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Side by Side Diff: ui/gfx/vector3d_f.h

Issue 11418197: Move temporary MathUtil wrappers to permanent home in gfx::Transform (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Defines a simple float vector class. This class is used to indicate a 5 // Defines a simple float vector class. This class is used to indicate a
6 // distance in two dimensions between two points. Subtracting two points should 6 // distance in two dimensions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the 7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point. 8 // vector's distance from the original point.
9 9
10 #ifndef UI_GFX_VECTOR3D_F_H_ 10 #ifndef UI_GFX_VECTOR3D_F_H_
11 #define UI_GFX_VECTOR3D_F_H_ 11 #define UI_GFX_VECTOR3D_F_H_
12 12
13 #include <string> 13 #include <string>
14 14
15 #include "ui/base/ui_export.h" 15 #include "ui/base/ui_export.h"
16 #include "ui/gfx/vector2d_f.h" 16 #include "ui/gfx/vector2d_f.h"
17 17
18 namespace gfx { 18 namespace gfx {
19 19
20 class UI_EXPORT Vector3dF { 20 class UI_EXPORT Vector3dF {
21 public: 21 public:
22 Vector3dF(); 22 Vector3dF();
23 Vector3dF(float x, float y, float z); 23 Vector3dF(float x, float y, float z);
24 24
25 explicit Vector3dF(const Vector2dF& other); 25 explicit Vector3dF(const Vector2dF& other);
26 26
27 static Vector3dF XAxis() { return Vector3dF(1, 0, 0); }
28 static Vector3dF YAxis() { return Vector3dF(0, 1, 0); }
29 static Vector3dF ZAxis() { return Vector3dF(0, 0, 1); }
30
27 float x() const { return x_; } 31 float x() const { return x_; }
28 void set_x(float x) { x_ = x; } 32 void set_x(float x) { x_ = x; }
29 33
30 float y() const { return y_; } 34 float y() const { return y_; }
31 void set_y(float y) { y_ = y; } 35 void set_y(float y) { y_ = y; }
32 36
33 float z() const { return z_; } 37 float z() const { return z_; }
34 void set_z(float z) { z_ = z; } 38 void set_z(float z) { z_ = z; }
35 39
36 // True if all components of the vector are 0. 40 // True if all components of the vector are 0.
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115 float z_scale); 119 float z_scale);
116 120
117 // Return a vector that is |v| scaled by the given scale factor. 121 // Return a vector that is |v| scaled by the given scale factor.
118 inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) { 122 inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) {
119 return ScaleVector3d(v, scale, scale, scale); 123 return ScaleVector3d(v, scale, scale, scale);
120 } 124 }
121 125
122 } // namespace gfx 126 } // namespace gfx
123 127
124 #endif // UI_GFX_VECTOR3D_F_H_ 128 #endif // UI_GFX_VECTOR3D_F_H_
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