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Side by Side Diff: sdk/lib/html/src/KeyboardEventController.dart

Issue 11416249: Make KeyboardEvent cross-browser consistent. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: doc comment fix Created 8 years ago
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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file.
4
5 part of html;
6
7 /**
8 * Works with KeyboardEvent and KeyEvent to determine how to expose information
9 * about Key(board)Events. This class functions like an EventListenerList, and
10 * provides a consistent interface for the Dart
11 * user, despite the fact that a multitude of browsers that have varying
12 * keyboard default behavior.
13 *
14 * This class is very much a work in progress, and we'd love to get information
15 * on how we can make this class work with as many international keyboards as
16 * possible. Bugs welcome!
17 */
18 class KeyboardEventController {
19 // This code inspired by Closure's KeyHandling library.
20 // http://closure-library.googlecode.com/svn/docs/closure_goog_events_keyhandl er.js.source.html
21
22 /**
23 * The set of keys that have been pressed down without seeing their
24 * corresponding keyup event.
25 */
26 List<KeyboardEvent> keyDownList;
27
28 /** The set of functions that wish to be notified when a KeyEvent happens. */
29 List<Function> _callbacks;
30
31 /** The type of KeyEvent we are tracking (keyup, keydown, keypress). */
32 String _type;
33
34 /** The element we are watching for events to happen on. */
35 EventTarget _target;
36
37 // The distance to shift from upper case alphabet Roman letters to lower case.
38 const int _ROMAN_ALPHABET_OFFSET = "a".charCodes[0] - "A".charCodes[0];
39
40 // Instance members referring to the internal event handlers because closures
41 // are not hashable.
42 var _keyUp, _keyDown, _keyPress;
43
44 /**
45 * An enumeration of key identifiers currently part of the W3C draft for DOM3
46 * and their mappings to keyCodes.
47 * http://www.w3.org/TR/DOM-Level-3-Events/keyset.html#KeySet-Set
48 */
49 static Map<String, int> _keyIdentifier = {
50 'Up': KeyCode.UP,
51 'Down': KeyCode.DOWN,
52 'Left': KeyCode.LEFT,
53 'Right': KeyCode.RIGHT,
54 'Enter': KeyCode.ENTER,
55 'F1': KeyCode.F1,
56 'F2': KeyCode.F2,
57 'F3': KeyCode.F3,
58 'F4': KeyCode.F4,
59 'F5': KeyCode.F5,
60 'F6': KeyCode.F6,
61 'F7': KeyCode.F7,
62 'F8': KeyCode.F8,
63 'F9': KeyCode.F9,
64 'F10': KeyCode.F10,
65 'F11': KeyCode.F11,
66 'F12': KeyCode.F12,
67 'U+007F': KeyCode.DELETE,
68 'Home': KeyCode.HOME,
69 'End': KeyCode.END,
70 'PageUp': KeyCode.PAGE_UP,
71 'PageDown': KeyCode.PAGE_DOWN,
72 'Insert': KeyCode.INSERT
73 };
74
75 /** Named constructor to add an onKeyPress event listener to our handler. */
76 KeyboardEventController.keypress(EventTarget target) {
77 _KeyboardEventController(target, 'keypress');
78 }
79
80 /** Named constructor to add an onKeyUp event listener to our handler. */
81 KeyboardEventController.keyup(EventTarget target) {
82 _KeyboardEventController(target, 'keyup');
83 }
84
85 /** Named constructor to add an onKeyDown event listener to our handler. */
86 KeyboardEventController.keydown(EventTarget target) {
87 _KeyboardEventController(target, 'keydown');
88 }
89
90 /**
91 * General constructor, performs basic initialization for our improved
92 * KeyboardEvent controller.
93 */
94 _KeyboardEventController(EventTarget target, String type) {
95 _callbacks = [];
96 _type = type;
97 _target = target;
98 _initializeAllEventListeners();
blois 2012/11/30 00:21:02 No need to do this in constructor, since it occurs
99 }
100
101 /**
102 * Hook up all event listeners under the covers so we can estimate keycodes
103 * and charcodes when they are not provided.
104 */
105 void _initializeAllEventListeners() {
106 keyDownList = [];
107 _keyDown = processKeyDown;
blois 2012/11/30 00:21:02 Would be safer to assign these in the constructor,
108 _keyUp = processKeyUp;
109 _keyPress = processKeyPress;
110 _target.on.keyDown.add(_keyDown, true);
111 _target.on.keyPress.add(_keyPress, true);
112 _target.on.keyUp.add(_keyUp, true);
113 }
114
115 /** Add a callback that wishes to be notified when a KeyEvent occurs. */
116 void add(void callback(KeyEvent)) {
117 if (_callbacks.length == 0) {
118 _initializeAllEventListeners();
119 }
120 _callbacks.add(callback);
121 }
122
123 /**
124 * Notify all callback listeners that a KeyEvent of the relevant type has
125 * occurred.
126 */
127 bool _dispatch(KeyEvent event) {
128 if (event.type == _type) {
129 // Make a copy of the listeners in case a callback gets removed while
130 // dispatching from the list.
131 List callbacksCopy = new List.from(_callbacks);
132 for(var callback in callbacksCopy) {
133 callback(event);
134 }
135 }
136 }
137
138 /** Remove the given callback from the listeners list. */
139 void remove(void callback(KeyEvent)) {
140 var index = _callbacks.indexOf(callback);
141 if (index != -1) {
142 _callbacks.removeAt(index);
143 }
144 if (_callbacks.length == 0) {
145 // If we have no listeners, don't bother keeping track of keypresses.
146 _target.on.keyDown.remove(_keyDown);
147 _target.on.keyPress.remove(_keyPress);
148 _target.on.keyUp.remove(_keyUp);
149 }
150 }
151
152 /** Determine if caps lock is one of the currently depressed keys. */
153 bool get _capsLockOn() =>
154 keyDownList.some((var element) => element.keyCode == KeyCode.CAPS_LOCK);
155
156 /**
157 * Given the previously recorded keydown key codes, see if we can determine
158 * the keycode of this keypress [event]. (Generally browsers only provide
159 * charCode information for keypress events, but with a little
160 * reverse-engineering, we can also determine the keyCode.) Returns
161 * KeyCode.UNKNOWN if the keycode could not be determined.
162 */
163 int _determineKeyCodeForKeypress(KeyboardEvent event) {
164 // Note: This function is a work in progress. We'll expand this function
165 // once we get more information about other keyboards.
166 for (var prevEvent in keyDownList) {
167 if (prevEvent._shadowCharCode == event.charCode) {
168 return prevEvent.keyCode;
169 }
170 if ((event.shiftKey || _capsLockOn) && event.charCode >= "A".charCodes[0]
171 && event.charCode <= "Z".charCodes[0] && event.charCode +
172 _ROMAN_ALPHABET_OFFSET == prevEvent._shadowCharCode) {
173 return prevEvent.keyCode;
174 }
175 }
176 return KeyCode.UNKNOWN;
177 }
178
179 /**
180 * Given the charater code returned from a keyDown [event], try to ascertain
181 * and return the corresponding charCode for the character that was pressed.
182 * This information is not shown to the user, but used to help polyfill
183 * keypress events.
184 */
185 int _findCharCodeKeyDown(KeyboardEvent event) {
186 if (event.keyLocation == 3) { // Numpad keys.
187 switch (event.keyCode) {
188 case KeyCode.NUM_ZERO:
189 // Even though this function returns _charCodes_, for some cases the
190 // KeyCode == the charCode we want, in which case we use the keycode
191 // constant for readability.
192 return KeyCode.ZERO;
193 case KeyCode.NUM_ONE:
194 return KeyCode.ONE;
195 case KeyCode.NUM_TWO:
196 return KeyCode.TWO;
197 case KeyCode.NUM_THREE:
198 return KeyCode.THREE;
199 case KeyCode.NUM_FOUR:
200 return KeyCode.FOUR;
201 case KeyCode.NUM_FIVE:
202 return KeyCode.FIVE;
203 case KeyCode.NUM_SIX:
204 return KeyCode.SIX;
205 case KeyCode.NUM_SEVEN:
206 return KeyCode.SEVEN;
207 case KeyCode.NUM_EIGHT:
208 return KeyCode.EIGHT;
209 case KeyCode.NUM_NINE:
210 return KeyCode.NINE;
211 case KeyCode.NUM_MULTIPLY:
212 return 42; // Char code for *
213 case KeyCode.NUM_PLUS:
214 return 43; // +
215 case KeyCode.NUM_MINUS:
216 return 45; // -
217 case KeyCode.NUM_PERIOD:
218 return 46; // .
219 case KeyCode.NUM_DIVISION:
220 return 47; // /
221 }
222 } else if (event.keyCode >= 65 && event.keyCode <= 90) {
223 // Set the "char code" for key down as the lower case letter. Again, this
224 // will not show up for the user, but will be helpful in estimating
225 // keyCode locations and other information during the keyPress event.
226 return event.keyCode + _ROMAN_ALPHABET_OFFSET;
227 }
228 switch(event.keyCode) {
229 case KeyCode.SEMICOLON:
230 return KeyCode.FF_SEMICOLON;
231 case KeyCode.EQUALS:
232 return KeyCode.FF_EQUALS;
233 case KeyCode.COMMA:
234 return 44; // Ascii value for ,
235 case KeyCode.DASH:
236 return 45; // -
237 case KeyCode.PERIOD:
238 return 46; // .
239 case KeyCode.SLASH:
240 return 47; // /
241 case KeyCode.APOSTROPHE:
242 return 96; // `
243 case KeyCode.OPEN_SQUARE_BRACKET:
244 return 91; // [
245 case KeyCode.BACKSLASH:
246 return 92; // \
247 case KeyCode.CLOSE_SQUARE_BRACKET:
248 return 93; // ]
249 case KeyCode.SINGLE_QUOTE:
250 return 39; // '
251 }
252 return event.keyCode;
253 }
254
255 /**
256 * Returns true if the key fires a keypress event in the current browser.
257 */
258 bool _firesKeyPressEvent(KeyEvent event) {
259 if (!_Device.isIE && !_Device.isWebKit) {
260 return true;
261 }
262
263 if (_Device.userAgent.contains('Mac') && event.altKey) {
264 return KeyCode.isCharacterKey(event.keyCode);
265 }
266
267 // Alt but not AltGr which is represented as Alt+Ctrl.
268 if (event.altKey && !event.ctrlKey) {
269 return false;
270 }
271
272 // Saves Ctrl or Alt + key for IE and WebKit, which won't fire keypress.
273 if (!event.shiftKey &&
274 (keyDownList.last.keyCode == KeyCode.CTRL ||
275 keyDownList.last.keyCode == KeyCode.ALT ||
276 _Device.userAgent.contains('Mac') &&
277 keyDownList.last.keyCode == KeyCode.META)) {
278 return false;
279 }
280
281 // Some keys with Ctrl/Shift do not issue keypress in WebKit.
282 if (_Device.isWebKit && event.ctrlKey && event.shiftKey && (
283 event.keycode == KeyCode.BACKSLASH ||
284 event.keycode == KeyCode.OPEN_SQUARE_BRACKET ||
285 event.keycode == KeyCode.CLOSE_SQUARE_BRACKET ||
286 event.keycode == KeyCode.TILDE ||
287 event.keycode == KeyCode.SEMICOLON || event.keycode == KeyCode.DASH ||
288 event.keycode == KeyCode.EQUALS || event.keycode == KeyCode.COMMA ||
289 event.keycode == KeyCode.PERIOD || event.keycode == KeyCode.SLASH ||
290 event.keycode == KeyCode.APOSTROPHE ||
291 event.keycode == KeyCode.SINGLE_QUOTE)) {
292 return false;
293 }
294
295 switch (event.keyCode) {
296 case KeyCode.ENTER:
297 // IE9 does not fire keypress on ENTER.
298 return !_Device.isIE;
299 case KeyCode.ESC:
300 return !_Device.isWebKit;
301 }
302
303 return KeyCode.isCharacterKey(event.keyCode);
304 }
305
306 /**
307 * Normalize the keycodes to the IE KeyCodes (this is what Chrome, IE, and
308 * Opera all use).
309 */
310 int _normalizeKeyCodes(KeyboardEvent event) {
311 // Note: This may change once we get input about non-US keyboards.
312 if (_Device.isFirefox) {
313 switch(event.keyCode) {
314 case KeyCode.FF_EQUALS:
315 return KeyCode.EQUALS;
316 case KeyCode.FF_SEMICOLON:
317 return KeyCode.SEMICOLON;
318 case KeyCode.MAC_FF_META:
319 return KeyCode.META;
320 case KeyCode.WIN_KEY_FF_LINUX:
321 return KeyCode.WIN_KEY;
322 }
323 }
324 return event.keyCode;
325 }
326
327 /** Handle keydown events. */
328 void processKeyDown(KeyboardEvent e) {
329 // Ctrl-Tab and Alt-Tab can cause the focus to be moved to another window
330 // before we've caught a key-up event. If the last-key was one of these
331 // we reset the state.
332 if (keyDownList.length > 0 &&
333 (keyDownList.last.keyCode == KeyCode.CTRL && !e.ctrlKey ||
334 keyDownList.last.keyCode == KeyCode.ALT && !e.altKey ||
335 _Device.userAgent.contains('Mac') &&
336 keyDownList.last.keyCode == KeyCode.META && !e.metaKey)) {
337 keyDownList = [];
338 }
339
340 var event = new KeyEvent(e);
341 event._shadowKeyCode = _normalizeKeyCodes(event);
342 // Technically a "keydown" event doesn't have a charCode. This is
343 // calculated nonetheless to provide us with more information in giving
344 // as much information as possible on keypress about keycode and also
345 // charCode.
346 event._shadowCharCode = _findCharCodeKeyDown(event);
347 if (keyDownList.length > 0 && event.keyCode != keyDownList.last.keyCode &&
348 !_firesKeyPressEvent(event)) {
349 // Some browsers have quirks not firing keypress events where all other
350 // browsers do. This makes them more consistent.
351 processKeyPress(event);
352 }
353 keyDownList.add(event);
354 _dispatch(event);
355 }
356
357 /** Handle keypress events. */
358 void processKeyPress(KeyboardEvent event) {
359 var e = new KeyEvent(event);
360 // IE reports the character code in the keyCode field for keypress events.
361 // There are two exceptions however, Enter and Escape.
362 if (_Device.isIE) {
363 if (e.keyCode == KeyCode.ENTER || e.keyCode == KeyCode.ESC) {
364 e._shadowCharCode = 0;
365 } else {
366 e._shadowCharCode = e.keyCode;
367 }
368 } else if (_Device.isOpera) {
369 // Opera reports the character code in the keyCode field.
370 e._shadowCharCode = KeyCode.isCharacterKey(keyCode) ? e.keyCode : 0;
371 }
372 // Now we guestimate about what the keycode is that was actually
373 // pressed, given previous keydown information.
374 e._shadowKeyCode = _determineKeyCodeForKeypress(e);
375
376 // Correct the key value for certain browser-specific quirks.
377 if (e._shadowKeyIdentifier &&
378 _keyIdentifier.contains(e._shadowKeyIdentifier)) {
379 // This is needed for Safari Windows because it currently doesn't give a
380 // keyCode/which for non printable keys.
381 e._shadowKeyCode = _keyIdentifier[keyIdentifier];
382 }
383 e._shadowAltKey = keyDownList.some((var element) => element.altKey);
384 _dispatch(e);
385 }
386
387 /** Handle keyup events. */
388 void processKeyUp(KeyboardEvent event) {
389 var e = new KeyEvent(event);
390 KeyboardEvent toRemove = null;
391 for (var key in keyDownList) {
392 if (key.keyCode == e.keyCode) {
393 toRemove = key;
394 }
395 }
396 if (toRemove != null) {
397 keyDownList = keyDownList.filter((element) => element != toRemove);
398 } else if (keyDownList.length > 0) {
399 // This happens when we've reached some international keyboard case we
400 // haven't accounted for or we haven't correctly eliminated all browser
401 // inconsistencies. Filing bugs on when this is reached is welcome!
402 keyDownList.removeLast();
403 }
404 _dispatch(e);
405 }
406 }
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