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Side by Side Diff: cc/gl_renderer_drawcache.h

Issue 11415161: Texture Draw Calls Coalescing (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: forgot to actually add gl_renderer_drawcache.cc Created 8 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved.
jamesr 2012/11/29 11:17:11 it's 2012
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_GL_RENDERER_DRAW_CACHE_H_
6 #define CC_GL_RENDERER_DRAW_CACHE_H_
7
8 #include <vector>
9
10
11 // collects 4 floats at a time for easy upload to GL
jamesr 2012/11/29 11:17:11 Start comments with a uppercase letter, end with a
12 struct float4 { float data[4]; };
jamesr 2012/11/29 11:17:11 chromium style for naming would have this be Float
13
14 // collects 16 floats at a time for easy upload to GL
15 struct float16 { float data[16]; };
jamesr 2012/11/29 11:17:11 similarly Float16
16
17 // A cache for storing textured quads to be drawn. Stores the minimum required
18 // data to tell if two back to back draws only differ in their transform. Quads
19 // that only differ by transform may be coalesced into a single draw call.
20 struct TexturedQuadDrawCache
21 {
jamesr 2012/11/29 11:17:11 the cc/ directory is currently a mix of WebKit sty
22 TexturedQuadDrawCache();
23 virtual ~TexturedQuadDrawCache();
jamesr 2012/11/29 11:17:11 do you need a virtual destructor? there aren't any
24
25 // Values tracked to determine if textured quads may be coalesced
26 int programID;
jamesr 2012/11/29 11:17:11 chromium style for these is to use hacker_style in
27 int resourceID;
28 float alpha;
29 bool usePremultipliedAlpha;
30 bool needsBlending;
31
32 // Information about the program binding that is required to draw
33 int alphaLocation;
34 int uvXformLocation;
35 int matrixLocation;
36
37 // A cache for the coalesced quad data
38 std::vector<float4> uvXformData;
39 std::vector<float16> matrixData;
40 };
41
42 #endif // CC_GL_RENDERER_DRAW_CACHE_H_
43
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