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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/delegated_renderer_layer_impl.h" | 5 #include "cc/delegated_renderer_layer_impl.h" |
6 | 6 |
7 #include "cc/append_quads_data.h" | 7 #include "cc/append_quads_data.h" |
8 #include "cc/math_util.h" | 8 #include "cc/math_util.h" |
9 #include "cc/quad_sink.h" | 9 #include "cc/quad_sink.h" |
10 #include "cc/render_pass_draw_quad.h" | 10 #include "cc/render_pass_draw_quad.h" |
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22 clearRenderPasses(); | 22 clearRenderPasses(); |
23 } | 23 } |
24 | 24 |
25 bool DelegatedRendererLayerImpl::descendantDrawsContent() | 25 bool DelegatedRendererLayerImpl::descendantDrawsContent() |
26 { | 26 { |
27 // FIXME: This could possibly return false even though there are some | 27 // FIXME: This could possibly return false even though there are some |
28 // quads present as they could all be from a single layer (or set of | 28 // quads present as they could all be from a single layer (or set of |
29 // layers without children). If this happens, then make a test that | 29 // layers without children). If this happens, then make a test that |
30 // ensures the opacity is being changed on quads in the root RenderPass | 30 // ensures the opacity is being changed on quads in the root RenderPass |
31 // when this layer doesn't own a RenderSurfaceImpl. | 31 // when this layer doesn't own a RenderSurfaceImpl. |
32 return !m_renderPassesInDrawOrder.isEmpty(); | 32 return !m_renderPassesInDrawOrder.empty(); |
33 } | 33 } |
34 | 34 |
35 bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const | 35 bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const |
36 { | 36 { |
37 // The root RenderPass for the layer is merged with its target | 37 // The root RenderPass for the layer is merged with its target |
38 // RenderPass in each frame. So we only have extra RenderPasses | 38 // RenderPass in each frame. So we only have extra RenderPasses |
39 // to merge when we have a non-root RenderPass present. | 39 // to merge when we have a non-root RenderPass present. |
40 return m_renderPassesInDrawOrder.size() > 1; | 40 return m_renderPassesInDrawOrder.size() > 1; |
41 } | 41 } |
42 | 42 |
43 void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re
nderPassesInDrawOrder) | 43 void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re
nderPassesInDrawOrder) |
44 { | 44 { |
45 gfx::RectF oldRootDamage; | 45 gfx::RectF oldRootDamage; |
46 if (!m_renderPassesInDrawOrder.isEmpty()) | 46 if (!m_renderPassesInDrawOrder.empty()) |
47 oldRootDamage = m_renderPassesInDrawOrder.last()->damageRect(); | 47 oldRootDamage = m_renderPassesInDrawOrder.back()->damageRect(); |
48 | 48 |
49 clearRenderPasses(); | 49 clearRenderPasses(); |
50 | 50 |
51 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { | 51 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { |
52 m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPass
esInDrawOrder[i]->id(), i)); | 52 m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPass
esInDrawOrder[i]->id(), i)); |
53 m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); | 53 m_renderPassesInDrawOrder.push_back(renderPassesInDrawOrder.take(renderP
assesInDrawOrder.begin() + i)); |
54 } | 54 } |
55 renderPassesInDrawOrder.clear(); | 55 renderPassesInDrawOrder.clear(); |
56 | 56 |
57 if (!m_renderPassesInDrawOrder.isEmpty()) { | 57 if (!m_renderPassesInDrawOrder.empty()) { |
58 gfx::RectF newRootDamage = m_renderPassesInDrawOrder.last()->damageRect(
); | 58 gfx::RectF newRootDamage = m_renderPassesInDrawOrder.back()->damageRect(
); |
59 m_renderPassesInDrawOrder.last()->setDamageRect(gfx::UnionRects(oldRootD
amage, newRootDamage)); | 59 m_renderPassesInDrawOrder.back()->setDamageRect(gfx::UnionRects(oldRootD
amage, newRootDamage)); |
60 } | 60 } |
61 } | 61 } |
62 | 62 |
63 void DelegatedRendererLayerImpl::clearRenderPasses() | 63 void DelegatedRendererLayerImpl::clearRenderPasses() |
64 { | 64 { |
65 // FIXME: Release the resources back to the nested compositor. | 65 // FIXME: Release the resources back to the nested compositor. |
66 m_renderPassesIndexById.clear(); | 66 m_renderPassesIndexById.clear(); |
67 m_renderPassesInDrawOrder.clear(); | 67 m_renderPassesInDrawOrder.clear(); |
68 } | 68 } |
69 | 69 |
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102 | 102 |
103 // Don't clash with the RenderPass we generate if we own a RenderSurface
Impl. | 103 // Don't clash with the RenderPass we generate if we own a RenderSurface
Impl. |
104 DCHECK(outputRenderPassId.index > 0); | 104 DCHECK(outputRenderPassId.index > 0); |
105 | 105 |
106 renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outpu
tRenderPassId)); | 106 renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outpu
tRenderPassId)); |
107 } | 107 } |
108 } | 108 } |
109 | 109 |
110 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData
& appendQuadsData) | 110 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData
& appendQuadsData) |
111 { | 111 { |
112 if (m_renderPassesInDrawOrder.isEmpty()) | 112 if (m_renderPassesInDrawOrder.empty()) |
113 return; | 113 return; |
114 | 114 |
115 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; | 115 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; |
116 | 116 |
117 // If the index of the renderPassId is 0, then it is a renderPass generated
for a layer | 117 // If the index of the renderPassId is 0, then it is a renderPass generated
for a layer |
118 // in this compositor, not the delegated renderer. Then we want to merge our
root renderPass with | 118 // in this compositor, not the delegated renderer. Then we want to merge our
root renderPass with |
119 // the target renderPass. Otherwise, it is some renderPass which we added fr
om the delegated | 119 // the target renderPass. Otherwise, it is some renderPass which we added fr
om the delegated |
120 // renderer. | 120 // renderer. |
121 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; | 121 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; |
122 if (shouldMergeRootRenderPassWithTarget) { | 122 if (shouldMergeRootRenderPassWithTarget) { |
123 // Verify that the renderPass we are appending to is created our renderT
arget. | 123 // Verify that the renderPass we are appending to is created our renderT
arget. |
124 DCHECK(targetRenderPassId.layerId == renderTarget()->id()); | 124 DCHECK(targetRenderPassId.layerId == renderTarget()->id()); |
125 | 125 |
126 RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last(); | 126 RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.back(); |
127 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass
); | 127 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass
); |
128 } else { | 128 } else { |
129 // Verify that the renderPass we are appending to was created by us. | 129 // Verify that the renderPass we are appending to was created by us. |
130 DCHECK(targetRenderPassId.layerId == id()); | 130 DCHECK(targetRenderPassId.layerId == id()); |
131 | 131 |
132 int renderPassIndex = idToIndex(targetRenderPassId.index); | 132 int renderPassIndex = idToIndex(targetRenderPassId.index); |
133 RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIn
dex]; | 133 RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIn
dex]; |
134 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); | 134 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); |
135 } | 135 } |
136 } | 136 } |
137 | 137 |
138 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen
dQuadsData& appendQuadsData, RenderPass* delegatedRenderPass) const | 138 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen
dQuadsData& appendQuadsData, RenderPass* delegatedRenderPass) const |
139 { | 139 { |
140 const SharedQuadState* currentSharedQuadState = 0; | 140 const SharedQuadState* currentSharedQuadState = 0; |
141 SharedQuadState* copiedSharedQuadState = 0; | 141 SharedQuadState* copiedSharedQuadState = 0; |
142 for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) { | 142 for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) { |
143 const DrawQuad* quad = delegatedRenderPass->quadList()[i]; | 143 const DrawQuad* quad = delegatedRenderPass->quadList()[i]; |
144 | 144 |
145 if (quad->shared_quad_state != currentSharedQuadState) { | 145 if (quad->shared_quad_state != currentSharedQuadState) { |
146 currentSharedQuadState = quad->shared_quad_state; | 146 currentSharedQuadState = quad->shared_quad_state; |
147 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua
dState->copy()); | 147 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua
dState->copy()); |
148 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass
Id.layerId == id(); | 148 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass
Id.layerId == id(); |
149 if (!targetIsFromDelegatedRendererLayer) { | 149 if (!targetIsFromDelegatedRendererLayer) { |
150 // Should be the root render pass. | 150 // Should be the root render pass. |
151 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.last()); | 151 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.back()); |
152 // This layer must be drawing to a renderTarget other than itself. | 152 // This layer must be drawing to a renderTarget other than itself. |
153 DCHECK(renderTarget() != this); | 153 DCHECK(renderTarget() != this); |
154 | 154 |
155 copiedSharedQuadState->clippedRectInTarget = MathUtil::mapClippedR
ect(drawTransform(), copiedSharedQuadState->clippedRectInTarget); | 155 copiedSharedQuadState->clippedRectInTarget = MathUtil::mapClippedR
ect(drawTransform(), copiedSharedQuadState->clippedRectInTarget); |
156 copiedSharedQuadState->quadTransform = copiedSharedQuadState->quad
Transform * drawTransform(); | 156 copiedSharedQuadState->quadTransform = copiedSharedQuadState->quad
Transform * drawTransform(); |
157 copiedSharedQuadState->opacity *= drawOpacity(); | 157 copiedSharedQuadState->opacity *= drawOpacity(); |
158 } | 158 } |
159 } | 159 } |
160 DCHECK(copiedSharedQuadState); | 160 DCHECK(copiedSharedQuadState); |
161 | 161 |
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174 quadSink.append(copyQuad.Pass(), appendQuadsData); | 174 quadSink.append(copyQuad.Pass(), appendQuadsData); |
175 } | 175 } |
176 } | 176 } |
177 | 177 |
178 const char* DelegatedRendererLayerImpl::layerTypeAsString() const | 178 const char* DelegatedRendererLayerImpl::layerTypeAsString() const |
179 { | 179 { |
180 return "DelegatedRendererLayer"; | 180 return "DelegatedRendererLayer"; |
181 } | 181 } |
182 | 182 |
183 } // namespace cc | 183 } // namespace cc |
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