| Index: ui/gfx/interpolated_transform_unittest.cc
|
| diff --git a/ui/gfx/interpolated_transform_unittest.cc b/ui/gfx/interpolated_transform_unittest.cc
|
| index 65c5e2c8d7d3af30b84d2e93e508cd0eb1df47af..dd31b8b5e2f267edff2c771e5198099df1b56edf 100644
|
| --- a/ui/gfx/interpolated_transform_unittest.cc
|
| +++ b/ui/gfx/interpolated_transform_unittest.cc
|
| @@ -38,7 +38,7 @@ TEST(InterpolatedTransformTest, InterpolatedRotation) {
|
|
|
| for (int i = 0; i <= 100; ++i) {
|
| gfx::Transform rotation;
|
| - rotation.SetRotate(i);
|
| + rotation.Rotate(i);
|
| gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f);
|
| CheckApproximatelyEqual(rotation, interpolated);
|
| interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100);
|
| @@ -54,7 +54,7 @@ TEST(InterpolatedTransformTest, InterpolatedScale) {
|
|
|
| for (int i = 0; i <= 100; ++i) {
|
| gfx::Transform scale;
|
| - scale.SetScale(i, i);
|
| + scale.Scale(i, i);
|
| gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f);
|
| CheckApproximatelyEqual(scale, interpolated);
|
| interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100);
|
| @@ -71,7 +71,7 @@ TEST(InterpolatedTransformTest, InterpolatedTranslate) {
|
|
|
| for (int i = 0; i <= 100; ++i) {
|
| gfx::Transform xform;
|
| - xform.SetTranslate(i, i);
|
| + xform.Translate(i, i);
|
| gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f);
|
| CheckApproximatelyEqual(xform, interpolated);
|
| interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100);
|
| @@ -114,31 +114,6 @@ TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) {
|
| EXPECT_EQ(expected_result, above_pivot);
|
| }
|
|
|
| -TEST(InterpolatedTransformTest, FactorTRS) {
|
| - for (int degrees = 0; degrees < 360; ++degrees) {
|
| - // build a transformation matrix.
|
| - gfx::Transform transform;
|
| - transform.SetScale(degrees + 1, 2 * degrees + 1);
|
| - transform.ConcatRotate(degrees);
|
| - transform.ConcatTranslate(degrees * 2, -degrees * 3);
|
| -
|
| - // factor the matrix
|
| - gfx::Point translation;
|
| - float rotation;
|
| - gfx::Point3F scale;
|
| - bool success = ui::InterpolatedTransform::FactorTRS(transform,
|
| - &translation,
|
| - &rotation,
|
| - &scale);
|
| - EXPECT_TRUE(success);
|
| - EXPECT_FLOAT_EQ(translation.x(), degrees * 2);
|
| - EXPECT_FLOAT_EQ(translation.y(), -degrees * 3);
|
| - EXPECT_FLOAT_EQ(NormalizeAngle(rotation), degrees);
|
| - EXPECT_FLOAT_EQ(scale.x(), degrees + 1);
|
| - EXPECT_FLOAT_EQ(scale.y(), 2 * degrees + 1);
|
| - }
|
| -}
|
| -
|
| ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) {
|
| gfx::Point old_pivot;
|
| gfx::Point new_pivot;
|
| @@ -257,4 +232,3 @@ TEST(InterpolatedTransformTest, MaximizeEndsCleanly) {
|
| }
|
| }
|
| }
|
| -
|
|
|