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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_TRANSFORM_H_ | 5 #ifndef UI_GFX_TRANSFORM_H_ |
| 6 #define UI_GFX_TRANSFORM_H_ | 6 #define UI_GFX_TRANSFORM_H_ |
| 7 | 7 |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "third_party/skia/include/utils/SkMatrix44.h" | 9 #include "third_party/skia/include/utils/SkMatrix44.h" |
| 10 #include "ui/base/ui_export.h" | 10 #include "ui/base/ui_export.h" |
| 11 | 11 |
| 12 namespace gfx { | 12 namespace gfx { |
| 13 | 13 |
| 14 class RectF; | 14 class RectF; |
| 15 class Point; | 15 class Point; |
| 16 class Point3F; | 16 class Point3F; |
| 17 class Vector3dF; |
| 17 | 18 |
| 18 // 4x4 transformation matrix. Transform is cheap and explicitly allows | 19 // 4x4 transformation matrix. Transform is cheap and explicitly allows |
| 19 // copy/assign. | 20 // copy/assign. |
| 20 class UI_EXPORT Transform { | 21 class UI_EXPORT Transform { |
| 21 public: | 22 public: |
| 22 Transform(); | 23 Transform(); |
| 23 ~Transform(); | 24 ~Transform(); |
| 24 | 25 |
| 25 bool operator==(const Transform& rhs) const; | 26 bool operator==(const Transform& rhs) const; |
| 26 bool operator!=(const Transform& rhs) const; | 27 bool operator!=(const Transform& rhs) const; |
| 27 | 28 |
| 28 // NOTE: The 'Set' functions overwrite the previously set transformation | 29 // Resets this transform to the identity transform. |
| 29 // parameters. The 'Concat' functions apply a transformation (e.g. rotation, | 30 void MakeIdentity(); |
| 30 // scale, translate) on top of the existing transforms, instead of overwriting | |
| 31 // them. | |
| 32 | |
| 33 // NOTE: The order of the 'Set' function calls do not matter. However, the | |
| 34 // order of the 'Concat' function calls do matter, especially when combined | |
| 35 // with the 'Set' functions. | |
| 36 | |
| 37 // Sets the rotation of the transformation. | |
| 38 void SetRotate(double degree); | |
| 39 | |
| 40 // Sets the rotation of the transform (about a vector). | |
| 41 void SetRotateAbout(const Point3F& point, double degree); | |
| 42 | |
| 43 // Sets the scaling parameters. | |
| 44 void SetScaleX(double x); | |
| 45 void SetScaleY(double y); | |
| 46 void SetScaleZ(double z); | |
| 47 void SetScale(double x, double y); | |
| 48 void SetScale3d(double x, double y, double z); | |
| 49 | |
| 50 // Sets the translation parameters. | |
| 51 void SetTranslateX(double x); | |
| 52 void SetTranslateY(double y); | |
| 53 void SetTranslateZ(double z); | |
| 54 void SetTranslate(double x, double y); | |
| 55 void SetTranslate3d(double x, double y, double z); | |
| 56 | |
| 57 // Sets the skew parameters. | |
| 58 void SetSkewX(double angle); | |
| 59 void SetSkewY(double angle); | |
| 60 | |
| 61 // Creates a perspective matrix. | |
| 62 // Based on the 'perspective' operation from | |
| 63 // http://www.w3.org/TR/css3-3d-transforms/#transform-functions | |
| 64 void SetPerspectiveDepth(double depth); | |
| 65 | |
| 66 // Applies a rotation on the current transformation. | |
| 67 void ConcatRotate(double degree); | |
| 68 | |
| 69 // Applies an axis-angle rotation on the current transformation. | |
| 70 void ConcatRotateAbout(const Point3F& point, double degree); | |
| 71 | |
| 72 // Applies scaling on current transform. | |
| 73 void ConcatScale(double x, double y); | |
| 74 void ConcatScale3d(double x, double y, double z); | |
| 75 | |
| 76 // Applies translation on current transform. | |
| 77 void ConcatTranslate(double x, double y); | |
| 78 void ConcatTranslate3d(double x, double y, double z); | |
| 79 | |
| 80 // Applies a perspective on current transform. | |
| 81 void ConcatPerspectiveDepth(double depth); | |
| 82 | |
| 83 // Applies a skew on the current transform. | |
| 84 void ConcatSkewX(double angle_x); | |
| 85 void ConcatSkewY(double angle_y); | |
| 86 | 31 |
| 87 // Applies the current transformation on a rotation and assigns the result | 32 // Applies the current transformation on a rotation and assigns the result |
| 88 // to |this|. | 33 // to |this|. |
| 89 void PreconcatRotate(double degree); | 34 void Rotate(double degree); |
| 90 | 35 |
| 91 // Applies the current transformation on an axis-angle rotation and assigns | 36 // Applies the current transformation on an axis-angle rotation and assigns |
| 92 // the result to |this|. | 37 // the result to |this|. |
| 93 void PreconcatRotateAbout(const Point3F& point, double degree); | 38 void RotateAbout(const Vector3dF& point, double degree); |
| 94 | 39 |
| 95 // Applies the current transformation on a scaling and assigns the result | 40 // Applies the current transformation on a scaling and assigns the result |
| 96 // to |this|. | 41 // to |this|. |
| 97 void PreconcatScale(double x, double y); | 42 void Scale(double x, double y); |
| 98 void PreconcatScale3d(double x, double y, double z); | 43 void Scale3d(double x, double y, double z); |
| 99 | 44 |
| 100 // Applies the current transformation on a translation and assigns the result | 45 // Applies the current transformation on a translation and assigns the result |
| 101 // to |this|. | 46 // to |this|. |
| 102 void PreconcatTranslate(double x, double y); | 47 void Translate(double x, double y); |
| 103 void PreconcatTranslate3d(double x, double y, double z); | 48 void Translate3d(double x, double y, double z); |
| 104 | 49 |
| 105 // Applies the current transformation on a skew and assigns the result | 50 // Applies the current transformation on a skew and assigns the result |
| 106 // to |this|. | 51 // to |this|. |
| 107 void PreconcatSkewX(double angle_x); | 52 void SkewX(double angle_x); |
| 108 void PreconcatSkewY(double angle_y); | 53 void SkewY(double angle_y); |
| 109 | 54 |
| 110 // Applies the current transformation on a perspective transform and assigns | 55 // Applies the current transformation on a perspective transform and assigns |
| 111 // the result to |this|. | 56 // the result to |this|. |
| 112 void PreconcatPerspectiveDepth(double depth); | 57 void ApplyPerspectiveDepth(double depth); |
| 113 | 58 |
| 114 // Applies a transformation on the current transformation | 59 // Applies a transformation on the current transformation |
| 115 // (i.e. 'this = this * transform;'). | 60 // (i.e. 'this = this * transform;'). |
| 116 void PreconcatTransform(const Transform& transform); | 61 void PreconcatTransform(const Transform& transform); |
| 117 | 62 |
| 118 // Applies a transformation on the current transformation | 63 // Applies a transformation on the current transformation |
| 119 // (i.e. 'this = transform * this;'). | 64 // (i.e. 'this = transform * this;'). |
| 120 void ConcatTransform(const Transform& transform); | 65 void ConcatTransform(const Transform& transform); |
| 121 | 66 |
| 122 // Returns true if this is the identity matrix. | 67 // Returns true if this is the identity matrix. |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 162 // sets |this| to the reconstituted result. Returns false if either matrix | 107 // sets |this| to the reconstituted result. Returns false if either matrix |
| 163 // can't be decomposed. Uses routines described in this spec: | 108 // can't be decomposed. Uses routines described in this spec: |
| 164 // http://www.w3.org/TR/css3-3d-transforms/. | 109 // http://www.w3.org/TR/css3-3d-transforms/. |
| 165 // | 110 // |
| 166 // Note: this call is expensive since we need to decompose the transform. If | 111 // Note: this call is expensive since we need to decompose the transform. If |
| 167 // you're going to be calling this rapidly (e.g., in an animation) you should | 112 // you're going to be calling this rapidly (e.g., in an animation) you should |
| 168 // decompose once using gfx::DecomposeTransforms and reuse your | 113 // decompose once using gfx::DecomposeTransforms and reuse your |
| 169 // DecomposedTransform. | 114 // DecomposedTransform. |
| 170 bool Blend(const Transform& from, double progress); | 115 bool Blend(const Transform& from, double progress); |
| 171 | 116 |
| 117 // Returns |this| * |other|. |
| 118 Transform operator*(const Transform& other) const; |
| 119 |
| 120 // Sets |this| = |this| * |other| |
| 121 Transform& operator*=(const Transform& other); |
| 122 |
| 172 // Returns the underlying matrix. | 123 // Returns the underlying matrix. |
| 173 const SkMatrix44& matrix() const { return matrix_; } | 124 const SkMatrix44& matrix() const { return matrix_; } |
| 174 SkMatrix44& matrix() { return matrix_; } | 125 SkMatrix44& matrix() { return matrix_; } |
| 175 | 126 |
| 176 private: | 127 private: |
| 177 void TransformPointInternal(const SkMatrix44& xform, | 128 void TransformPointInternal(const SkMatrix44& xform, |
| 178 Point& point) const; | 129 Point& point) const; |
| 179 | 130 |
| 180 void TransformPointInternal(const SkMatrix44& xform, | 131 void TransformPointInternal(const SkMatrix44& xform, |
| 181 Point3F& point) const; | 132 Point3F& point) const; |
| 182 | 133 |
| 183 SkMatrix44 matrix_; | 134 SkMatrix44 matrix_; |
| 184 | 135 |
| 185 // copy/assign are allowed. | 136 // copy/assign are allowed. |
| 186 }; | 137 }; |
| 187 | 138 |
| 188 } // namespace gfx | 139 } // namespace gfx |
| 189 | 140 |
| 190 #endif // UI_GFX_TRANSFORM_H_ | 141 #endif // UI_GFX_TRANSFORM_H_ |
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