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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/transform_util.h" | 5 #include "ui/gfx/transform_util.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 | 8 |
9 #include "ui/gfx/point.h" | 9 #include "ui/gfx/point.h" |
10 | 10 |
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92 for (int j = 0; j < 4; j++) | 92 for (int j = 0; j < 4; j++) |
93 m.setDouble(i, j, m.getDouble(i, j) * scale); | 93 m.setDouble(i, j, m.getDouble(i, j) * scale); |
94 | 94 |
95 return true; | 95 return true; |
96 } | 96 } |
97 | 97 |
98 } // namespace | 98 } // namespace |
99 | 99 |
100 Transform GetScaleTransform(const Point& anchor, float scale) { | 100 Transform GetScaleTransform(const Point& anchor, float scale) { |
101 Transform transform; | 101 Transform transform; |
102 transform.ConcatScale(scale, scale); | 102 transform.Translate(anchor.x() * (1 - scale), |
103 transform.ConcatTranslate(anchor.x() * (1 - scale), | 103 anchor.y() * (1 - scale)); |
104 anchor.y() * (1 - scale)); | 104 transform.Scale(scale, scale); |
105 return transform; | 105 return transform; |
106 } | 106 } |
107 | 107 |
108 DecomposedTransform::DecomposedTransform() { | 108 DecomposedTransform::DecomposedTransform() { |
109 translate[0] = translate[1] = translate[2] = 0.0; | 109 translate[0] = translate[1] = translate[2] = 0.0; |
110 scale[0] = scale[1] = scale[2] = 1.0; | 110 scale[0] = scale[1] = scale[2] = 1.0; |
111 skew[0] = skew[1] = skew[2] = 0.0; | 111 skew[0] = skew[1] = skew[2] = 0.0; |
112 perspective[0] = perspective[1] = perspective[2] = 0.0; | 112 perspective[0] = perspective[1] = perspective[2] = 0.0; |
113 quaternion[0] = quaternion[1] = quaternion[2] = 0.0; | 113 quaternion[0] = quaternion[1] = quaternion[2] = 0.0; |
114 perspective[3] = quaternion[3] = 1.0; | 114 perspective[3] = quaternion[3] = 1.0; |
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309 SkDoubleToMScalar(decomp.scale[1]), | 309 SkDoubleToMScalar(decomp.scale[1]), |
310 SkDoubleToMScalar(decomp.scale[2])); | 310 SkDoubleToMScalar(decomp.scale[2])); |
311 matrix.preConcat(tempScale); | 311 matrix.preConcat(tempScale); |
312 | 312 |
313 Transform to_return; | 313 Transform to_return; |
314 to_return.matrix() = matrix; | 314 to_return.matrix() = matrix; |
315 return to_return; | 315 return to_return; |
316 } | 316 } |
317 | 317 |
318 } // namespace ui | 318 } // namespace ui |
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