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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/geometry_binding.h" | 5 #include "cc/geometry_binding.h" |
6 | 6 |
7 #include "cc/gl_renderer.h" // For the GLC() macro. | 7 #include "cc/gl_renderer.h" // For the GLC() macro. |
8 #include "third_party/khronos/GLES2/gl2.h" | 8 #include "third_party/khronos/GLES2/gl2.h" |
9 #include "ui/gfx/rect_f.h" | 9 #include "ui/gfx/rect_f.h" |
10 #include <public/WebGraphicsContext3D.h> | 10 #include <public/WebGraphicsContext3D.h> |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, const gf x::RectF& quadVertexRect) | 14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, const gf x::RectF& quadVertexRect) |
15 : m_context(context) | 15 : m_context(context) |
16 , m_quadVerticesVbo(0) | 16 , m_quadVerticesVbo(0) |
17 , m_quadElementsVbo(0) | 17 , m_quadElementsVbo(0) |
18 , m_initialized(false) | 18 , m_initialized(false) |
19 { | 19 { |
20 // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad. | |
21 float vertices[] = { quadVertexRect.x(), quadVertexRect.bottom(), 0.0f, 0.0f , 1.0f, | 20 float vertices[] = { quadVertexRect.x(), quadVertexRect.bottom(), 0.0f, 0.0f , 1.0f, |
22 quadVertexRect.x(), quadVertexRect.y(), 0.0f, 0.0f, 0. 0f, | 21 quadVertexRect.x(), quadVertexRect.y(), 0.0f, 0.0f, 0. 0f, |
23 quadVertexRect.right(), quadVertexRect.y(), 0.0f, 1.0f, 0.0f, | 22 quadVertexRect.right(), quadVertexRect.y(), 0.0f, 1.0f, 0.0f, |
24 quadVertexRect.right(), quadVertexRect.bottom(), 0.0f, 1.0f, 1.0f }; | 23 quadVertexRect.right(), quadVertexRect.bottom(), 0.0f, 1.0f, 1.0f }; |
25 uint16_t indices[] = { 0, 1, 2, 0, 2, 3, // The two triangles that make up t he layer quad. | 24 |
26 0, 1, 2, 3}; // A line path for drawing the layer bor der. | 25 struct Vertex { |
26 float a_position[3]; | |
27 float a_texCoord[2]; | |
28 float a_index; // index into the matrix array for this quad | |
29 }; | |
30 struct Quad { Vertex v0, v1, v2, v3; }; | |
31 struct QuadIndex { uint16_t data[6]; }; | |
32 | |
33 DCHECK(sizeof(Quad) == 24 * sizeof(float)); | |
jamesr
2012/11/29 11:17:11
use COMPILE_ASSERT from base/basictypes.h (which i
whunt
2012/11/29 23:55:06
thanks, was looking for that functionality. They
| |
34 DCHECK(sizeof(QuadIndex) == 6 * sizeof(uint16_t)); | |
35 | |
36 Quad quad_list[8]; | |
37 QuadIndex quad_index_list[8]; | |
38 for (int i = 0; i < 8; i++) | |
39 { | |
40 Vertex v0 = { quadVertexRect.x() , quadVertexRect.bottom(), 0.0f, 0. 0f, 1.0f, (float)i }; | |
41 Vertex v1 = { quadVertexRect.x() , quadVertexRect.y() , 0.0f, 0. 0f, 0.0f, (float)i }; | |
42 Vertex v2 = { quadVertexRect.right(), quadVertexRect.y() , 0.0f, 1. 0f, 0.0f, (float)i }; | |
43 Vertex v3 = { quadVertexRect.right(), quadVertexRect.bottom(), 0.0f, 1. 0f, 1.0f, (float)i }; | |
44 Quad x = { v0, v1, v2, v3 }; | |
45 quad_list[i] = x; | |
46 QuadIndex y = { 0 + 4 * i, 1 + 4 * i, 2 + 4 * i, 3 + 4 * i, 0 + 4 * i, 2 + 4 * i }; | |
47 quad_index_list[i] = y; | |
48 } | |
27 | 49 |
28 GLC(m_context, m_quadVerticesVbo = m_context->createBuffer()); | 50 GLC(m_context, m_quadVerticesVbo = m_context->createBuffer()); |
29 GLC(m_context, m_quadElementsVbo = m_context->createBuffer()); | 51 GLC(m_context, m_quadElementsVbo = m_context->createBuffer()); |
52 GLC(m_context, m_quadListVerticesVbo = m_context->createBuffer()); | |
30 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, m_quadVerticesVbo)); | 53 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, m_quadVerticesVbo)); |
31 GLC(m_context, m_context->bufferData(GL_ARRAY_BUFFER, sizeof(vertices), vert ices, GL_STATIC_DRAW)); | 54 GLC(m_context, m_context->bufferData(GL_ARRAY_BUFFER, sizeof(quad_list), qua d_list, GL_STATIC_DRAW)); |
32 GLC(m_context, m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_quadElements Vbo)); | 55 GLC(m_context, m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_quadElements Vbo)); |
33 GLC(m_context, m_context->bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices ), indices, GL_STATIC_DRAW)); | 56 GLC(m_context, m_context->bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quad_in dex_list), quad_index_list, GL_STATIC_DRAW)); |
34 | 57 |
35 m_initialized = true; | 58 m_initialized = true; |
36 } | 59 } |
37 | 60 |
38 GeometryBinding::~GeometryBinding() | 61 GeometryBinding::~GeometryBinding() |
39 { | 62 { |
40 GLC(m_context, m_context->deleteBuffer(m_quadVerticesVbo)); | 63 GLC(m_context, m_context->deleteBuffer(m_quadVerticesVbo)); |
41 GLC(m_context, m_context->deleteBuffer(m_quadElementsVbo)); | 64 GLC(m_context, m_context->deleteBuffer(m_quadElementsVbo)); |
42 } | 65 } |
43 | 66 |
44 void GeometryBinding::prepareForDraw() | 67 void GeometryBinding::prepareForDraw() |
45 { | 68 { |
69 GLC(m_context, m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadElementsVb o())); | |
70 | |
46 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, quadVerticesVbo())); | 71 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, quadVerticesVbo())); |
47 GLC(m_context, m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadElementsVb o())); | 72 GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, G L_FLOAT, false, 6 * sizeof(float), 0)); |
48 unsigned offset = 0; | 73 GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, G L_FLOAT, false, 6 * sizeof(float), 3 * sizeof(float))); |
49 GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, G L_FLOAT, false, 5 * sizeof(float), offset)); | 74 GLC(m_context, m_context->vertexAttribPointer(triangleIndexAttribLocation(), 1, GL_FLOAT, false, 6 * sizeof(float), 5 * sizeof(float))); |
50 offset += 3 * sizeof(float); | |
51 GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, G L_FLOAT, false, 5 * sizeof(float), offset)); | |
52 GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation())) ; | 75 GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation())) ; |
53 GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation())) ; | 76 GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation())) ; |
77 GLC(m_context, m_context->enableVertexAttribArray(triangleIndexAttribLocatio n())); | |
54 } | 78 } |
55 | 79 |
56 } // namespace cc | 80 } // namespace cc |
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