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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/render_surface_impl.h" | 5 #include "cc/render_surface_impl.h" |
| 6 | 6 |
| 7 #include "cc/append_quads_data.h" | 7 #include "cc/append_quads_data.h" |
| 8 #include "cc/layer_impl.h" | 8 #include "cc/layer_impl.h" |
| 9 #include "cc/render_pass_sink.h" | 9 #include "cc/render_pass_sink.h" |
| 10 #include "cc/scoped_ptr_vector.h" | 10 #include "cc/scoped_ptr_vector.h" |
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| 96 SharedQuadStateList sharedStateList; | 96 SharedQuadStateList sharedStateList; |
| 97 MockQuadCuller mockQuadCuller(quadList, sharedStateList); | 97 MockQuadCuller mockQuadCuller(quadList, sharedStateList); |
| 98 AppendQuadsData appendQuadsData; | 98 AppendQuadsData appendQuadsData; |
| 99 | 99 |
| 100 bool forReplica = false; | 100 bool forReplica = false; |
| 101 renderSurface->appendQuads(mockQuadCuller, appendQuadsData, forReplica, Rend
erPass::Id(2, 0)); | 101 renderSurface->appendQuads(mockQuadCuller, appendQuadsData, forReplica, Rend
erPass::Id(2, 0)); |
| 102 | 102 |
| 103 ASSERT_EQ(1u, sharedStateList.size()); | 103 ASSERT_EQ(1u, sharedStateList.size()); |
| 104 SharedQuadState* sharedQuadState = sharedStateList[0]; | 104 SharedQuadState* sharedQuadState = sharedStateList[0]; |
| 105 | 105 |
| 106 EXPECT_EQ(30, sharedQuadState->quadTransform.m41()); | 106 EXPECT_EQ(30, sharedQuadState->content_to_target_transform.m41()); |
| 107 EXPECT_EQ(40, sharedQuadState->quadTransform.m42()); | 107 EXPECT_EQ(40, sharedQuadState->content_to_target_transform.m42()); |
| 108 EXPECT_RECT_EQ(contentRect, gfx::Rect(sharedQuadState->visibleContentRect)); | 108 EXPECT_RECT_EQ(contentRect, gfx::Rect(sharedQuadState->visible_content_rect)
); |
| 109 EXPECT_EQ(1, sharedQuadState->opacity); | 109 EXPECT_EQ(1, sharedQuadState->opacity); |
| 110 } | 110 } |
| 111 | 111 |
| 112 class TestRenderPassSink : public RenderPassSink { | 112 class TestRenderPassSink : public RenderPassSink { |
| 113 public: | 113 public: |
| 114 virtual void appendRenderPass(scoped_ptr<RenderPass> renderPass) OVERRIDE {
m_renderPasses.append(renderPass.Pass()); } | 114 virtual void appendRenderPass(scoped_ptr<RenderPass> renderPass) OVERRIDE {
m_renderPasses.append(renderPass.Pass()); } |
| 115 | 115 |
| 116 const ScopedPtrVector<RenderPass>& renderPasses() const { return m_renderPas
ses; } | 116 const ScopedPtrVector<RenderPass>& renderPasses() const { return m_renderPas
ses; } |
| 117 | 117 |
| 118 private: | 118 private: |
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| 145 ASSERT_EQ(1u, passSink.renderPasses().size()); | 145 ASSERT_EQ(1u, passSink.renderPasses().size()); |
| 146 RenderPass* pass = passSink.renderPasses()[0]; | 146 RenderPass* pass = passSink.renderPasses()[0]; |
| 147 | 147 |
| 148 EXPECT_EQ(RenderPass::Id(2, 0), pass->id()); | 148 EXPECT_EQ(RenderPass::Id(2, 0), pass->id()); |
| 149 EXPECT_RECT_EQ(contentRect, pass->outputRect()); | 149 EXPECT_RECT_EQ(contentRect, pass->outputRect()); |
| 150 EXPECT_EQ(origin, pass->transformToRootTarget()); | 150 EXPECT_EQ(origin, pass->transformToRootTarget()); |
| 151 } | 151 } |
| 152 | 152 |
| 153 } // namespace | 153 } // namespace |
| 154 } // namespace cc | 154 } // namespace cc |
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