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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layer_animation_controller.h" | 5 #include "cc/layer_animation_controller.h" |
| 6 | 6 |
| 7 #include <algorithm> |
| 8 |
| 7 #include "cc/active_animation.h" | 9 #include "cc/active_animation.h" |
| 8 #include "cc/keyframed_animation_curve.h" | 10 #include "cc/keyframed_animation_curve.h" |
| 9 #include <public/WebTransformationMatrix.h> | 11 #include <public/WebTransformationMatrix.h> |
| 10 | 12 |
| 11 using WebKit::WebTransformationMatrix; | 13 using WebKit::WebTransformationMatrix; |
| 12 | 14 |
| 13 namespace cc { | 15 namespace cc { |
| 14 | 16 |
| 15 LayerAnimationController::LayerAnimationController(LayerAnimationControllerClien
t* client) | 17 LayerAnimationController::LayerAnimationController(LayerAnimationControllerClien
t* client) |
| 16 : m_forceSync(false) | 18 : m_forceSync(false) |
| (...skipping 11 matching lines...) Expand all Loading... |
| 28 } | 30 } |
| 29 | 31 |
| 30 void LayerAnimationController::pauseAnimation(int animationId, double timeOffset
) | 32 void LayerAnimationController::pauseAnimation(int animationId, double timeOffset
) |
| 31 { | 33 { |
| 32 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 34 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 33 if (m_activeAnimations[i]->id() == animationId) | 35 if (m_activeAnimations[i]->id() == animationId) |
| 34 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, timeOffs
et + m_activeAnimations[i]->startTime()); | 36 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, timeOffs
et + m_activeAnimations[i]->startTime()); |
| 35 } | 37 } |
| 36 } | 38 } |
| 37 | 39 |
| 40 struct HasAnimationId { |
| 41 HasAnimationId(int id) : m_id(id) { } |
| 42 bool operator()(ActiveAnimation* animation) const { return animation->id() =
= m_id; } |
| 43 private: |
| 44 int m_id; |
| 45 }; |
| 46 |
| 38 void LayerAnimationController::removeAnimation(int animationId) | 47 void LayerAnimationController::removeAnimation(int animationId) |
| 39 { | 48 { |
| 40 for (size_t i = 0; i < m_activeAnimations.size();) { | 49 ScopedPtrVector<ActiveAnimation>& animations = m_activeAnimations; |
| 41 if (m_activeAnimations[i]->id() == animationId) | 50 animations.erase(std::remove_if(animations.begin(), animations.end(), HasAni
mationId(animationId)), animations.end()); |
| 42 m_activeAnimations.remove(i); | |
| 43 else | |
| 44 i++; | |
| 45 } | |
| 46 } | 51 } |
| 47 | 52 |
| 53 struct HasAnimationIdAndProperty { |
| 54 HasAnimationIdAndProperty(int id, ActiveAnimation::TargetProperty targetProp
erty) : m_id(id), m_targetProperty(targetProperty) { } |
| 55 bool operator()(ActiveAnimation* animation) const { return animation->id() =
= m_id && animation->targetProperty() == m_targetProperty; } |
| 56 private: |
| 57 int m_id; |
| 58 ActiveAnimation::TargetProperty m_targetProperty; |
| 59 }; |
| 60 |
| 48 void LayerAnimationController::removeAnimation(int animationId, ActiveAnimation:
:TargetProperty targetProperty) | 61 void LayerAnimationController::removeAnimation(int animationId, ActiveAnimation:
:TargetProperty targetProperty) |
| 49 { | 62 { |
| 50 for (size_t i = 0; i < m_activeAnimations.size();) { | 63 ScopedPtrVector<ActiveAnimation>& animations = m_activeAnimations; |
| 51 if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]-
>targetProperty() == targetProperty) | 64 animations.erase(std::remove_if(animations.begin(), animations.end(), HasAni
mationIdAndProperty(animationId, targetProperty)), animations.end()); |
| 52 m_activeAnimations.remove(i); | |
| 53 else | |
| 54 i++; | |
| 55 } | |
| 56 } | 65 } |
| 57 | 66 |
| 58 // According to render layer backing, these are for testing only. | 67 // According to render layer backing, these are for testing only. |
| 59 void LayerAnimationController::suspendAnimations(double monotonicTime) | 68 void LayerAnimationController::suspendAnimations(double monotonicTime) |
| 60 { | 69 { |
| 61 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 70 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 62 if (!m_activeAnimations[i]->isFinished()) | 71 if (!m_activeAnimations[i]->isFinished()) |
| 63 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, monotoni
cTime); | 72 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, monotoni
cTime); |
| 64 } | 73 } |
| 65 } | 74 } |
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| 99 startAnimationsWaitingForStartTime(monotonicTime, events); | 108 startAnimationsWaitingForStartTime(monotonicTime, events); |
| 100 startAnimationsWaitingForTargetAvailability(monotonicTime, events); | 109 startAnimationsWaitingForTargetAvailability(monotonicTime, events); |
| 101 resolveConflicts(monotonicTime); | 110 resolveConflicts(monotonicTime); |
| 102 tickAnimations(monotonicTime); | 111 tickAnimations(monotonicTime); |
| 103 markAnimationsForDeletion(monotonicTime, events); | 112 markAnimationsForDeletion(monotonicTime, events); |
| 104 startAnimationsWaitingForTargetAvailability(monotonicTime, events); | 113 startAnimationsWaitingForTargetAvailability(monotonicTime, events); |
| 105 } | 114 } |
| 106 | 115 |
| 107 void LayerAnimationController::addAnimation(scoped_ptr<ActiveAnimation> animatio
n) | 116 void LayerAnimationController::addAnimation(scoped_ptr<ActiveAnimation> animatio
n) |
| 108 { | 117 { |
| 109 m_activeAnimations.append(animation.Pass()); | 118 m_activeAnimations.push_back(animation.Pass()); |
| 110 } | 119 } |
| 111 | 120 |
| 112 ActiveAnimation* LayerAnimationController::getActiveAnimation(int groupId, Activ
eAnimation::TargetProperty targetProperty) const | 121 ActiveAnimation* LayerAnimationController::getActiveAnimation(int groupId, Activ
eAnimation::TargetProperty targetProperty) const |
| 113 { | 122 { |
| 114 for (size_t i = 0; i < m_activeAnimations.size(); ++i) | 123 for (size_t i = 0; i < m_activeAnimations.size(); ++i) |
| 115 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]->
targetProperty() == targetProperty) | 124 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]->
targetProperty() == targetProperty) |
| 116 return m_activeAnimations[i]; | 125 return m_activeAnimations[i]; |
| 117 return 0; | 126 return 0; |
| 118 } | 127 } |
| 119 | 128 |
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| 178 | 187 |
| 179 // The new animation should be set to run as soon as possible. | 188 // The new animation should be set to run as soon as possible. |
| 180 ActiveAnimation::RunState initialRunState = ActiveAnimation::WaitingForT
argetAvailability; | 189 ActiveAnimation::RunState initialRunState = ActiveAnimation::WaitingForT
argetAvailability; |
| 181 double startTime = 0; | 190 double startTime = 0; |
| 182 scoped_ptr<ActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndInitial
ize(ActiveAnimation::ControllingInstance, initialRunState, startTime)); | 191 scoped_ptr<ActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndInitial
ize(ActiveAnimation::ControllingInstance, initialRunState, startTime)); |
| 183 DCHECK(!toAdd->needsSynchronizedStartTime()); | 192 DCHECK(!toAdd->needsSynchronizedStartTime()); |
| 184 controllerImpl->addAnimation(toAdd.Pass()); | 193 controllerImpl->addAnimation(toAdd.Pass()); |
| 185 } | 194 } |
| 186 } | 195 } |
| 187 | 196 |
| 197 struct IsCompleted { |
| 198 IsCompleted(const LayerAnimationController& mainThreadController) : m_mainTh
readController(mainThreadController) { } |
| 199 bool operator()(ActiveAnimation* animation) const { return !m_mainThreadCont
roller.getActiveAnimation(animation->group(), animation->targetProperty()); } |
| 200 private: |
| 201 const LayerAnimationController& m_mainThreadController; |
| 202 }; |
| 203 |
| 188 void LayerAnimationController::removeAnimationsCompletedOnMainThread(LayerAnimat
ionController* controllerImpl) const | 204 void LayerAnimationController::removeAnimationsCompletedOnMainThread(LayerAnimat
ionController* controllerImpl) const |
| 189 { | 205 { |
| 190 // Delete all impl thread animations for which there is no corresponding mai
n thread animation. | 206 // Delete all impl thread animations for which there is no corresponding mai
n thread animation. |
| 191 // Each iteration, controller->m_activeAnimations.size() is decremented or i
is incremented | 207 // Each iteration, controller->m_activeAnimations.size() is decremented or i
is incremented |
| 192 // guaranteeing progress towards loop termination. | 208 // guaranteeing progress towards loop termination. |
| 193 for (size_t i = 0; i < controllerImpl->m_activeAnimations.size();) { | 209 ScopedPtrVector<ActiveAnimation>& animations = controllerImpl->m_activeAnima
tions; |
| 194 ActiveAnimation* current = getActiveAnimation(controllerImpl->m_activeAn
imations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty()); | 210 animations.erase(std::remove_if(animations.begin(), animations.end(), IsComp
leted(*this)), animations.end()); |
| 195 if (!current) | |
| 196 controllerImpl->m_activeAnimations.remove(i); | |
| 197 else | |
| 198 i++; | |
| 199 } | |
| 200 } | 211 } |
| 201 | 212 |
| 202 void LayerAnimationController::pushPropertiesToImplThread(LayerAnimationControll
er* controllerImpl) const | 213 void LayerAnimationController::pushPropertiesToImplThread(LayerAnimationControll
er* controllerImpl) const |
| 203 { | 214 { |
| 204 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 215 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 205 ActiveAnimation* currentImpl = controllerImpl->getActiveAnimation(m_acti
veAnimations[i]->group(), m_activeAnimations[i]->targetProperty()); | 216 ActiveAnimation* currentImpl = controllerImpl->getActiveAnimation(m_acti
veAnimations[i]->group(), m_activeAnimations[i]->targetProperty()); |
| 206 if (currentImpl) | 217 if (currentImpl) |
| 207 m_activeAnimations[i]->pushPropertiesTo(currentImpl); | 218 m_activeAnimations[i]->pushPropertiesTo(currentImpl); |
| 208 } | 219 } |
| 209 } | 220 } |
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| 323 if (groupId == m_activeAnimations[j]->group()) { | 334 if (groupId == m_activeAnimations[j]->group()) { |
| 324 if (events) | 335 if (events) |
| 325 events->push_back(AnimationEvent(AnimationEvent::Finishe
d, m_client->id(), m_activeAnimations[j]->group(), m_activeAnimations[j]->target
Property(), monotonicTime)); | 336 events->push_back(AnimationEvent(AnimationEvent::Finishe
d, m_client->id(), m_activeAnimations[j]->group(), m_activeAnimations[j]->target
Property(), monotonicTime)); |
| 326 m_activeAnimations[j]->setRunState(ActiveAnimation::WaitingF
orDeletion, monotonicTime); | 337 m_activeAnimations[j]->setRunState(ActiveAnimation::WaitingF
orDeletion, monotonicTime); |
| 327 } | 338 } |
| 328 } | 339 } |
| 329 } | 340 } |
| 330 } | 341 } |
| 331 } | 342 } |
| 332 | 343 |
| 344 static bool isWaitingForDeletion(ActiveAnimation* animation) { return animation-
>runState() == ActiveAnimation::WaitingForDeletion; } |
| 345 |
| 333 void LayerAnimationController::purgeAnimationsMarkedForDeletion() | 346 void LayerAnimationController::purgeAnimationsMarkedForDeletion() |
| 334 { | 347 { |
| 335 for (size_t i = 0; i < m_activeAnimations.size();) { | 348 ScopedPtrVector<ActiveAnimation>& animations = m_activeAnimations; |
| 336 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForDele
tion) | 349 animations.erase(std::remove_if(animations.begin(), animations.end(), isWait
ingForDeletion), animations.end()); |
| 337 m_activeAnimations.remove(i); | |
| 338 else | |
| 339 i++; | |
| 340 } | |
| 341 } | 350 } |
| 342 | 351 |
| 343 void LayerAnimationController::replaceImplThreadAnimations(LayerAnimationControl
ler* controllerImpl) const | 352 void LayerAnimationController::replaceImplThreadAnimations(LayerAnimationControl
ler* controllerImpl) const |
| 344 { | 353 { |
| 345 controllerImpl->m_activeAnimations.clear(); | 354 controllerImpl->m_activeAnimations.clear(); |
| 346 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 355 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| 347 scoped_ptr<ActiveAnimation> toAdd; | 356 scoped_ptr<ActiveAnimation> toAdd; |
| 348 if (m_activeAnimations[i]->needsSynchronizedStartTime()) { | 357 if (m_activeAnimations[i]->needsSynchronizedStartTime()) { |
| 349 // We haven't received an animation started notification yet, so it | 358 // We haven't received an animation started notification yet, so it |
| 350 // is important that we add it in a 'waiting' and not 'running' stat
e. | 359 // is important that we add it in a 'waiting' and not 'running' stat
e. |
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| 393 | 402 |
| 394 // Do nothing for sentinel value. | 403 // Do nothing for sentinel value. |
| 395 case ActiveAnimation::TargetPropertyEnumSize: | 404 case ActiveAnimation::TargetPropertyEnumSize: |
| 396 NOTREACHED(); | 405 NOTREACHED(); |
| 397 } | 406 } |
| 398 } | 407 } |
| 399 } | 408 } |
| 400 } | 409 } |
| 401 | 410 |
| 402 } // namespace cc | 411 } // namespace cc |
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