OLD | NEW |
---|---|
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // MSVC++ requires this to be set before any other includes to get M_PI. | 5 // MSVC++ requires this to be set before any other includes to get M_PI. |
6 #define _USE_MATH_DEFINES | 6 #define _USE_MATH_DEFINES |
7 | 7 |
8 #include "ui/gfx/transform.h" | 8 #include "ui/gfx/transform.h" |
9 | 9 |
10 #include <cmath> | 10 #include <cmath> |
(...skipping 167 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
178 void Transform::ConcatTransform(const Transform& transform) { | 178 void Transform::ConcatTransform(const Transform& transform) { |
179 if (!transform.matrix_.isIdentity()) { | 179 if (!transform.matrix_.isIdentity()) { |
180 matrix_.postConcat(transform.matrix_); | 180 matrix_.postConcat(transform.matrix_); |
181 } | 181 } |
182 } | 182 } |
183 | 183 |
184 bool Transform::IsIdentity() const { | 184 bool Transform::IsIdentity() const { |
185 return matrix_.isIdentity(); | 185 return matrix_.isIdentity(); |
186 } | 186 } |
187 | 187 |
188 bool Transform::IsIdentityOrTranslation() const { | |
189 bool has_no_perspective = !matrix_.getDouble(3, 0) && | |
190 !matrix_.getDouble(3, 1) && | |
191 !matrix_.getDouble(3, 2) && | |
192 (matrix_.getDouble(3, 3) == 1); | |
193 | |
194 bool has_no_rotation_or_skew = !matrix_.getDouble(0, 1) && | |
195 !matrix_.getDouble(0, 2) && | |
196 !matrix_.getDouble(1, 0) && | |
197 !matrix_.getDouble(1, 2) && | |
198 !matrix_.getDouble(2, 0) && | |
199 !matrix_.getDouble(2, 1); | |
200 | |
201 bool has_no_scale = matrix_.getDouble(0, 0) == 1 && | |
202 matrix_.getDouble(1, 1) == 1 && | |
203 matrix_.getDouble(2, 2) == 1; | |
204 | |
205 return has_no_perspective && has_no_rotation_or_skew && has_no_scale; | |
206 } | |
207 | |
208 bool Transform::IsScaleOrTranslation() const { | |
209 bool has_no_perspective = !matrix_.getDouble(3, 0) && | |
210 !matrix_.getDouble(3, 1) && | |
211 !matrix_.getDouble(3, 2) && | |
212 (matrix_.getDouble(3, 3) == 1); | |
213 | |
214 bool has_no_rotation_or_skew = !matrix_.getDouble(0, 1) && | |
215 !matrix_.getDouble(0, 2) && | |
216 !matrix_.getDouble(1, 0) && | |
217 !matrix_.getDouble(1, 2) && | |
218 !matrix_.getDouble(2, 0) && | |
219 !matrix_.getDouble(2, 1); | |
220 | |
221 return has_no_perspective && has_no_rotation_or_skew; | |
222 } | |
223 | |
224 bool Transform::HasPerspective() const { | |
225 return matrix_.getDouble(3, 0) || | |
226 matrix_.getDouble(3, 1) || | |
227 matrix_.getDouble(3, 2) || | |
228 (matrix_.getDouble(3, 3) != 1); | |
229 } | |
230 | |
188 bool Transform::IsInvertible() const { | 231 bool Transform::IsInvertible() const { |
189 return std::abs(matrix_.determinant()) > kTooSmallForDeterminant; | 232 return std::abs(matrix_.determinant()) > kTooSmallForDeterminant; |
190 } | 233 } |
191 | 234 |
235 bool Transform::IsBackFaceVisible() const { | |
236 // Compute whether a layer with a forward-facing normal of (0, 0, 1) would | |
237 // have its back face visible after applying the transform. | |
238 // | |
239 // This is done by transforming the normal and seeing if the resulting z | |
240 // value is positive or negative. However, note that transforming a normal | |
241 // actually requires using the inverse-transpose of the original transform. | |
242 | |
243 // TODO (shawnsingh) make this perform more efficiently - we do not | |
danakj
2012/11/28 00:42:12
is there a bug for this, for M25?
| |
244 // actually need to instantiate/invert/transpose any matrices, exploiting the | |
245 // fact that we only need to transform (0, 0, 1, 0). | |
246 SkMatrix44 inverse; | |
247 bool invertible = matrix_.invert(&inverse); | |
248 | |
249 // Assume the transform does not apply if it's not invertible, so it's | |
250 // front face remains visible. | |
251 if (!invertible) | |
252 return false; | |
253 | |
254 return inverse.getDouble(2, 2) < 0; | |
255 } | |
256 | |
192 bool Transform::GetInverse(Transform* transform) const { | 257 bool Transform::GetInverse(Transform* transform) const { |
193 return matrix_.invert(&transform->matrix_); | 258 return matrix_.invert(&transform->matrix_); |
194 } | 259 } |
195 | 260 |
196 void Transform::Transpose() { | 261 void Transform::Transpose() { |
197 matrix_.transpose(); | 262 matrix_.transpose(); |
198 } | 263 } |
199 | 264 |
200 void Transform::TransformPoint(Point& point) const { | 265 void Transform::TransformPoint(Point& point) const { |
201 TransformPointInternal(matrix_, point); | 266 TransformPointInternal(matrix_, point); |
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
302 SkDoubleToMScalar(0), | 367 SkDoubleToMScalar(0), |
303 SkDoubleToMScalar(1) | 368 SkDoubleToMScalar(1) |
304 }; | 369 }; |
305 | 370 |
306 xform.mapMScalars(p); | 371 xform.mapMScalars(p); |
307 | 372 |
308 point.SetPoint(ToRoundedInt(p[0]), ToRoundedInt(p[1])); | 373 point.SetPoint(ToRoundedInt(p[0]), ToRoundedInt(p[1])); |
309 } | 374 } |
310 | 375 |
311 } // namespace gfx | 376 } // namespace gfx |
OLD | NEW |