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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/delegated_renderer_layer_impl.h" | 5 #include "cc/delegated_renderer_layer_impl.h" |
| 6 | 6 |
| 7 #include "cc/append_quads_data.h" | 7 #include "cc/append_quads_data.h" |
| 8 #include "cc/math_util.h" | 8 #include "cc/math_util.h" |
| 9 #include "cc/quad_sink.h" | 9 #include "cc/quad_sink.h" |
| 10 #include "cc/render_pass_draw_quad.h" | 10 #include "cc/render_pass_draw_quad.h" |
| 11 #include "cc/render_pass_sink.h" | 11 #include "cc/render_pass_sink.h" |
| 12 | 12 |
| 13 namespace cc { | 13 namespace cc { |
| 14 | 14 |
| 15 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* treeImpl,
int id) | 15 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* treeImpl,
int id) |
| 16 : LayerImpl(treeImpl, id) | 16 : LayerImpl(treeImpl, id) |
| 17 { | 17 { |
| 18 } | 18 } |
| 19 | 19 |
| 20 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() | 20 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() |
| 21 { | 21 { |
| 22 clearRenderPasses(); | 22 clearRenderPasses(); |
| 23 } | 23 } |
| 24 | 24 |
| 25 bool DelegatedRendererLayerImpl::hasDelegatedContent() const | 25 bool DelegatedRendererLayerImpl::hasDelegatedContent() const |
| 26 { | 26 { |
| 27 return !m_renderPassesInDrawOrder.isEmpty(); | 27 return !m_renderPassesInDrawOrder.empty(); |
| 28 } | 28 } |
| 29 | 29 |
| 30 bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const | 30 bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const |
| 31 { | 31 { |
| 32 // The root RenderPass for the layer is merged with its target | 32 // The root RenderPass for the layer is merged with its target |
| 33 // RenderPass in each frame. So we only have extra RenderPasses | 33 // RenderPass in each frame. So we only have extra RenderPasses |
| 34 // to merge when we have a non-root RenderPass present. | 34 // to merge when we have a non-root RenderPass present. |
| 35 return m_renderPassesInDrawOrder.size() > 1; | 35 return m_renderPassesInDrawOrder.size() > 1; |
| 36 } | 36 } |
| 37 | 37 |
| 38 void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re
nderPassesInDrawOrder) | 38 void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re
nderPassesInDrawOrder) |
| 39 { | 39 { |
| 40 gfx::RectF oldRootDamage; | 40 gfx::RectF oldRootDamage; |
| 41 if (!m_renderPassesInDrawOrder.isEmpty()) | 41 if (!m_renderPassesInDrawOrder.empty()) |
| 42 oldRootDamage = m_renderPassesInDrawOrder.last()->damage_rect; | 42 oldRootDamage = m_renderPassesInDrawOrder.back()->damage_rect; |
| 43 | 43 |
| 44 clearRenderPasses(); | 44 clearRenderPasses(); |
| 45 | 45 |
| 46 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { | 46 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { |
| 47 m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPass
esInDrawOrder[i]->id, i)); | 47 m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPass
esInDrawOrder[i]->id, i)); |
| 48 m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); | 48 m_renderPassesInDrawOrder.push_back(renderPassesInDrawOrder.take(renderP
assesInDrawOrder.begin() + i)); |
| 49 } | 49 } |
| 50 renderPassesInDrawOrder.clear(); | 50 renderPassesInDrawOrder.clear(); |
| 51 | 51 |
| 52 if (!m_renderPassesInDrawOrder.isEmpty()) | 52 if (!m_renderPassesInDrawOrder.empty()) |
| 53 m_renderPassesInDrawOrder.last()->damage_rect.Union(oldRootDamage); | 53 m_renderPassesInDrawOrder.back()->damage_rect.Union(oldRootDamage); |
| 54 } | 54 } |
| 55 | 55 |
| 56 void DelegatedRendererLayerImpl::clearRenderPasses() | 56 void DelegatedRendererLayerImpl::clearRenderPasses() |
| 57 { | 57 { |
| 58 // FIXME: Release the resources back to the nested compositor. | 58 // FIXME: Release the resources back to the nested compositor. |
| 59 m_renderPassesIndexById.clear(); | 59 m_renderPassesIndexById.clear(); |
| 60 m_renderPassesInDrawOrder.clear(); | 60 m_renderPassesInDrawOrder.clear(); |
| 61 } | 61 } |
| 62 | 62 |
| 63 void DelegatedRendererLayerImpl::didLoseOutputSurface() | 63 void DelegatedRendererLayerImpl::didLoseOutputSurface() |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 95 | 95 |
| 96 // Don't clash with the RenderPass we generate if we own a RenderSurface
Impl. | 96 // Don't clash with the RenderPass we generate if we own a RenderSurface
Impl. |
| 97 DCHECK(outputRenderPassId.index > 0); | 97 DCHECK(outputRenderPassId.index > 0); |
| 98 | 98 |
| 99 renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->Copy(outpu
tRenderPassId)); | 99 renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->Copy(outpu
tRenderPassId)); |
| 100 } | 100 } |
| 101 } | 101 } |
| 102 | 102 |
| 103 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData
& appendQuadsData) | 103 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData
& appendQuadsData) |
| 104 { | 104 { |
| 105 if (m_renderPassesInDrawOrder.isEmpty()) | 105 if (m_renderPassesInDrawOrder.empty()) |
| 106 return; | 106 return; |
| 107 | 107 |
| 108 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; | 108 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; |
| 109 | 109 |
| 110 // If the index of the renderPassId is 0, then it is a renderPass generated
for a layer | 110 // If the index of the renderPassId is 0, then it is a renderPass generated
for a layer |
| 111 // in this compositor, not the delegated renderer. Then we want to merge our
root renderPass with | 111 // in this compositor, not the delegated renderer. Then we want to merge our
root renderPass with |
| 112 // the target renderPass. Otherwise, it is some renderPass which we added fr
om the delegated | 112 // the target renderPass. Otherwise, it is some renderPass which we added fr
om the delegated |
| 113 // renderer. | 113 // renderer. |
| 114 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; | 114 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; |
| 115 if (shouldMergeRootRenderPassWithTarget) { | 115 if (shouldMergeRootRenderPassWithTarget) { |
| 116 // Verify that the renderPass we are appending to is created our renderT
arget. | 116 // Verify that the renderPass we are appending to is created our renderT
arget. |
| 117 DCHECK(targetRenderPassId.layer_id == renderTarget()->id()); | 117 DCHECK(targetRenderPassId.layer_id == renderTarget()->id()); |
| 118 | 118 |
| 119 const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.la
st(); | 119 const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.ba
ck(); |
| 120 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass
); | 120 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass
); |
| 121 } else { | 121 } else { |
| 122 // Verify that the renderPass we are appending to was created by us. | 122 // Verify that the renderPass we are appending to was created by us. |
| 123 DCHECK(targetRenderPassId.layer_id == id()); | 123 DCHECK(targetRenderPassId.layer_id == id()); |
| 124 | 124 |
| 125 int renderPassIndex = idToIndex(targetRenderPassId.index); | 125 int renderPassIndex = idToIndex(targetRenderPassId.index); |
| 126 const RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[render
PassIndex]; | 126 const RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[render
PassIndex]; |
| 127 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); | 127 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); |
| 128 } | 128 } |
| 129 } | 129 } |
| 130 | 130 |
| 131 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen
dQuadsData& appendQuadsData, const RenderPass* delegatedRenderPass) const | 131 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen
dQuadsData& appendQuadsData, const RenderPass* delegatedRenderPass) const |
| 132 { | 132 { |
| 133 const SharedQuadState* currentSharedQuadState = 0; | 133 const SharedQuadState* currentSharedQuadState = 0; |
| 134 SharedQuadState* copiedSharedQuadState = 0; | 134 SharedQuadState* copiedSharedQuadState = 0; |
| 135 for (size_t i = 0; i < delegatedRenderPass->quad_list.size(); ++i) { | 135 for (size_t i = 0; i < delegatedRenderPass->quad_list.size(); ++i) { |
| 136 const DrawQuad* quad = delegatedRenderPass->quad_list[i]; | 136 const DrawQuad* quad = delegatedRenderPass->quad_list[i]; |
| 137 | 137 |
| 138 if (quad->shared_quad_state != currentSharedQuadState) { | 138 if (quad->shared_quad_state != currentSharedQuadState) { |
| 139 currentSharedQuadState = quad->shared_quad_state; | 139 currentSharedQuadState = quad->shared_quad_state; |
| 140 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua
dState->Copy()); | 140 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua
dState->Copy()); |
| 141 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass
Id.layer_id == id(); | 141 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass
Id.layer_id == id(); |
| 142 if (!targetIsFromDelegatedRendererLayer) { | 142 if (!targetIsFromDelegatedRendererLayer) { |
| 143 // Should be the root render pass. | 143 // Should be the root render pass. |
| 144 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.last()); | 144 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.back()); |
| 145 // This layer must be drawing to a renderTarget other than itself. | 145 // This layer must be drawing to a renderTarget other than itself. |
| 146 DCHECK(renderTarget() != this); | 146 DCHECK(renderTarget() != this); |
| 147 | 147 |
| 148 copiedSharedQuadState->content_to_target_transform = copiedSharedQ
uadState->content_to_target_transform * drawTransform(); | 148 copiedSharedQuadState->content_to_target_transform = copiedSharedQ
uadState->content_to_target_transform * drawTransform(); |
| 149 copiedSharedQuadState->clipped_rect_in_target = MathUtil::mapClipp
edRect(drawTransform(), copiedSharedQuadState->clipped_rect_in_target); | 149 copiedSharedQuadState->clipped_rect_in_target = MathUtil::mapClipp
edRect(drawTransform(), copiedSharedQuadState->clipped_rect_in_target); |
| 150 copiedSharedQuadState->opacity *= drawOpacity(); | 150 copiedSharedQuadState->opacity *= drawOpacity(); |
| 151 } | 151 } |
| 152 } | 152 } |
| 153 DCHECK(copiedSharedQuadState); | 153 DCHECK(copiedSharedQuadState); |
| 154 | 154 |
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| 167 quadSink.append(copyQuad.Pass(), appendQuadsData); | 167 quadSink.append(copyQuad.Pass(), appendQuadsData); |
| 168 } | 168 } |
| 169 } | 169 } |
| 170 | 170 |
| 171 const char* DelegatedRendererLayerImpl::layerTypeAsString() const | 171 const char* DelegatedRendererLayerImpl::layerTypeAsString() const |
| 172 { | 172 { |
| 173 return "DelegatedRendererLayer"; | 173 return "DelegatedRendererLayer"; |
| 174 } | 174 } |
| 175 | 175 |
| 176 } // namespace cc | 176 } // namespace cc |
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