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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/debug_rect_history.h" | 5 #include "cc/debug_rect_history.h" |
6 | 6 |
7 #include "cc/damage_tracker.h" | 7 #include "cc/damage_tracker.h" |
| 8 #include "cc/heads_up_display_layer.h" |
8 #include "cc/layer_impl.h" | 9 #include "cc/layer_impl.h" |
9 #include "cc/layer_tree_host.h" | |
10 #include "cc/math_util.h" | 10 #include "cc/math_util.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 // static | 14 // static |
15 scoped_ptr<DebugRectHistory> DebugRectHistory::create() { | 15 scoped_ptr<DebugRectHistory> DebugRectHistory::create() { |
16 return make_scoped_ptr(new DebugRectHistory()); | 16 return make_scoped_ptr(new DebugRectHistory()); |
17 } | 17 } |
18 | 18 |
19 DebugRectHistory::DebugRectHistory() | 19 DebugRectHistory::DebugRectHistory() |
20 { | 20 { |
21 } | 21 } |
22 | 22 |
23 DebugRectHistory::~DebugRectHistory() | 23 DebugRectHistory::~DebugRectHistory() |
24 { | 24 { |
25 } | 25 } |
26 | 26 |
27 void DebugRectHistory::saveDebugRectsForCurrentFrame(LayerImpl* rootLayer, const
std::vector<LayerImpl*>& renderSurfaceLayerList, const std::vector<gfx::Rect>&
occludingScreenSpaceRects, const std::vector<gfx::Rect>& nonOccludingScreenSpace
Rects, const LayerTreeSettings& settings) | 27 void DebugRectHistory::saveDebugRectsForCurrentFrame(LayerImpl* rootLayer, const
std::vector<LayerImpl*>& renderSurfaceLayerList, const std::vector<gfx::Rect>&
occludingScreenSpaceRects, const std::vector<gfx::Rect>& nonOccludingScreenSpace
Rects, const HeadsUpDisplayLayerSettings& settings) |
28 { | 28 { |
29 // For now, clear all rects from previous frames. In the future we may want
to store | 29 // For now, clear all rects from previous frames. In the future we may want
to store |
30 // all debug rects for a history of many frames. | 30 // all debug rects for a history of many frames. |
31 m_debugRects.clear(); | 31 m_debugRects.clear(); |
32 | 32 |
33 if (settings.showPaintRects) | 33 if (settings.showPaintRects) |
34 savePaintRects(rootLayer); | 34 savePaintRects(rootLayer); |
35 | 35 |
36 if (settings.showPropertyChangedRects) | 36 if (settings.showPropertyChangedRects) |
37 savePropertyChangedRects(renderSurfaceLayerList); | 37 savePropertyChangedRects(renderSurfaceLayerList); |
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121 m_debugRects.push_back(DebugRect(OccludingRectType, occludingRects[i])); | 121 m_debugRects.push_back(DebugRect(OccludingRectType, occludingRects[i])); |
122 } | 122 } |
123 | 123 |
124 void DebugRectHistory::saveNonOccludingRects(const std::vector<gfx::Rect>& nonOc
cludingRects) | 124 void DebugRectHistory::saveNonOccludingRects(const std::vector<gfx::Rect>& nonOc
cludingRects) |
125 { | 125 { |
126 for (size_t i = 0; i < nonOccludingRects.size(); ++i) | 126 for (size_t i = 0; i < nonOccludingRects.size(); ++i) |
127 m_debugRects.push_back(DebugRect(NonOccludingRectType, nonOccludingRects
[i])); | 127 m_debugRects.push_back(DebugRect(NonOccludingRectType, nonOccludingRects
[i])); |
128 } | 128 } |
129 | 129 |
130 } // namespace cc | 130 } // namespace cc |
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