Chromium Code Reviews| Index: cc/tile_priority.cc |
| diff --git a/cc/tile_priority.cc b/cc/tile_priority.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..1fde0bcdcae3698603a05bf4579d29a07e0959d4 |
| --- /dev/null |
| +++ b/cc/tile_priority.cc |
| @@ -0,0 +1,104 @@ |
| +// Copyright 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "cc/tile_priority.h" |
| + |
| +namespace { |
| + |
| +// TODO(qinmin): modify ui/range/Range.h to support template so that we |
| +// don't need to define this. |
| +struct Range { |
| + Range(double start, double end) : start_(start), end_(end) {} |
| + Range Intersects(const Range& other); |
| + bool IsEmpty(); |
| + double start_; |
| + double end_; |
| +}; |
| + |
| +Range Range::Intersects(const Range& other) { |
| + start_ = std::max(start_, other.start_); |
| + end_ = std::min(end_, other.end_); |
| + return Range(start_, end_); |
| +} |
| + |
| +bool Range::IsEmpty() { |
| + return start_ >= end_; |
| +} |
| + |
| +// Calculate a time range that |value| will be larger than |threshold| |
| +// given the velocity of its change. |
| +Range TimeRangeValueLargerThanThreshold( |
| + int value, int threshold, double velocity) { |
| + double minimum_time = 0; |
| + double maximum_time = cc::TilePriority::kMaxTimeToVisibleInSeconds; |
| + |
| + if (velocity > 0) { |
| + if (value < threshold) |
| + minimum_time = std::min(cc::TilePriority::kMaxTimeToVisibleInSeconds, |
| + (threshold - value) / velocity); |
| + } else if (velocity <= 0) { |
| + if (value < threshold) |
| + minimum_time = cc::TilePriority::kMaxTimeToVisibleInSeconds; |
| + else if (velocity != 0) |
| + maximum_time = std::min(maximum_time, (threshold - value) / velocity); |
| + } |
| + |
| + return Range(minimum_time, maximum_time); |
| +} |
| + |
| +} // namespace |
| + |
| +namespace cc { |
| + |
| +const double TilePriority::kMaxTimeToVisibleInSeconds = 1000; |
| + |
| +int TilePriority::manhattanDistance(const gfx::RectF& a, const gfx::RectF& b) { |
| + gfx::RectF c = gfx::UnionRects(a, b); |
| + // Rects touching the edge of the screen should not be considered visible. |
| + // So we add 1 pixel here to avoid that situation. |
| + int x = static_cast<int>( |
| + std::max(0.0f, c.width() - a.width() - b.width() + 1)); |
| + int y = static_cast<int>( |
| + std::max(0.0f, c.height() - a.height() - b.height() + 1)); |
| + return (x + y); |
| +} |
| + |
| +double TilePriority::TimeForBoundsToIntersect(gfx::RectF previous_bounds, |
| + gfx::RectF current_bounds, |
| + double time_delta, |
| + gfx::RectF target_bounds) { |
| + if (current_bounds.Intersects(target_bounds)) |
| + return 0; |
| + |
| + if (previous_bounds.Intersects(target_bounds) || time_delta == 0) |
|
enne (OOO)
2012/12/04 01:13:27
Why is it the case that if the previous bounds but
qinmin
2012/12/04 01:39:53
so if the previous bounds intersect, and the curre
|
| + return kMaxTimeToVisibleInSeconds; |
| + |
| + // As we are trying to solve the case of both scaling and scrolling, using |
| + // a single coordinate with velocity is not enough. The logic here is to |
| + // calculate the velocity for each edge. Then we calculate the time range that |
| + // each edge will stay on the same side of the target bounds. If there is an |
| + // overlap between these time ranges, the bounds must have intersect with |
| + // each other during that period of time. |
| + double velocity = |
| + (current_bounds.right() - previous_bounds.right()) / time_delta; |
| + Range range = TimeRangeValueLargerThanThreshold( |
| + current_bounds.right(), target_bounds.x(), velocity); |
| + |
| + velocity = (current_bounds.x() - previous_bounds.x()) / time_delta; |
| + range = range.Intersects(TimeRangeValueLargerThanThreshold( |
| + -current_bounds.x(), -target_bounds.right(), -velocity)); |
| + |
| + |
| + velocity = (current_bounds.y() - previous_bounds.y()) / time_delta; |
| + range = range.Intersects(TimeRangeValueLargerThanThreshold( |
| + -current_bounds.y(), -target_bounds.bottom(), -velocity)); |
| + |
| + velocity = (current_bounds.bottom() - previous_bounds.bottom()) / time_delta; |
| + range = range.Intersects(TimeRangeValueLargerThanThreshold( |
| + current_bounds.bottom(), target_bounds.y(), velocity)); |
| + |
| + return range.IsEmpty() ? kMaxTimeToVisibleInSeconds : range.start_; |
| +} |
| + |
| +} // namespace cc |