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Side by Side Diff: sdk/lib/html/src/KeyboardEventController.dart

Issue 11416249: Make KeyboardEvent cross-browser consistent. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: addressed blois comments Created 8 years ago
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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file.
4
5 part of html;
6
7 /**
8 * Works with KeyboardEvent and KeyEvent to determine how to expose information
9 * about Key(board)Events. This class functions like an EventListenerList, and
10 * provides a consistent interface for the Dart
11 * user, despite the fact that a multitude of browsers that have varying
12 * keyboard default behavior.
13 *
14 * This class is very much a work in progress, and we'd love to get information
15 * on how we can make this class work with as many international keyboards as
16 * possible. Bugs welcome!
17 */
18 class KeyboardEventController {
19 // This code inspired by Closure's KeyHandling library.
20 // http://closure-library.googlecode.com/svn/docs/closure_goog_events_keyhandl er.js.source.html
21
22 /**
23 * The set of keys that have been pressed down without seeing their
24 * corresponding keyup event.
25 */
26 List<KeyboardEvent> keyDownList;
27
28 /** The set of functions that wish to be notified when a KeyEvent happens. */
29 List<Function> _callbacks;
30
31 /** The type of KeyEvent we are tracking (keyup, keydown, keypress). */
32 String _type;
33
34 // The distance to shift from upper case alphabet Roman letters to lower case.
35 const int _ROMAN_ALPHABET_OFFSET = "a".charCodes[0] - "A".charCodes[0];
36
37 /**
38 * An enumeration of key identifiers currently part of the W3C draft for DOM3
39 * and their mappings to keyCodes.
40 * http://www.w3.org/TR/DOM-Level-3-Events/keyset.html#KeySet-Set
41 */
42 static Map<String, int> _keyIdentifier = {
43 'Up': KeyCode.UP,
44 'Down': KeyCode.DOWN,
45 'Left': KeyCode.LEFT,
46 'Right': KeyCode.RIGHT,
47 'Enter': KeyCode.ENTER,
48 'F1': KeyCode.F1,
49 'F2': KeyCode.F2,
50 'F3': KeyCode.F3,
51 'F4': KeyCode.F4,
52 'F5': KeyCode.F5,
53 'F6': KeyCode.F6,
54 'F7': KeyCode.F7,
55 'F8': KeyCode.F8,
56 'F9': KeyCode.F9,
57 'F10': KeyCode.F10,
58 'F11': KeyCode.F11,
59 'F12': KeyCode.F12,
60 'U+007F': KeyCode.DELETE,
61 'Home': KeyCode.HOME,
62 'End': KeyCode.END,
63 'PageUp': KeyCode.PAGE_UP,
64 'PageDown': KeyCode.PAGE_DOWN,
65 'Insert': KeyCode.INSERT
66 };
67
68 /** Named constructor to add an onKeyPress event listener to our handler. */
69 KeyboardEventController.keypress(EventTarget target) {
70 _KeyboardEventController(target, 'keypress');
71 }
72
73 /** Named constructor to add an onKeyUp event listener to our handler. */
74 KeyboardEventController.keyup(EventTarget target) {
75 _KeyboardEventController(target, 'keyup');
76 }
77
78 /** Named constructor to add an onKeyDown event listener to our handler. */
79 KeyboardEventController.keydown(EventTarget target) {
80 _KeyboardEventController(target, 'keydown');
81 }
82
83 /**
84 * General constructor, performs basic initialization for our improved
85 * KeyboardEvent controller.
86 */
87 _KeyboardEventController(EventTarget target, String type) {
88 keyDownList = [];
89 _callbacks = [];
90 _type = type;
91 target.on.keyDown.add(processKeyDown, true);
92 target.on.keyPress.add(processKeyPress, true);
93 target.on.keyUp.add(processKeyUp, true);
94 }
95
96 /** Add a callback that wishes to be notified when a KeyEvent occurs. */
97 void add(void callback(KeyEvent)) {
98 _callbacks.add(callback);
99 }
100
101 /**
102 * Notify all callback listeners that a KeyEvent of the relevant type has
103 * occurred.
104 */
105 bool _dispatch(KeyEvent event) {
106 if (event.type == _type) {
107 for(var callback in _callbacks) {
108 callback(event);
109 }
110 }
111 }
112
113 /** Remove the given callback from the listeners list. */
blois 2012/11/29 17:06:34 Can also use /// for single line comments.
Emily Fortuna 2012/11/29 19:19:50 Yeah... I thought it was better to have consistenc
114 void remove(void callback(KeyEvent)) {
115 var i = 0;
116 for (i = 0; i < _callbacks.length; i++) {
blois 2012/11/29 17:06:34 indexof?
Emily Fortuna 2012/11/29 19:19:50 Done.
117 if (_callbacks[i] == callback) break;
118 }
119 if (i < _callbacks.length) _callbacks.removeAt(i);
120 }
121
122 /** Determine if caps lock is one of the currently depressed keys. */
123 bool get _capsLockOn() =>
124 keyDownList.some((var element) => element.keyCode == KeyCode.CAPS_LOCK);
125
126 /**
127 * Given the previously recorded keydown key codes, see if we can determine
128 * the keycode of this keypress [event]. (Generally browsers only provide
129 * charCode information for keypress events, but with a little
130 * reverse-engineering, we can also determine the keyCode.) Returns
131 * KeyCode.UNKNOWN if the keycode could not be determined.
132 */
133 int _determineKeyCodeForKeypress(KeyboardEvent event) {
134 // Note: This function is a work in progress. We'll expand this function
135 // once we get more information about other keyboards.
136 for (var prevEvent in keyDownList) {
137 if (prevEvent._shadowCharCode == event.charCode) {
138 return prevEvent.keyCode;
139 }
140 if ((event.shiftKey || _capsLockOn) && event.charCode >= "A".charCodes[0]
141 && event.charCode <= "Z".charCodes[0] && event.charCode +
142 _ROMAN_ALPHABET_OFFSET == prevEvent._shadowCharCode) {
143 return prevEvent.keyCode;
144 }
145 }
146 return KeyCode.UNKNOWN;
147 }
148
149 /**
150 * Given the charater code returned from a keyDown [event], try to ascertain
151 * and return the corresponding charCode for the character that was pressed.
152 * This information is not shown to the user, but used to help polyfill
153 * keypress events.
154 */
155 int _findCharCodeKeyDown(KeyboardEvent event) {
156 if (event.keyLocation == 3) { // Numpad keys.
157 switch (event.keyCode) {
158 case KeyCode.NUM_ZERO:
159 // Even though this function returns _charCodes_, for some cases the
160 // KeyCode == the charCode we want, in which case we use the keycode
161 // constant for readability.
162 return KeyCode.ZERO;
163 case KeyCode.NUM_ONE:
164 return KeyCode.ONE;
165 case KeyCode.NUM_TWO:
166 return KeyCode.TWO;
167 case KeyCode.NUM_THREE:
168 return KeyCode.THREE;
169 case KeyCode.NUM_FOUR:
170 return KeyCode.FOUR;
171 case KeyCode.NUM_FIVE:
172 return KeyCode.FIVE;
173 case KeyCode.NUM_SIX:
174 return KeyCode.SIX;
175 case KeyCode.NUM_SEVEN:
176 return KeyCode.SEVEN;
177 case KeyCode.NUM_EIGHT:
178 return KeyCode.EIGHT;
179 case KeyCode.NUM_NINE:
180 return KeyCode.NINE;
181 case KeyCode.NUM_MULTIPLY:
182 return 42; // Char code for *
183 case KeyCode.NUM_PLUS:
184 return 43; // +
185 case KeyCode.NUM_MINUS:
186 return 45; // -
187 case KeyCode.NUM_PERIOD:
188 return 46; // .
189 case KeyCode.NUM_DIVISION:
190 return 47; // /
191 }
192 } else if (event.keyCode >= 65 && event.keyCode <= 90) {
193 // Set the "char code" for key down as the lower case letter. Again, this
194 // will not show up for the user, but will be helpful in estimating
195 // keyCode locations and other information during the keyPress event.
196 return event.keyCode + _ROMAN_ALPHABET_OFFSET;
197 }
198 switch(event.keyCode) {
199 case KeyCode.SEMICOLON:
200 return KeyCode.FF_SEMICOLON;
201 case KeyCode.EQUALS:
202 return KeyCode.FF_EQUALS;
203 case KeyCode.COMMA:
204 return 44; // Ascii value for ,
205 case KeyCode.DASH:
206 return 45; // -
207 case KeyCode.PERIOD:
208 return 46; // .
209 case KeyCode.SLASH:
210 return 47; // /
211 case KeyCode.APOSTROPHE:
212 return 96; // `
213 case KeyCode.OPEN_SQUARE_BRACKET:
214 return 91; // [
215 case KeyCode.BACKSLASH:
216 return 92; // \
217 case KeyCode.CLOSE_SQUARE_BRACKET:
218 return 93; // ]
219 case KeyCode.SINGLE_QUOTE:
220 return 39; // '
221 }
222 return event.keyCode;
223 }
224
225 /**
226 * Returns true if the key fires a keypress event in the current browser.
227 */
228 bool _firesKeyPressEvent(KeyEvent event) {
229 if (!_Device.isIE && !_Device.isWebKit) {
230 return true;
231 }
232
233 if (_Device.userAgent.contains('Mac') && event.altKey) {
234 return KeyCode.isCharacterKey(event.keyCode);
235 }
236
237 // Alt but not AltGr which is represented as Alt+Ctrl.
238 if (event.altKey && !event.ctrlKey) {
239 return false;
240 }
241
242 // Saves Ctrl or Alt + key for IE and WebKit, which won't fire keypress.
243 if (!event.shiftKey &&
244 (keyDownList.last.keyCode == KeyCode.CTRL ||
245 keyDownList.last.keyCode == KeyCode.ALT ||
246 _Device.userAgent.contains('Mac') &&
247 keyDownList.last.keyCode == KeyCode.META)) {
248 return false;
249 }
250
251 // Some keys with Ctrl/Shift do not issue keypress in WebKit.
252 if (_Device.isWebKit && event.ctrlKey && event.shiftKey && (
253 event.keycode == KeyCode.BACKSLASH ||
254 event.keycode == KeyCode.OPEN_SQUARE_BRACKET ||
255 event.keycode == KeyCode.CLOSE_SQUARE_BRACKET ||
256 event.keycode == KeyCode.TILDE ||
257 event.keycode == KeyCode.SEMICOLON || event.keycode == KeyCode.DASH ||
258 event.keycode == KeyCode.EQUALS || event.keycode == KeyCode.COMMA ||
259 event.keycode == KeyCode.PERIOD || event.keycode == KeyCode.SLASH ||
260 event.keycode == KeyCode.APOSTROPHE ||
261 event.keycode == KeyCode.SINGLE_QUOTE)) {
262 return false;
263 }
264
265 switch (event.keyCode) {
266 case KeyCode.ENTER:
267 // IE9 does not fire keypress on ENTER.
268 return !_Device.isIE;
269 case KeyCode.ESC:
270 return !_Device.isWebKit;
271 }
272
273 return KeyCode.isCharacterKey(event.keyCode);
274 }
275
276 /**
277 * Normalize the keycodes to the IE KeyCodes (this is what Chrome, IE, and
278 * Opera all use).
279 */
280 int normalizeKeyCodes(KeyboardEvent event) {
blois 2012/11/29 17:06:34 Does this need to be public?
Emily Fortuna 2012/11/29 19:19:50 Nope. fixed.
281 // Note: This may change once we get input about non-US keyboards.
282 if (_Device.isFirefox) {
283 switch(event.keyCode) {
284 case KeyCode.FF_EQUALS:
285 return KeyCode.EQUALS;
286 case KeyCode.FF_SEMICOLON:
287 return KeyCode.SEMICOLON;
288 case KeyCode.MAC_FF_META:
289 return KeyCode.META;
290 case KeyCode.WIN_KEY_FF_LINUX:
291 return KeyCode.WIN_KEY;
292 }
293 }
294 return event.keyCode;
295 }
296
297 /** Handle keydown events. */
blois 2012/11/29 17:06:34 private? (for all _process methods).
Emily Fortuna 2012/11/29 19:19:50 I was keeping them public in the event that people
298 void processKeyDown(KeyboardEvent e) {
299 // Ctrl-Tab and Alt-Tab can cause the focus to be moved to another window
300 // before we've caught a key-up event. If the last-key was one of these
301 // we reset the state.
302 if (keyDownList.length > 0 &&
303 (keyDownList.last.keyCode == KeyCode.CTRL && !e.ctrlKey ||
304 keyDownList.last.keyCode == KeyCode.ALT && !e.altKey ||
305 _Device.userAgent.contains('Mac') &&
306 keyDownList.last.keyCode == KeyCode.META && !e.metaKey)) {
307 keyDownList = [];
308 }
309
310 var event = new KeyEvent(e);
311 event._shadowKeyCode = normalizeKeyCodes(event);
312 // Technically a "keydown" event doesn't have a charCode. This is
313 // calculated nonetheless to provide us with more information in giving
314 // as much information as possible on keypress about keycode and also
315 // charCode.
316 event._shadowCharCode = _findCharCodeKeyDown(event);
317 if (keyDownList.length > 0 && event.keyCode != keyDownList.last.keyCode &&
318 !_firesKeyPressEvent(event)) {
319 // Some browsers have quirks not firing keypress events where all other
320 // browsers do. This makes them more consistent.
321 processKeyPress(event);
322 }
323 keyDownList.add(event);
324 _dispatch(event);
325 }
326
327 /** Handle keypress events. */
328 void processKeyPress(KeyboardEvent event) {
329 var e = new KeyEvent(event);
330 // IE reports the character code in the keyCode field for keypress events.
331 // There are two exceptions however, Enter and Escape.
332 if (_Device.isIE) {
333 if (e.keyCode == KeyCode.ENTER || e.keyCode == KeyCode.ESC) {
334 e._shadowCharCode = 0;
335 } else {
336 e._shadowCharCode = e.keyCode;
337 }
338 } else if (_Device.isOpera) {
339 // Opera reports the character code in the keyCode field.
340 e._shadowCharCode = KeyCode.isCharacterKey(keyCode) ? e.keyCode : 0;
341 }
342 // Now we guestimate about what the keycode is that was actually
343 // pressed, given previous keydown information.
344 e._shadowKeyCode = _determineKeyCodeForKeypress(e);
345
346 // Correct the key value for certain browser-specific quirks.
347 if (e._shadowKeyIdentifier &&
348 _keyIdentifier.contains(e._shadowKeyIdentifier)) {
349 // This is needed for Safari Windows because it currently doesn't give a
350 // keyCode/which for non printable keys.
351 e._shadowKeyCode = _keyIdentifier[keyIdentifier];
352 }
353 e._shadowAltKey = keyDownList.some((var element) => element.altKey);
354 _dispatch(e);
355 }
356
357 /** Handle keyup events. */
358 void processKeyUp(KeyboardEvent event) {
359 var e = new KeyEvent(event);
360 KeyboardEvent toRemove = null;
361 for (var key in keyDownList) {
362 if (key.keyCode == e.keyCode) {
363 toRemove = key;
364 }
365 }
366 if (toRemove != null) {
367 keyDownList = keyDownList.filter((element) => element != toRemove);
368 } else if (keyDownList.length > 0) {
369 // This happens when we've reached some international keyboard case we
370 // haven't accounted for or we haven't correctly eliminated all browser
371 // inconsistencies. Filing bugs on when this is reached is welcome!
372 keyDownList.removeLast();
373 }
374 _dispatch(e);
375 }
376 }
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