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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/tile_priority.h" |
| 6 |
| 7 namespace { |
| 8 |
| 9 const double kMaxTimeToVisibleInSeconds = 1000.0; |
| 10 |
| 11 // TODO(qinmin): modify ui/range/Range.h to support template so that we |
| 12 // don't need to define this. |
| 13 struct Range { |
| 14 Range(double start, double end) : start_(start), end_(end) {} |
| 15 Range Intersects(const Range& other); |
| 16 bool IsEmpty(); |
| 17 double start_; |
| 18 double end_; |
| 19 }; |
| 20 |
| 21 Range Range::Intersects(const Range& other) { |
| 22 start_ = std::max(start_, other.start_); |
| 23 end_ = std::min(end_, other.end_); |
| 24 return Range(start_, end_); |
| 25 } |
| 26 |
| 27 bool Range::IsEmpty() { |
| 28 return start_ >= end_; |
| 29 } |
| 30 |
| 31 // Calculate a time range that |value| will be larger than |threshold| |
| 32 // given the velocity of its change. |
| 33 Range TimeRangeValueLargerThanThreshold( |
| 34 int value, int threshold, double velocity) { |
| 35 double minimum_time = 0; |
| 36 double maximum_time = kMaxTimeToVisibleInSeconds; |
| 37 |
| 38 if (velocity > 0) { |
| 39 if (value < threshold) |
| 40 minimum_time = std::min(kMaxTimeToVisibleInSeconds, |
| 41 (threshold - value) / velocity); |
| 42 } else if (velocity <= 0) { |
| 43 if (value < threshold) |
| 44 minimum_time = kMaxTimeToVisibleInSeconds; |
| 45 else if (velocity != 0) |
| 46 maximum_time = std::min(maximum_time, (threshold - value) / velocity); |
| 47 } |
| 48 |
| 49 return Range(minimum_time, maximum_time); |
| 50 } |
| 51 |
| 52 } // namespace |
| 53 |
| 54 namespace cc { |
| 55 |
| 56 int TilePriority::manhattanDistance(const gfx::Rect& a, const gfx::Rect& b) { |
| 57 gfx::Rect c = gfx::UnionRects(a, b); |
| 58 int x = std::max(0, c.width() - a.width() - b.width() + 1); |
| 59 int y = std::max(0, c.height() - a.height() - b.height() + 1); |
| 60 return (x + y); |
| 61 } |
| 62 |
| 63 double TilePriority::TimeForBoundsToIntersect(gfx::Rect previous_bounds, |
| 64 gfx::Rect current_bounds, |
| 65 double time_delta, |
| 66 gfx::Rect target_bounds) { |
| 67 if (current_bounds.Intersects(target_bounds)) |
| 68 return 0; |
| 69 |
| 70 if (previous_bounds.Intersects(target_bounds) || time_delta == 0) |
| 71 return kMaxTimeToVisibleInSeconds; |
| 72 |
| 73 // As we are trying to solve the case of both scaling and scrolling, using |
| 74 // a single coordinate with velocity is not enough. The logic here is to |
| 75 // calculate the velocity for each edge. Then we calculate the time range that |
| 76 // each edge will stay on the same side of the target bounds. If there is an |
| 77 // overlap between these time ranges, the bounds must have intersect with |
| 78 // each other during that period of time. |
| 79 double velocity = |
| 80 (current_bounds.right() - previous_bounds.right()) / time_delta; |
| 81 Range range = TimeRangeValueLargerThanThreshold( |
| 82 current_bounds.right(), target_bounds.x(), velocity); |
| 83 |
| 84 velocity = (current_bounds.x() - previous_bounds.x()) / time_delta; |
| 85 range = range.Intersects(TimeRangeValueLargerThanThreshold( |
| 86 -current_bounds.x(), -target_bounds.right(), -velocity)); |
| 87 |
| 88 |
| 89 velocity = (current_bounds.y() - previous_bounds.y()) / time_delta; |
| 90 range = range.Intersects(TimeRangeValueLargerThanThreshold( |
| 91 -current_bounds.y(), -target_bounds.bottom(), -velocity)); |
| 92 |
| 93 velocity = (current_bounds.bottom() - previous_bounds.bottom()) / time_delta; |
| 94 range = range.Intersects(TimeRangeValueLargerThanThreshold( |
| 95 current_bounds.bottom(), target_bounds.y(), velocity)); |
| 96 |
| 97 return range.IsEmpty() ? kMaxTimeToVisibleInSeconds : range.start_; |
| 98 } |
| 99 |
| 100 } // namespace cc |
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