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Unified Diff: cc/picture_layer_tiling.cc

Issue 11414238: implement the logic to set tile priorities based on current matrix (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: addressing comments Created 8 years ago
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Index: cc/picture_layer_tiling.cc
diff --git a/cc/picture_layer_tiling.cc b/cc/picture_layer_tiling.cc
index 7d3f975bda1c44eda663de9cac9dfd4290d850fd..b6a01a5465509a5caf6c5851cef091b90ee87817 100644
--- a/cc/picture_layer_tiling.cc
+++ b/cc/picture_layer_tiling.cc
@@ -3,6 +3,8 @@
// found in the LICENSE file.
#include "cc/picture_layer_tiling.h"
+
+#include "cc/math_util.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/size_conversions.h"
@@ -266,4 +268,44 @@ gfx::Size PictureLayerTiling::Iterator::texture_size() const {
return tiling_->tiling_data_.max_texture_size();
}
+void PictureLayerTiling::UpdateTilePriorities(
+ const gfx::Size& view_port,
+ float layer_content_scaleX,
+ float layer_content_scaleY,
+ const gfx::Transform& last_screen_transform,
+ const gfx::Transform& current_screen_transform,
+ double time_delta) {
+ gfx::Rect countent_rect = ContentRect();
+ if (countent_rect.IsEmpty())
+ return;
+
+ gfx::Rect view_rect(gfx::Point(), view_port);
+ int right = tiling_data_.TileXIndexFromSrcCoord(countent_rect.width() - 1);
+ int bottom = tiling_data_.TileYIndexFromSrcCoord(countent_rect.height() - 1);
+ for (int j = 0; j <= bottom; ++j) {
+ for (int i = 0; i <= right; ++i) {
+ gfx::Rect content_rect = tiling_data_.TileBounds(i, j);
+ gfx::Rect layer_content_rect = gfx::ToEnclosingRect(
danakj 2012/12/01 01:20:19 Why go to a Rect and take the enclosing rect here?
qinmin 2012/12/01 01:36:44 if we keep it rectF, then the following calculatio
danakj 2012/12/01 01:58:25 The mapRect function is going to convert it to flo
qinmin 2012/12/01 02:31:20 ok, switched to rectF for all the remaining calcul
+ gfx::ScaleRect(content_rect,
+ layer_content_scaleX / contents_scale_,
+ layer_content_scaleY / contents_scale_));
+ gfx::Rect screen_rect = MathUtil::mapClippedRect(
+ current_screen_transform, layer_content_rect);
+ gfx::Rect previous_rect = MathUtil::mapClippedRect(
+ last_screen_transform, layer_content_rect);
+
+ TilePriority priority;
+ priority.resolution = HIGH_RESOLUTION;
+ priority.time_to_visible_in_seconds =
+ TilePriority::TimeForBoundsToIntersect(
+ previous_rect, screen_rect, time_delta, view_rect);
+
+ priority.distance_to_visible_in_pixels =
+ TilePriority::manhattanDistance(screen_rect, view_rect);
+ // TODO(qinmin): pass the correct tree to this function.
+ TileAt(i, j)->set_priority(ACTIVE_TREE, priority);
+ }
+ }
+}
+
} // namespace cc
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