| Index: cc/program_binding.cc
|
| diff --git a/cc/program_binding.cc b/cc/program_binding.cc
|
| index ccbca53d9953b1585e7a5aa17fc4100746da5220..bf053c5e5eac3698535a71ba399c20059fbb685e 100644
|
| --- a/cc/program_binding.cc
|
| +++ b/cc/program_binding.cc
|
| @@ -31,18 +31,12 @@ ProgramBindingBase::~ProgramBindingBase()
|
| DCHECK(!m_initialized);
|
| }
|
|
|
| -static bool contextLost(WebGraphicsContext3D* context)
|
| -{
|
| - return (context->getGraphicsResetStatusARB() != GL_NO_ERROR);
|
| -}
|
| -
|
| -
|
| void ProgramBindingBase::init(WebGraphicsContext3D* context, const std::string& vertexShader, const std::string& fragmentShader)
|
| {
|
| TRACE_EVENT0("cc", "ProgramBindingBase::init");
|
| m_vertexShaderId = loadShader(context, GL_VERTEX_SHADER, vertexShader);
|
| if (!m_vertexShaderId) {
|
| - if (!contextLost(context))
|
| + if (!IsContextLost(context))
|
| LOG(ERROR) << "Failed to create vertex shader";
|
| return;
|
| }
|
| @@ -51,13 +45,13 @@ void ProgramBindingBase::init(WebGraphicsContext3D* context, const std::string&
|
| if (!m_fragmentShaderId) {
|
| GLC(context, context->deleteShader(m_vertexShaderId));
|
| m_vertexShaderId = 0;
|
| - if (!contextLost(context))
|
| + if (!IsContextLost(context))
|
| LOG(ERROR) << "Failed to create fragment shader";
|
| return;
|
| }
|
|
|
| m_program = createShaderProgram(context, m_vertexShaderId, m_fragmentShaderId);
|
| - DCHECK(m_program || contextLost(context));
|
| + DCHECK(m_program || IsContextLost(context));
|
| }
|
|
|
| void ProgramBindingBase::link(WebGraphicsContext3D* context)
|
| @@ -68,7 +62,7 @@ void ProgramBindingBase::link(WebGraphicsContext3D* context)
|
| int linked = 0;
|
| GLC(context, context->getProgramiv(m_program, GL_LINK_STATUS, &linked));
|
| if (!linked) {
|
| - if (!contextLost(context))
|
| + if (!IsContextLost(context))
|
| LOG(ERROR) << "Failed to link shader program";
|
| GLC(context, context->deleteProgram(m_program));
|
| }
|
| @@ -110,7 +104,7 @@ unsigned ProgramBindingBase::createShaderProgram(WebGraphicsContext3D* context,
|
| {
|
| unsigned programObject = context->createProgram();
|
| if (!programObject) {
|
| - if (!contextLost(context))
|
| + if (!IsContextLost(context))
|
| LOG(ERROR) << "Failed to create shader program";
|
| return 0;
|
| }
|
| @@ -137,4 +131,8 @@ void ProgramBindingBase::cleanupShaders(WebGraphicsContext3D* context)
|
| }
|
| }
|
|
|
| +bool ProgramBindingBase::IsContextLost(WebGraphicsContext3D* context) {
|
| + return (context->getGraphicsResetStatusARB() != GL_NO_ERROR);
|
| +}
|
| +
|
| } // namespace cc
|
|
|