| Index: cc/gl_renderer_draw_cache.h
|
| diff --git a/cc/gl_renderer_draw_cache.h b/cc/gl_renderer_draw_cache.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c0a2b6900d8b9b34846f3813baf020225002947a
|
| --- /dev/null
|
| +++ b/cc/gl_renderer_draw_cache.h
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| @@ -0,0 +1,42 @@
|
| +// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CC_GL_RENDERER_DRAW_CACHE_H_
|
| +#define CC_GL_RENDERER_DRAW_CACHE_H_
|
| +
|
| +#include <vector>
|
| +
|
| +
|
| +// Collects 4 floats at a time for easy upload to GL.
|
| +struct Float4 { float data[4]; };
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| +
|
| +// Collects 16 floats at a time for easy upload to GL.
|
| +struct Float16 { float data[16]; };
|
| +
|
| +// A cache for storing textured quads to be drawn. Stores the minimum required
|
| +// data to tell if two back to back draws only differ in their transform. Quads
|
| +// that only differ by transform may be coalesced into a single draw call.
|
| +struct TexturedQuadDrawCache {
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| + TexturedQuadDrawCache();
|
| + ~TexturedQuadDrawCache();
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| +
|
| + // Values tracked to determine if textured quads may be coalesced.
|
| + int program_id;
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| + int resource_id;
|
| + float alpha;
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| + bool use_premultiplied_alpha;
|
| + bool needs_blending;
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| +
|
| + // Information about the program binding that is required to draw.
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| + int alpha_location;
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| + int uv_xform_location;
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| + int matrix_location;
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| +
|
| + // A cache for the coalesced quad data.
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| + std::vector<Float4> uv_xform_data;
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| + std::vector<Float16> matrix_data;
|
| +};
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| +
|
| +#endif // CC_GL_RENDERER_DRAW_CACHE_H_
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| +
|
|
|