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Issue 11414238: implement the logic to set tile priorities based on current matrix (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/picture_layer_tiling.h" 5 #include "cc/picture_layer_tiling.h"
6
7 #include "cc/math_util.h"
6 #include "ui/gfx/rect_conversions.h" 8 #include "ui/gfx/rect_conversions.h"
7 #include "ui/gfx/size_conversions.h" 9 #include "ui/gfx/size_conversions.h"
8 10
11 #include <algorithm>
12
13 namespace {
14 const double kMaxTimeToVisibleInSeconds = 1000.0;
15 }
16
9 namespace cc { 17 namespace cc {
10 18
11 scoped_ptr<PictureLayerTiling> PictureLayerTiling::Create( 19 scoped_ptr<PictureLayerTiling> PictureLayerTiling::Create(
12 float contents_scale, 20 float contents_scale,
13 gfx::Size tile_size) { 21 gfx::Size tile_size) {
14 return make_scoped_ptr(new PictureLayerTiling(contents_scale, tile_size)); 22 return make_scoped_ptr(new PictureLayerTiling(contents_scale, tile_size));
15 } 23 }
16 24
17 scoped_ptr<PictureLayerTiling> PictureLayerTiling::Clone() const { 25 scoped_ptr<PictureLayerTiling> PictureLayerTiling::Clone() const {
18 return make_scoped_ptr(new PictureLayerTiling(*this)); 26 return make_scoped_ptr(new PictureLayerTiling(*this));
(...skipping 240 matching lines...) Expand 10 before | Expand all | Expand 10 after
259 DCHECK_LE(texture_rect.right(), texture_size().width()); 267 DCHECK_LE(texture_rect.right(), texture_size().width());
260 DCHECK_LE(texture_rect.bottom(), texture_size().height()); 268 DCHECK_LE(texture_rect.bottom(), texture_size().height());
261 269
262 return texture_rect; 270 return texture_rect;
263 } 271 }
264 272
265 gfx::Size PictureLayerTiling::Iterator::texture_size() const { 273 gfx::Size PictureLayerTiling::Iterator::texture_size() const {
266 return tiling_->tiling_data_.max_texture_size(); 274 return tiling_->tiling_data_.max_texture_size();
267 } 275 }
268 276
277 void PictureLayerTiling::UpdateTilePriorities(
278 const gfx::Size& view_port,
279 const gfx::Transform& last_transform,
280 const gfx::Transform& current_transform,
281 double time_delta) {
282 gfx::Rect countent_rect = ContentRect();
283 if (countent_rect.IsEmpty())
284 return;
285
286 gfx::Rect view_rect(gfx::Point(), view_port);
287 int right = tiling_data_.TileXIndexFromSrcCoord(countent_rect.width() - 1);
288 int bottom = tiling_data_.TileYIndexFromSrcCoord(countent_rect.height() - 1);
289 for (int j = 0; j <= bottom; ++j) {
290 for (int i = 0; i <= right; ++i) {
291 gfx::Rect content_rect = tiling_data_.TileBounds(i, j);
292 gfx::Rect layer_rect = gfx::ToEnclosingRect(
epennerAtGoogle 2012/11/29 22:52:55 Question for Enne. Is this scale correct in order
293 gfx::ScaleRect(content_rect, 1 / contents_scale_));
294 gfx::Rect screen_rect = MathUtil::mapClippedRect(
epennerAtGoogle 2012/11/29 22:07:50 I think this might bite us performance-wise if we
295 current_transform, layer_rect);
danakj 2012/11/29 22:57:30 What is current_transform? If it's the screen spac
epennerAtGoogle 2012/11/29 23:02:58 The trouble is there is multiple content scales, s
qinmin 2012/11/30 00:35:00 Ok, passing the content_scale from the layer to th
296 gfx::Rect previous_rect = MathUtil::mapClippedRect(
297 last_transform, layer_rect);
298
299 TilePriority priority;
300 priority.resolution = HIGH_RESOLUTION;
301 priority.time_to_visible_in_seconds = TimeForBoundsToIntersect(
302 previous_rect, screen_rect, time_delta, view_rect);
303
epennerAtGoogle 2012/11/29 22:07:50 I think for painting we are better off using manha
qinmin 2012/11/29 22:44:17 I like the idea of manhattan distance, it saves th
304 int x_offset = 0;
305 if (screen_rect.right() < view_rect.x())
306 x_offset = view_rect.x() - screen_rect.right();
307 else if (screen_rect.x() > view_rect.right())
308 x_offset = screen_rect.x() - view_rect.right();
309
310 int y_offset = 0;
311 if (screen_rect.bottom() < view_rect.y())
312 y_offset = view_rect.y() - screen_rect.bottom();
313 else if (screen_rect.y() > view_rect.bottom())
314 y_offset = screen_rect.y() - view_rect.bottom();
315
316 priority.distance_to_visible_in_pixels =
317 gfx::Vector2dF(x_offset, x_offset).Length();
318 // TODO(qinmin): pass the correct tree to this function.
319 TileAt(i, j)->set_priority(ACTIVE_TREE, priority);
320 }
321 }
322 }
323
324 double PictureLayerTiling::TimeForBoundsToIntersect(gfx::Rect previous_bounds,
epennerAtGoogle 2012/11/29 22:07:50 This is super clever.
325 gfx::Rect current_bounds,
326 double time_delta,
327 gfx::Rect target_bounds) {
328 if (current_bounds.Intersects(target_bounds))
329 return 0;
330
331 if (previous_bounds.Intersects(target_bounds) || time_delta == 0)
332 return kMaxTimeToVisibleInSeconds;
333
334 // As we are trying to solve the case of both scaling and scrolling, using
335 // a single coordinate with velocity is not enough. The logic here is to
336 // calculate the velocity for each edge. Then we calculate the time range that
337 // each edge will stay on the same side of the target bounds. If there is an
338 // overlap between these time ranges, the bounds must have intersect with
epennerAtGoogle 2012/11/29 22:07:50 I was initially confused by the comment but now I
339 // each other during that period of time.
340 double velocity =
341 (current_bounds.right() - previous_bounds.right()) / time_delta;
342 PictureLayerTiling::Range range = TimeRangeValueLargerThanThreshold(
343 current_bounds.right(), target_bounds.x(), velocity);
344
345 velocity = (current_bounds.x() - previous_bounds.x()) / time_delta;
346 range = range.Intersects(TimeRangeValueLargerThanThreshold(
347 -current_bounds.x(), -target_bounds.right(), -velocity));
348
349
350 velocity = (current_bounds.y() - previous_bounds.y()) / time_delta;
351 range = range.Intersects(TimeRangeValueLargerThanThreshold(
352 -current_bounds.y(), -target_bounds.bottom(), -velocity));
353
354 velocity = (current_bounds.bottom() - previous_bounds.bottom()) / time_delta;
355 range = range.Intersects(TimeRangeValueLargerThanThreshold(
356 current_bounds.bottom(), target_bounds.y(), velocity));
357
358 return range.IsEmpty() ? kMaxTimeToVisibleInSeconds : range.start_;
359 }
360
361 PictureLayerTiling::Range PictureLayerTiling::TimeRangeValueLargerThanThreshold(
362 int value, int threshold, double velocity) {
363 double minimum_time = 0;
364 double maximum_time = kMaxTimeToVisibleInSeconds;
365
366 if (velocity > 0) {
367 if (value < threshold)
368 minimum_time = std::min(kMaxTimeToVisibleInSeconds,
369 (threshold - value) / velocity);
370 } else if (velocity <= 0) {
371 if (value < threshold)
372 minimum_time = kMaxTimeToVisibleInSeconds;
373 else if (velocity != 0)
374 maximum_time = std::min(maximum_time, (threshold - value) / velocity);
375 }
376
377 return PictureLayerTiling::Range(minimum_time, maximum_time);
378 }
379
380 PictureLayerTiling::Range PictureLayerTiling::Range::Intersects(
381 const PictureLayerTiling::Range& other) {
382 start_ = std::max(start_, other.start_);
383 end_ = std::min(end_, other.end_);
384 return PictureLayerTiling::Range(start_, end_);
385 }
386
387 bool PictureLayerTiling::Range::IsEmpty() {
388 return start_ >= end_;
389 }
390
269 } // namespace cc 391 } // namespace cc
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