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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_TRANSFORM_H_ | 5 #ifndef UI_GFX_TRANSFORM_H_ |
6 #define UI_GFX_TRANSFORM_H_ | 6 #define UI_GFX_TRANSFORM_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "third_party/skia/include/utils/SkMatrix44.h" | 9 #include "third_party/skia/include/utils/SkMatrix44.h" |
10 #include "ui/base/ui_export.h" | 10 #include "ui/base/ui_export.h" |
11 | 11 |
12 namespace gfx { | 12 namespace gfx { |
13 | 13 |
14 class RectF; | 14 class RectF; |
15 class Point; | 15 class Point; |
16 class Point3F; | 16 class Point3F; |
| 17 class Vector3dF; |
17 | 18 |
18 // 4x4 transformation matrix. Transform is cheap and explicitly allows | 19 // 4x4 transformation matrix. Transform is cheap and explicitly allows |
19 // copy/assign. | 20 // copy/assign. |
20 class UI_EXPORT Transform { | 21 class UI_EXPORT Transform { |
21 public: | 22 public: |
22 Transform(); | 23 Transform(); |
23 ~Transform(); | 24 ~Transform(); |
24 | 25 |
25 bool operator==(const Transform& rhs) const; | 26 bool operator==(const Transform& rhs) const; |
26 bool operator!=(const Transform& rhs) const; | 27 bool operator!=(const Transform& rhs) const; |
27 | 28 |
28 // NOTE: The 'Set' functions overwrite the previously set transformation | 29 // Resets this transform to the identity transform. |
29 // parameters. The 'Concat' functions apply a transformation (e.g. rotation, | 30 void MakeIdentity(); |
30 // scale, translate) on top of the existing transforms, instead of overwriting | |
31 // them. | |
32 | |
33 // NOTE: The order of the 'Set' function calls do not matter. However, the | |
34 // order of the 'Concat' function calls do matter, especially when combined | |
35 // with the 'Set' functions. | |
36 | |
37 // Sets the rotation of the transformation. | |
38 void SetRotate(double degree); | |
39 | |
40 // Sets the rotation of the transform (about a vector). | |
41 void SetRotateAbout(const Point3F& point, double degree); | |
42 | |
43 // Sets the scaling parameters. | |
44 void SetScaleX(double x); | |
45 void SetScaleY(double y); | |
46 void SetScaleZ(double z); | |
47 void SetScale(double x, double y); | |
48 void SetScale3d(double x, double y, double z); | |
49 | |
50 // Sets the translation parameters. | |
51 void SetTranslateX(double x); | |
52 void SetTranslateY(double y); | |
53 void SetTranslateZ(double z); | |
54 void SetTranslate(double x, double y); | |
55 void SetTranslate3d(double x, double y, double z); | |
56 | |
57 // Sets the skew parameters. | |
58 void SetSkewX(double angle); | |
59 void SetSkewY(double angle); | |
60 | |
61 // Creates a perspective matrix. | |
62 // Based on the 'perspective' operation from | |
63 // http://www.w3.org/TR/css3-3d-transforms/#transform-functions | |
64 void SetPerspectiveDepth(double depth); | |
65 | |
66 // Applies a rotation on the current transformation. | |
67 void ConcatRotate(double degree); | |
68 | |
69 // Applies an axis-angle rotation on the current transformation. | |
70 void ConcatRotateAbout(const Point3F& point, double degree); | |
71 | |
72 // Applies scaling on current transform. | |
73 void ConcatScale(double x, double y); | |
74 void ConcatScale3d(double x, double y, double z); | |
75 | |
76 // Applies translation on current transform. | |
77 void ConcatTranslate(double x, double y); | |
78 void ConcatTranslate3d(double x, double y, double z); | |
79 | |
80 // Applies a perspective on current transform. | |
81 void ConcatPerspectiveDepth(double depth); | |
82 | |
83 // Applies a skew on the current transform. | |
84 void ConcatSkewX(double angle_x); | |
85 void ConcatSkewY(double angle_y); | |
86 | 31 |
87 // Applies the current transformation on a rotation and assigns the result | 32 // Applies the current transformation on a rotation and assigns the result |
88 // to |this|. | 33 // to |this|. |
89 void PreconcatRotate(double degree); | 34 void Rotate(double degree); |
90 | 35 |
91 // Applies the current transformation on an axis-angle rotation and assigns | 36 // Applies the current transformation on an axis-angle rotation and assigns |
92 // the result to |this|. | 37 // the result to |this|. |
93 void PreconcatRotateAbout(const Point3F& point, double degree); | 38 void RotateAbout(const Vector3dF& point, double degree); |
94 | 39 |
95 // Applies the current transformation on a scaling and assigns the result | 40 // Applies the current transformation on a scaling and assigns the result |
96 // to |this|. | 41 // to |this|. |
97 void PreconcatScale(double x, double y); | 42 void Scale(double x, double y); |
98 void PreconcatScale3d(double x, double y, double z); | 43 void Scale3d(double x, double y, double z); |
99 | 44 |
100 // Applies the current transformation on a translation and assigns the result | 45 // Applies the current transformation on a translation and assigns the result |
101 // to |this|. | 46 // to |this|. |
102 void PreconcatTranslate(double x, double y); | 47 void Translate(double x, double y); |
103 void PreconcatTranslate3d(double x, double y, double z); | 48 void Translate3d(double x, double y, double z); |
104 | 49 |
105 // Applies the current transformation on a skew and assigns the result | 50 // Applies the current transformation on a skew and assigns the result |
106 // to |this|. | 51 // to |this|. |
107 void PreconcatSkewX(double angle_x); | 52 void SkewX(double angle_x); |
108 void PreconcatSkewY(double angle_y); | 53 void SkewY(double angle_y); |
109 | 54 |
110 // Applies the current transformation on a perspective transform and assigns | 55 // Applies the current transformation on a perspective transform and assigns |
111 // the result to |this|. | 56 // the result to |this|. |
112 void PreconcatPerspectiveDepth(double depth); | 57 void ApplyPerspectiveDepth(double depth); |
113 | 58 |
114 // Applies a transformation on the current transformation | 59 // Applies a transformation on the current transformation |
115 // (i.e. 'this = this * transform;'). | 60 // (i.e. 'this = this * transform;'). |
116 void PreconcatTransform(const Transform& transform); | 61 void PreconcatTransform(const Transform& transform); |
117 | 62 |
118 // Applies a transformation on the current transformation | 63 // Applies a transformation on the current transformation |
119 // (i.e. 'this = transform * this;'). | 64 // (i.e. 'this = transform * this;'). |
120 void ConcatTransform(const Transform& transform); | 65 void ConcatTransform(const Transform& transform); |
121 | 66 |
122 // Returns true if this is the identity matrix. | 67 // Returns true if this is the identity matrix. |
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162 // sets |this| to the reconstituted result. Returns false if either matrix | 107 // sets |this| to the reconstituted result. Returns false if either matrix |
163 // can't be decomposed. Uses routines described in this spec: | 108 // can't be decomposed. Uses routines described in this spec: |
164 // http://www.w3.org/TR/css3-3d-transforms/. | 109 // http://www.w3.org/TR/css3-3d-transforms/. |
165 // | 110 // |
166 // Note: this call is expensive since we need to decompose the transform. If | 111 // Note: this call is expensive since we need to decompose the transform. If |
167 // you're going to be calling this rapidly (e.g., in an animation) you should | 112 // you're going to be calling this rapidly (e.g., in an animation) you should |
168 // decompose once using gfx::DecomposeTransforms and reuse your | 113 // decompose once using gfx::DecomposeTransforms and reuse your |
169 // DecomposedTransform. | 114 // DecomposedTransform. |
170 bool Blend(const Transform& from, double progress); | 115 bool Blend(const Transform& from, double progress); |
171 | 116 |
| 117 // Returns |this| * |other|. |
| 118 Transform operator*(const Transform& other) const; |
| 119 |
| 120 // Sets |this| = |this| * |other| |
| 121 Transform& operator*=(const Transform& other); |
| 122 |
172 // Returns the underlying matrix. | 123 // Returns the underlying matrix. |
173 const SkMatrix44& matrix() const { return matrix_; } | 124 const SkMatrix44& matrix() const { return matrix_; } |
174 SkMatrix44& matrix() { return matrix_; } | 125 SkMatrix44& matrix() { return matrix_; } |
175 | 126 |
176 private: | 127 private: |
177 void TransformPointInternal(const SkMatrix44& xform, | 128 void TransformPointInternal(const SkMatrix44& xform, |
178 Point& point) const; | 129 Point& point) const; |
179 | 130 |
180 void TransformPointInternal(const SkMatrix44& xform, | 131 void TransformPointInternal(const SkMatrix44& xform, |
181 Point3F& point) const; | 132 Point3F& point) const; |
182 | 133 |
183 SkMatrix44 matrix_; | 134 SkMatrix44 matrix_; |
184 | 135 |
185 // copy/assign are allowed. | 136 // copy/assign are allowed. |
186 }; | 137 }; |
187 | 138 |
188 } // namespace gfx | 139 } // namespace gfx |
189 | 140 |
190 #endif // UI_GFX_TRANSFORM_H_ | 141 #endif // UI_GFX_TRANSFORM_H_ |
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