| Index: cc/render_pass.cc
|
| diff --git a/cc/render_pass.cc b/cc/render_pass.cc
|
| index ac8dea49b14f62355a87681b87ab5a3dcce96e00..bbb36e5a629250d83100214c67e5b77c3f19b97c 100644
|
| --- a/cc/render_pass.cc
|
| +++ b/cc/render_pass.cc
|
| @@ -90,10 +90,14 @@ void RenderPass::appendQuadsToFillScreen(LayerImpl* rootLayer, SkColor screenBac
|
| // Manually create the quad state for the gutter quads, as the root layer
|
| // doesn't have any bounds and so can't generate this itself.
|
| // FIXME: Make the gutter quads generated by the solid color layer (make it smarter about generating quads to fill unoccluded areas).
|
| +
|
| + DCHECK(rootLayer->screenSpaceTransform().isInvertible());
|
| +
|
| gfx::Rect rootTargetRect = rootLayer->renderSurface()->contentRect();
|
| float opacity = 1;
|
| - SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadState::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity));
|
| - DCHECK(rootLayer->screenSpaceTransform().isInvertible());
|
| + SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadState::Create());
|
| + sharedQuadState->SetAll(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity);
|
| +
|
| WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransform().inverse();
|
| for (Region::Iterator fillRects(fillRegion); fillRects.has_rect(); fillRects.next()) {
|
| // The root layer transform is composed of translations and scales only, no perspective, so mapping is sufficient.
|
|
|