Chromium Code Reviews| OLD | NEW |
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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_GEOMETRY_BINDING_H_ | 5 #ifndef GeometryBinding_h |
|
jamesr
2012/11/28 00:00:37
I think this change is unintentional - we want CC_
whunt
2012/11/28 22:01:15
I'll change that. I hadn't touched that line befo
| |
| 6 #define CC_GEOMETRY_BINDING_H_ | 6 #define GeometryBinding_h |
| 7 | 7 |
| 8 namespace gfx { | 8 namespace gfx { |
| 9 class RectF; | 9 class RectF; |
| 10 } | 10 } |
| 11 | 11 |
| 12 namespace WebKit { | 12 namespace WebKit { |
| 13 class WebGraphicsContext3D; | 13 class WebGraphicsContext3D; |
| 14 } | 14 } |
| 15 | 15 |
| 16 namespace cc { | 16 namespace cc { |
| 17 | 17 |
| 18 class GeometryBinding { | 18 class GeometryBinding { |
| 19 public: | 19 public: |
| 20 GeometryBinding(WebKit::WebGraphicsContext3D*, const gfx::RectF& quadVertexR ect); | 20 GeometryBinding(WebKit::WebGraphicsContext3D*, const gfx::RectF& quadVertexR ect); |
| 21 ~GeometryBinding(); | 21 ~GeometryBinding(); |
| 22 | 22 |
| 23 bool initialized() const { return m_initialized; } | 23 bool initialized() const { return m_initialized; } |
| 24 | 24 |
| 25 WebKit::WebGraphicsContext3D* context() const { return m_context; } | 25 WebKit::WebGraphicsContext3D* context() const { return m_context; } |
| 26 unsigned quadVerticesVbo() const { return m_quadVerticesVbo; } | 26 unsigned quadVerticesVbo() const { return m_quadVerticesVbo; } |
| 27 unsigned quadElementsVbo() const { return m_quadElementsVbo; } | 27 unsigned quadElementsVbo() const { return m_quadElementsVbo; } |
| 28 unsigned quadListVerticesVbo() const { return m_quadListVerticesVbo; } | |
| 28 | 29 |
| 29 void prepareForDraw(); | 30 void prepareForDraw(); |
| 30 | 31 |
| 31 // All layer shaders share the same attribute locations for the vertex | 32 // All layer shaders share the same attribute locations for the vertex |
| 32 // positions and texture coordinates. This allows switching shaders without | 33 // positions and texture coordinates. This allows switching shaders without |
| 33 // rebinding attribute arrays. | 34 // rebinding attribute arrays. |
| 34 static int positionAttribLocation() { return 0; } | 35 static int positionAttribLocation() { return 0; } |
| 35 static int texCoordAttribLocation() { return 1; } | 36 static int texCoordAttribLocation() { return 1; } |
| 37 static int triangleIndexAttribLocation() { return 2; } | |
| 36 | 38 |
| 37 private: | 39 private: |
| 38 WebKit::WebGraphicsContext3D* m_context; | 40 WebKit::WebGraphicsContext3D* m_context; |
| 41 bool m_initialized; | |
| 42 | |
| 39 unsigned m_quadVerticesVbo; | 43 unsigned m_quadVerticesVbo; |
| 40 unsigned m_quadElementsVbo; | 44 unsigned m_quadElementsVbo; |
| 41 bool m_initialized; | 45 unsigned m_quadListVerticesVbo; |
| 42 }; | 46 }; |
| 43 | 47 |
| 44 } // namespace cc | 48 } // namespace cc |
| 45 | 49 |
| 46 #endif // CC_GEOMETRY_BINDING_H_ | 50 #endif |
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