Index: ui/compositor/debug_utils.cc |
diff --git a/ui/compositor/debug_utils.cc b/ui/compositor/debug_utils.cc |
index 5a07604e16881ecc4a62172ec0b017025127a5fa..44c20602a53721ec899b9e80bcaf8d5cc94d107b 100644 |
--- a/ui/compositor/debug_utils.cc |
+++ b/ui/compositor/debug_utils.cc |
@@ -4,8 +4,11 @@ |
#ifndef NDEBUG |
+#define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first. |
+ |
#include "ui/compositor/debug_utils.h" |
+#include <cmath> |
#include <iomanip> |
#include <iostream> |
#include <string> |
@@ -57,39 +60,30 @@ void PrintLayerHierarchyImp(const Layer* layer, int indent, |
if (!layer->visible()) |
buf << L" !visible"; |
- buf << L'\n' << UTF8ToWide(content_indent_str); |
+ std::string property_indent_str(indent+3, ' '); |
+ buf << L'\n' << UTF8ToWide(property_indent_str); |
buf << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y(); |
buf << L' ' << layer->bounds().width() << L'x' << layer->bounds().height(); |
if (layer->opacity() != 1.0f) { |
- buf << L'\n' << UTF8ToWide(content_indent_str); |
+ buf << L'\n' << UTF8ToWide(property_indent_str); |
buf << L"opacity: " << std::setprecision(2) << layer->opacity(); |
} |
- if (!layer->transform().IsIdentity()) { |
- gfx::Point translation; |
- float rotation; |
- gfx::Point3F scale; |
- if (ui::InterpolatedTransform::FactorTRS(layer->transform(), |
- &translation, |
- &rotation, |
- &scale)) { |
- if (!translation.IsOrigin()) { |
- buf << L'\n' << UTF8ToWide(content_indent_str); |
- buf << L"translation: " << translation.x() << L", " << translation.y(); |
- } |
- |
- if (fabs(rotation) > 1e-5) { |
- buf << L'\n' << UTF8ToWide(content_indent_str); |
- buf << L"rotation: " << std::setprecision(4) << rotation; |
- } |
- |
- if (!gfx::ToFlooredPoint(scale.AsPointF()).IsOrigin()) { |
- buf << L'\n' << UTF8ToWide(content_indent_str); |
- buf << std::setprecision(4); |
- buf << L"scale: " << scale.x() << L", " << scale.y(); |
- } |
- } |
+ gfx::DecomposedTransform decomp; |
+ if (!layer->transform().IsIdentity() && |
+ gfx::DecomposeTransform(&decomp, layer->transform())) { |
+ buf << L'\n' << UTF8ToWide(property_indent_str); |
+ buf << L"translation: " << std::fixed << decomp.translate[0]; |
+ buf << L", " << decomp.translate[1]; |
+ |
+ buf << L'\n' << UTF8ToWide(property_indent_str); |
+ buf << L"rotation: "; |
+ buf << std::acos(decomp.quaternion[3]) * 360.0 / M_PI; |
+ |
+ buf << L'\n' << UTF8ToWide(property_indent_str); |
+ buf << L"scale: " << decomp.scale[0]; |
+ buf << L", " << decomp.scale[1]; |
} |
VLOG(1) << buf.str(); |