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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/damage_tracker.h" | 5 #include "cc/damage_tracker.h" |
6 | 6 |
7 #include "cc/layer_impl.h" | 7 #include "cc/layer_impl.h" |
8 #include "cc/layer_sorter.h" | 8 #include "cc/layer_sorter.h" |
9 #include "cc/layer_tree_host_common.h" | 9 #include "cc/layer_tree_host_common.h" |
10 #include "cc/math_util.h" | 10 #include "cc/math_util.h" |
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389 | 389 |
390 TEST_F(DamageTrackerTest, verifyDamageForImageFilter) | 390 TEST_F(DamageTrackerTest, verifyDamageForImageFilter) |
391 { | 391 { |
392 scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); | 392 scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
393 LayerImpl* child = root->children()[0]; | 393 LayerImpl* child = root->children()[0]; |
394 gfx::RectF rootDamageRect, childDamageRect; | 394 gfx::RectF rootDamageRect, childDamageRect; |
395 | 395 |
396 // Allow us to set damage on child too. | 396 // Allow us to set damage on child too. |
397 child->setDrawsContent(true); | 397 child->setDrawsContent(true); |
398 | 398 |
399 SkAutoTUnref<SkImageFilter> filter(new SkBlurImageFilter(SkIntToScalar(2), | 399 SkRefPtr<SkImageFilter> filter(new SkBlurImageFilter(SkIntToScalar(2), SkInt ToScalar(2))); |
Stephen White
2012/11/21 17:23:00
I don't think this is correct. I think this'll en
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400 SkIntToScalar(2))); | |
401 // Setting the filter will damage the whole surface. | 400 // Setting the filter will damage the whole surface. |
402 clearDamageForAllSurfaces(root.get()); | 401 clearDamageForAllSurfaces(root.get()); |
403 child->setFilter(filter); | 402 child->setFilter(filter); |
404 emulateDrawingOneFrame(root.get()); | 403 emulateDrawingOneFrame(root.get()); |
405 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect() ; | 404 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect() ; |
406 childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect (); | 405 childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect (); |
407 EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); | 406 EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); |
408 EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); | 407 EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); |
409 | 408 |
410 // CASE 1: Setting the update rect should damage the whole surface (for now) | 409 // CASE 1: Setting the update rect should damage the whole surface (for now) |
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1150 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1149 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1151 | 1150 |
1152 // Damage should remain empty even after one frame, since there's yet no new damage | 1151 // Damage should remain empty even after one frame, since there's yet no new damage |
1153 emulateDrawingOneFrame(root.get()); | 1152 emulateDrawingOneFrame(root.get()); |
1154 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect() ; | 1153 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect() ; |
1155 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1154 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1156 } | 1155 } |
1157 | 1156 |
1158 } // namespace | 1157 } // namespace |
1159 } // namespace cc | 1158 } // namespace cc |
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