transforms from the origin of the |output_rect| to the origin of the root
90 // render pass' |output_rect|. 90 // render pass' |output_rect|.
91 gfx::Transform transform_to_root_target; 91 gfx::Transform transform_to_root_target;
92 92
93 // If false, the pixels in the render pass' texture are all opaque. 93 // If false, the pixels in the render pass' texture are all opaque.
94 bool has_transparent_background; 94 bool has_transparent_background;
95 95
96 // If true, then there may be pixels in the render pass' texture that are not 96 // If true, then there may be pixels in the render pass' texture that are not
97 // complete, since they are occluded. 97 // complete, since they are occluded.
98 bool has_occlusion_from_outside_target_surface; 98 bool has_occlusion_from_outside_target_surface;
99 99
100 // Deprecated post-processing filters, applied to the pixels in the render 100 // Deprecated post-processing filters, applied to the pixels in the render
101 // pass' texture. 101 // pass' texture.
102 WebKit::WebFilterOperations filters; 102 WebKit::WebFilterOperations filters;
103 // Post-processing filter applied to the pixels in the render pass' texture. 103 // Post-processing filter applied to the pixels in the render pass' texture.
104 SkImageFilter* filter; 104 SkiaRefPtr<SkImageFilter> filter;
105 105
106 // Post-processing filters, applied to the pixels showing through the 106 // Post-processing filters, applied to the pixels showing through the
107 // background of the render pass, from behind it. 107 // background of the render pass, from behind it.
108 WebKit::WebFilterOperations background_filters; 108 WebKit::WebFilterOperations background_filters;
109 109
110 QuadList quad_list; 110 QuadList quad_list;
111 SharedQuadStateList shared_quad_state_list; 111 SharedQuadStateList shared_quad_state_list;
112 112
113 protected: 113 protected:
114 RenderPass(); 114 RenderPass();
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137 #error define a hash function for your compiler 137 #error define a hash function for your compiler
138 #endif // COMPILER 138 #endif // COMPILER
139 } 139 }
140 140
141 namespace cc { 141 namespace cc {
142 typedef std::vector<RenderPass*> RenderPassList; 142 typedef std::vector<RenderPass*> RenderPassList;
143 typedef ScopedPtrHashMap<RenderPass::Id, RenderPass> RenderPassIdHashMap; 143 typedef ScopedPtrHashMap<RenderPass::Id, RenderPass> RenderPassIdHashMap;
144 } // namespace cc 144 } // namespace cc
145 145
146 #endif // CC_RENDER_PASS_H_ 146 #endif // CC_RENDER_PASS_H_
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