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Side by Side Diff: cc/gl_renderer.h

Issue 11415161: Texture Draw Calls Coalescing (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_GL_RENDERER_H_ 5 #ifndef CC_GL_RENDERER_H_
6 #define CC_GL_RENDERER_H_ 6 #define CC_GL_RENDERER_H_
7 7
8 #include "cc/cc_export.h" 8 #include "cc/cc_export.h"
9 #include "cc/checkerboard_draw_quad.h" 9 #include "cc/checkerboard_draw_quad.h"
10 #include "cc/debug_border_draw_quad.h" 10 #include "cc/debug_border_draw_quad.h"
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after
78 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& framebufferRect) OVERRIDE; 78 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& framebufferRect) OVERRIDE;
79 virtual void setDrawViewportSize(const gfx::Size&) OVERRIDE; 79 virtual void setDrawViewportSize(const gfx::Size&) OVERRIDE;
80 virtual void setScissorTestRect(const gfx::Rect& scissorRect) OVERRIDE; 80 virtual void setScissorTestRect(const gfx::Rect& scissorRect) OVERRIDE;
81 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; 81 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE;
82 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE; 82 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE;
83 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; 83 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE;
84 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; 84 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE;
85 virtual bool flippedFramebuffer() const OVERRIDE; 85 virtual bool flippedFramebuffer() const OVERRIDE;
86 virtual void ensureScissorTestEnabled() OVERRIDE; 86 virtual void ensureScissorTestEnabled() OVERRIDE;
87 virtual void ensureScissorTestDisabled() OVERRIDE; 87 virtual void ensureScissorTestDisabled() OVERRIDE;
88 virtual void finishDrawingQuadList() OVERRIDE;
88 89
89 private: 90 private:
90 static void toGLMatrix(float*, const gfx::Transform&); 91 static void toGLMatrix(float*, const gfx::Transform&);
91 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority Cutoff); 92 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority Cutoff);
92 93
93 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); 94 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*);
94 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); 95 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*);
95 scoped_ptr<ScopedResource> drawBackgroundFilters( 96 scoped_ptr<ScopedResource> drawBackgroundFilters(
96 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati ons&, 97 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati ons&,
97 const gfx::Transform& contentsDeviceTransform, 98 const gfx::Transform& contentsDeviceTransform,
98 const gfx::Transform& contentsDeviceTransformInverse); 99 const gfx::Transform& contentsDeviceTransformInverse);
99 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); 100 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*);
100 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); 101 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*);
101 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); 102 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*);
102 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); 103 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*);
104 void drawTextureQuadPush(const DrawingFrame&, const TextureDrawQuad*);
105 void drawTextureQuadFlush();
103 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); 106 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*);
104 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); 107 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*);
105 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); 108 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*);
106 109
107 void setShaderOpacity(float opacity, int alphaLocation); 110 void setShaderOpacity(float opacity, int alphaLocation);
108 void setShaderQuadF(const gfx::QuadF&, int quadLocation); 111 void setShaderQuadF(const gfx::QuadF&, int quadLocation);
109 void drawQuadGeometry(const DrawingFrame&, const gfx::Transform& drawTransfo rm, const gfx::RectF& quadRect, int matrixLocation); 112 void drawQuadGeometry(const DrawingFrame&, const gfx::Transform& drawTransfo rm, const gfx::RectF& quadRect, int matrixLocation);
113 void setBlendEnabled(bool enabled);
114 void setUseProgram(unsigned program);
110 115
111 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx: :Rect&, const gfx::Transform& drawMatrix); 116 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx: :Rect&, const gfx::Transform& drawMatrix);
112 117
113 bool useScopedTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& viewportRect); 118 bool useScopedTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& viewportRect);
114 119
115 bool makeContextCurrent(); 120 bool makeContextCurrent();
116 121
117 bool initializeSharedObjects(); 122 bool initializeSharedObjects();
118 void cleanupSharedObjects(); 123 void cleanupSharedObjects();
119 124
(...skipping 92 matching lines...) Expand 10 before | Expand all | Expand 10 after
212 WebKit::WebGraphicsContext3D* m_context; 217 WebKit::WebGraphicsContext3D* m_context;
213 218
214 gfx::Rect m_swapBufferRect; 219 gfx::Rect m_swapBufferRect;
215 gfx::Rect m_scissorRect; 220 gfx::Rect m_scissorRect;
216 bool m_isViewportChanged; 221 bool m_isViewportChanged;
217 bool m_isFramebufferDiscarded; 222 bool m_isFramebufferDiscarded;
218 bool m_discardFramebufferWhenNotVisible; 223 bool m_discardFramebufferWhenNotVisible;
219 bool m_isUsingBindUniform; 224 bool m_isUsingBindUniform;
220 bool m_visible; 225 bool m_visible;
221 bool m_isScissorEnabled; 226 bool m_isScissorEnabled;
227 bool m_blendShadow;
228 unsigned m_programShadow;
229 scoped_ptr<struct TexturedQuadDrawCache> m_drawCache;
222 230
223 scoped_ptr<ResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock; 231 scoped_ptr<ResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock;
224 232
225 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 233 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
226 }; 234 };
227 235
228 236
229 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL 237 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
230 // call made by the compositor. Useful for debugging rendering issues but 238 // call made by the compositor. Useful for debugging rendering issues but
231 // will significantly degrade performance. 239 // will significantly degrade performance.
232 #define DEBUG_GL_CALLS 0 240 #define DEBUG_GL_CALLS 0
233 241
234 #if DEBUG_GL_CALLS && !defined(NDEBUG) 242 #if DEBUG_GL_CALLS && !defined(NDEBUG)
235 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) 243 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__))
236 #else 244 #else
237 #define GLC(context, x) (x) 245 #define GLC(context, x) (x)
238 #endif 246 #endif
239 247
240 248
241 } 249 }
242 250
243 #endif // CC_GL_RENDERER_H_ 251 #endif // CC_GL_RENDERER_H_
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