| Index: cc/scheduler_state_machine_unittest.cc
|
| ===================================================================
|
| --- cc/scheduler_state_machine_unittest.cc (revision 168251)
|
| +++ cc/scheduler_state_machine_unittest.cc (working copy)
|
| @@ -25,12 +25,8 @@
|
| void setCommitState(CommitState cs) { m_commitState = cs; }
|
| CommitState commitState() const { return m_commitState; }
|
|
|
| - void setNeedsCommit(bool b) { m_needsCommit = b; }
|
| bool needsCommit() const { return m_needsCommit; }
|
|
|
| - void setNeedsForcedCommit(bool b) { m_needsForcedCommit = b; }
|
| - bool needsForcedCommit() const { return m_needsForcedCommit; }
|
| -
|
| void setNeedsRedraw(bool b) { m_needsRedraw = b; }
|
| bool needsRedraw() const { return m_needsRedraw; }
|
|
|
| @@ -50,7 +46,6 @@
|
| state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| state.setCanBeginFrame(true);
|
| state.setNeedsRedraw(false);
|
| - state.setNeedsCommit(false);
|
| state.setVisible(true);
|
|
|
| EXPECT_FALSE(state.vsyncCallbackNeeded());
|
| @@ -67,7 +62,6 @@
|
| StateMachine state;
|
| state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| state.setNeedsRedraw(false);
|
| - state.setNeedsCommit(false);
|
| state.setVisible(true);
|
|
|
| EXPECT_FALSE(state.vsyncCallbackNeeded());
|
| @@ -86,7 +80,6 @@
|
| state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| state.setCanBeginFrame(true);
|
| state.setNeedsRedraw(false);
|
| - state.setNeedsCommit(true);
|
| state.setVisible(true);
|
| EXPECT_FALSE(state.vsyncCallbackNeeded());
|
| }
|
| @@ -369,11 +362,10 @@
|
| state.setVisible(true);
|
|
|
| // Case 1: needsCommit=false
|
| - state.setNeedsCommit(false);
|
| EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
|
|
| // Case 2: needsCommit=true
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| }
|
| }
|
| @@ -399,12 +391,11 @@
|
| expectedAction = SchedulerStateMachine::ACTION_COMMIT;
|
|
|
| // Case 1: needsCommit=false.
|
| - state.setNeedsCommit(false);
|
| EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| EXPECT_EQ(expectedAction, state.nextAction());
|
|
|
| // Case 2: needsCommit=true.
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| EXPECT_EQ(expectedAction, state.nextAction());
|
| }
|
| @@ -426,11 +417,10 @@
|
| state.didEnterVSync();
|
|
|
| // Case 1: needsCommit=false.
|
| - state.setNeedsCommit(false);
|
| EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
|
|
| // Case 2: needsCommit=true.
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| }
|
| }
|
| @@ -461,7 +451,7 @@
|
| StateMachine state;
|
| state.setCommitState(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
|
| state.setCanBeginFrame(true);
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| state.setNeedsRedraw(true);
|
| state.setVisible(true);
|
| state.setCanDraw(false);
|
| @@ -472,7 +462,7 @@
|
| {
|
| StateMachine state;
|
| state.setCanBeginFrame(true);
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| state.setVisible(true);
|
| state.setCanDraw(true);
|
|
|
| @@ -482,7 +472,7 @@
|
| EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commitState());
|
|
|
| // Now, while the frame is in progress, set another commit.
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_TRUE(state.needsCommit());
|
|
|
| // Let the frame finish.
|
| @@ -515,7 +505,7 @@
|
| state.setCanDraw(true);
|
|
|
| // Start clean and set commit.
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
|
|
| // Begin the frame.
|
| @@ -558,7 +548,7 @@
|
| state.setCanDraw(true);
|
|
|
| // Start clean and set commit.
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
|
|
| // Begin the frame.
|
| @@ -568,7 +558,7 @@
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction());
|
|
|
| // Request another commit while the commit is in flight.
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction());
|
|
|
| // Tell the scheduler the frame finished.
|
| @@ -600,7 +590,7 @@
|
| TEST(SchedulerStateMachineTest, TestRequestCommitInvisible)
|
| {
|
| StateMachine state;
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| }
|
|
|
| @@ -612,7 +602,7 @@
|
| state.setCanDraw(true);
|
|
|
| // Start clean and set commit.
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
|
|
| // Begin the frame while visible.
|
| @@ -682,7 +672,7 @@
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction());
|
|
|
| // While context is recreating, commits shouldn't begin.
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction());
|
|
|
| // Recreate the context
|
| @@ -711,7 +701,7 @@
|
| state.setCanDraw(true);
|
|
|
| // Get a commit in flight.
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| state.updateState(state.nextAction());
|
|
|
| @@ -754,7 +744,7 @@
|
| state.setCanDraw(true);
|
|
|
| // Get a commit in flight.
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| state.updateState(state.nextAction());
|
|
|
| @@ -770,7 +760,7 @@
|
|
|
| // Ask for another draw and also set needs commit. Expect nothing happens.
|
| state.setNeedsRedraw(true);
|
| - state.setNeedsCommit(true);
|
| + state.setNeedsCommit();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction());
|
|
|
| // Finish the frame, and commit.
|
| @@ -825,8 +815,8 @@
|
| StateMachine state;
|
| state.setCanBeginFrame(true);
|
| state.setVisible(false);
|
| - state.setNeedsCommit(true);
|
| - state.setNeedsForcedCommit(true);
|
| + state.setNeedsCommit();
|
| + state.setNeedsForcedCommit();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| }
|
|
|
| @@ -835,8 +825,8 @@
|
| StateMachine state;
|
| state.setVisible(true);
|
| state.setCanDraw(true);
|
| - state.setNeedsCommit(true);
|
| - state.setNeedsForcedCommit(true);
|
| + state.setNeedsCommit();
|
| + state.setNeedsForcedCommit();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| }
|
|
|
| @@ -846,8 +836,8 @@
|
| state.setCanBeginFrame(true);
|
| state.setVisible(false);
|
| state.setCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS);
|
| - state.setNeedsCommit(true);
|
| - state.setNeedsForcedCommit(true);
|
| + state.setNeedsCommit();
|
| + state.setNeedsForcedCommit();
|
|
|
| state.beginFrameComplete();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| @@ -864,10 +854,104 @@
|
| state.setCanBeginFrame(true);
|
| state.setVisible(true);
|
| state.setCanDraw(true);
|
| - state.setNeedsCommit(true);
|
| - state.setNeedsForcedCommit(true);
|
| + state.setNeedsCommit();
|
| + state.setNeedsForcedCommit();
|
| state.didLoseContext();
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| }
|
|
|
| +TEST(SchedulerStateMachineTest, TestImmediateBeginFrame)
|
| +{
|
| + StateMachine state;
|
| + state.setCanBeginFrame(true);
|
| + state.setVisible(true);
|
| + state.setCanDraw(true);
|
| +
|
| + // Schedule a forced frame, commit it, draw it.
|
| + state.setNeedsCommit();
|
| + state.setNeedsForcedCommit();
|
| + state.updateState(state.nextAction());
|
| + state.beginFrameComplete();
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| + EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitState());
|
| + state.updateState(state.nextAction());
|
| +
|
| + state.didEnterVSync();
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| + state.updateState(state.nextAction());
|
| + state.didDrawIfPossibleCompleted(true);
|
| + state.didLeaveVSync();
|
| +
|
| + // Should be waiting for the normal begin frame
|
| + EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commitState());
|
| }
|
| +
|
| +TEST(SchedulerStateMachineTest, TestImmediateBeginFrameDuringCommit)
|
| +{
|
| + StateMachine state;
|
| + state.setCanBeginFrame(true);
|
| + state.setVisible(true);
|
| + state.setCanDraw(true);
|
| +
|
| + // Start a normal commit.
|
| + state.setNeedsCommit();
|
| + state.updateState(state.nextAction());
|
| +
|
| + // Schedule a forced frame, commit it, draw it.
|
| + state.setNeedsCommit();
|
| + state.setNeedsForcedCommit();
|
| + state.updateState(state.nextAction());
|
| + state.beginFrameComplete();
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| + EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitState());
|
| + state.updateState(state.nextAction());
|
| +
|
| + state.didEnterVSync();
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| + state.updateState(state.nextAction());
|
| + state.didDrawIfPossibleCompleted(true);
|
| + state.didLeaveVSync();
|
| +
|
| + // Should be waiting for the normal begin frame
|
| + EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commitState()) << state.toString();
|
| +}
|
| +
|
| +TEST(SchedulerStateMachineTest, ImmediateBeginFrameWhileInvisible)
|
| +{
|
| + StateMachine state;
|
| + state.setCanBeginFrame(true);
|
| + state.setVisible(true);
|
| + state.setCanDraw(true);
|
| +
|
| + state.setNeedsCommit();
|
| + state.updateState(state.nextAction());
|
| +
|
| + state.setNeedsCommit();
|
| + state.setNeedsForcedCommit();
|
| + state.updateState(state.nextAction());
|
| + state.beginFrameComplete();
|
| +
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| + EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitState());
|
| + state.updateState(state.nextAction());
|
| +
|
| + state.didEnterVSync();
|
| + EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| + state.updateState(state.nextAction());
|
| + state.didDrawIfPossibleCompleted(true);
|
| + state.didLeaveVSync();
|
| +
|
| + // Should be waiting for the normal begin frame
|
| + EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commitState()) << state.toString();
|
| +
|
| +
|
| + // Become invisible and abort the "normal" begin frame.
|
| + state.setVisible(false);
|
| + state.beginFrameAborted();
|
| +
|
| + // Should be back in the idle state, but needing a commit.
|
| + EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState());
|
| + EXPECT_TRUE(state.needsCommit());
|
| +}
|
| +
|
| +} // namespace
|
|
|