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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_TRANSFORM_H_ | 5 #ifndef UI_GFX_TRANSFORM_H_ |
6 #define UI_GFX_TRANSFORM_H_ | 6 #define UI_GFX_TRANSFORM_H_ |
7 | 7 |
8 #include "third_party/skia/include/utils/SkMatrix44.h" | 8 #include "third_party/skia/include/utils/SkMatrix44.h" |
9 #include "ui/base/ui_export.h" | 9 #include "ui/base/ui_export.h" |
10 | 10 |
11 namespace gfx { | 11 namespace gfx { |
12 | 12 |
13 class RectF; | 13 class RectF; |
14 class Point; | 14 class Point; |
15 class Point3F; | 15 class Point3F; |
| 16 class Vector3dF; |
16 | 17 |
17 // 4x4 transformation matrix. Transform is cheap and explicitly allows | 18 // 4x4 transformation matrix. Transform is cheap and explicitly allows |
18 // copy/assign. | 19 // copy/assign. |
19 class UI_EXPORT Transform { | 20 class UI_EXPORT Transform { |
20 public: | 21 public: |
21 Transform(); | 22 Transform(); |
22 ~Transform(); | 23 ~Transform(); |
23 | 24 |
24 bool operator==(const Transform& rhs) const; | 25 bool operator==(const Transform& rhs) const; |
25 bool operator!=(const Transform& rhs) const; | 26 bool operator!=(const Transform& rhs) const; |
26 | 27 |
27 // NOTE: The 'Set' functions overwrite the previously set transformation | 28 // Resets this transform to the identity transform. |
28 // parameters. The 'Concat' functions apply a transformation (e.g. rotation, | 29 void MakeIdentity(); |
29 // scale, translate) on top of the existing transforms, instead of overwriting | |
30 // them. | |
31 | |
32 // NOTE: The order of the 'Set' function calls do not matter. However, the | |
33 // order of the 'Concat' function calls do matter, especially when combined | |
34 // with the 'Set' functions. | |
35 | |
36 // Sets the rotation of the transformation. | |
37 void SetRotate(double degree); | |
38 | |
39 // Sets the rotation of the transform (about a vector). | |
40 void SetRotateAbout(const Point3F& point, double degree); | |
41 | |
42 // Sets the scaling parameters. | |
43 void SetScaleX(double x); | |
44 void SetScaleY(double y); | |
45 void SetScaleZ(double z); | |
46 void SetScale(double x, double y); | |
47 void SetScale3d(double x, double y, double z); | |
48 | |
49 // Sets the translation parameters. | |
50 void SetTranslateX(double x); | |
51 void SetTranslateY(double y); | |
52 void SetTranslateZ(double z); | |
53 void SetTranslate(double x, double y); | |
54 void SetTranslate3d(double x, double y, double z); | |
55 | |
56 // Sets the skew parameters. | |
57 void SetSkewX(double angle); | |
58 void SetSkewY(double angle); | |
59 | |
60 // Creates a perspective matrix. | |
61 // Based on the 'perspective' operation from | |
62 // http://www.w3.org/TR/css3-3d-transforms/#transform-functions | |
63 void SetPerspectiveDepth(double depth); | |
64 | |
65 // Applies a rotation on the current transformation. | |
66 void ConcatRotate(double degree); | |
67 | |
68 // Applies an axis-angle rotation on the current transformation. | |
69 void ConcatRotateAbout(const Point3F& point, double degree); | |
70 | |
71 // Applies scaling on current transform. | |
72 void ConcatScale(double x, double y); | |
73 void ConcatScale3d(double x, double y, double z); | |
74 | |
75 // Applies translation on current transform. | |
76 void ConcatTranslate(double x, double y); | |
77 void ConcatTranslate3d(double x, double y, double z); | |
78 | |
79 // Applies a perspective on current transform. | |
80 void ConcatPerspectiveDepth(double depth); | |
81 | |
82 // Applies a skew on the current transform. | |
83 void ConcatSkewX(double angle_x); | |
84 void ConcatSkewY(double angle_y); | |
85 | 30 |
86 // Applies the current transformation on a rotation and assigns the result | 31 // Applies the current transformation on a rotation and assigns the result |
87 // to |this|. | 32 // to |this|. |
88 void PreconcatRotate(double degree); | 33 void Rotate(double degree); |
89 | 34 |
90 // Applies the current transformation on an axis-angle rotation and assigns | 35 // Applies the current transformation on an axis-angle rotation and assigns |
91 // the result to |this|. | 36 // the result to |this|. |
92 void PreconcatRotateAbout(const Point3F& point, double degree); | 37 void RotateAbout(const Vector3dF& point, double degree); |
93 | 38 |
94 // Applies the current transformation on a scaling and assigns the result | 39 // Applies the current transformation on a scaling and assigns the result |
95 // to |this|. | 40 // to |this|. |
96 void PreconcatScale(double x, double y); | 41 void Scale(double x, double y); |
97 void PreconcatScale3d(double x, double y, double z); | 42 void Scale3d(double x, double y, double z); |
98 | 43 |
99 // Applies the current transformation on a translation and assigns the result | 44 // Applies the current transformation on a translation and assigns the result |
100 // to |this|. | 45 // to |this|. |
101 void PreconcatTranslate(double x, double y); | 46 void Translate(double x, double y); |
102 void PreconcatTranslate3d(double x, double y, double z); | 47 void Translate3d(double x, double y, double z); |
103 | 48 |
104 // Applies the current transformation on a skew and assigns the result | 49 // Applies the current transformation on a skew and assigns the result |
105 // to |this|. | 50 // to |this|. |
106 void PreconcatSkewX(double angle_x); | 51 void SkewX(double angle_x); |
107 void PreconcatSkewY(double angle_y); | 52 void SkewY(double angle_y); |
108 | 53 |
109 // Applies the current transformation on a perspective transform and assigns | 54 // Applies the current transformation on a perspective transform and assigns |
110 // the result to |this|. | 55 // the result to |this|. |
111 void PreconcatPerspectiveDepth(double depth); | 56 void ApplyPerspectiveDepth(double depth); |
112 | 57 |
113 // Applies a transformation on the current transformation | 58 // Applies a transformation on the current transformation |
114 // (i.e. 'this = this * transform;'). | 59 // (i.e. 'this = this * transform;'). |
115 void PreconcatTransform(const Transform& transform); | 60 void PreconcatTransform(const Transform& transform); |
116 | 61 |
117 // Applies a transformation on the current transformation | 62 // Applies a transformation on the current transformation |
118 // (i.e. 'this = transform * this;'). | 63 // (i.e. 'this = transform * this;'). |
119 void ConcatTransform(const Transform& transform); | 64 void ConcatTransform(const Transform& transform); |
120 | 65 |
121 // Does the transformation change anything? | 66 // Does the transformation change anything? |
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
155 // sets |this| to the reconstituted result. Returns false if either matrix | 100 // sets |this| to the reconstituted result. Returns false if either matrix |
156 // can't be decomposed. Uses routines described in this spec: | 101 // can't be decomposed. Uses routines described in this spec: |
157 // http://www.w3.org/TR/css3-3d-transforms/. | 102 // http://www.w3.org/TR/css3-3d-transforms/. |
158 // | 103 // |
159 // Note: this call is expensive since we need to decompose the transform. If | 104 // Note: this call is expensive since we need to decompose the transform. If |
160 // you're going to be calling this rapidly (e.g., in an animation) you should | 105 // you're going to be calling this rapidly (e.g., in an animation) you should |
161 // decompose once using gfx::DecomposeTransforms and reuse your | 106 // decompose once using gfx::DecomposeTransforms and reuse your |
162 // DecomposedTransform. | 107 // DecomposedTransform. |
163 bool Blend(const Transform& from, double progress); | 108 bool Blend(const Transform& from, double progress); |
164 | 109 |
| 110 // Returns |this| * |other|. |
| 111 Transform operator*(const Transform& other) const; |
| 112 |
| 113 // Sets |this| = |this| * |other| |
| 114 Transform& operator*=(const Transform& other); |
| 115 |
165 // Returns the underlying matrix. | 116 // Returns the underlying matrix. |
166 const SkMatrix44& matrix() const { return matrix_; } | 117 const SkMatrix44& matrix() const { return matrix_; } |
167 SkMatrix44& matrix() { return matrix_; } | 118 SkMatrix44& matrix() { return matrix_; } |
168 | 119 |
169 private: | 120 private: |
170 void TransformPointInternal(const SkMatrix44& xform, | 121 void TransformPointInternal(const SkMatrix44& xform, |
171 Point& point) const; | 122 Point& point) const; |
172 | 123 |
173 void TransformPointInternal(const SkMatrix44& xform, | 124 void TransformPointInternal(const SkMatrix44& xform, |
174 Point3F& point) const; | 125 Point3F& point) const; |
175 | 126 |
176 SkMatrix44 matrix_; | 127 SkMatrix44 matrix_; |
177 | 128 |
178 // copy/assign are allowed. | 129 // copy/assign are allowed. |
179 }; | 130 }; |
180 | 131 |
181 } // namespace gfx | 132 } // namespace gfx |
182 | 133 |
183 #endif // UI_GFX_TRANSFORM_H_ | 134 #endif // UI_GFX_TRANSFORM_H_ |
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