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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layer_tree_host_impl.h" | 5 #include "cc/layer_tree_host_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
11 #include "cc/append_quads_data.h" | 11 #include "cc/append_quads_data.h" |
12 #include "cc/damage_tracker.h" | 12 #include "cc/damage_tracker.h" |
13 #include "cc/debug_rect_history.h" | 13 #include "cc/debug_rect_history.h" |
14 #include "cc/delay_based_time_source.h" | 14 #include "cc/delay_based_time_source.h" |
15 #include "cc/font_atlas.h" | |
16 #include "cc/frame_rate_counter.h" | 15 #include "cc/frame_rate_counter.h" |
17 #include "cc/gl_renderer.h" | 16 #include "cc/gl_renderer.h" |
18 #include "cc/heads_up_display_layer_impl.h" | 17 #include "cc/heads_up_display_layer_impl.h" |
19 #include "cc/layer_iterator.h" | 18 #include "cc/layer_iterator.h" |
20 #include "cc/layer_tree_host.h" | 19 #include "cc/layer_tree_host.h" |
21 #include "cc/layer_tree_host_common.h" | 20 #include "cc/layer_tree_host_common.h" |
22 #include "cc/math_util.h" | 21 #include "cc/math_util.h" |
23 #include "cc/overdraw_metrics.h" | 22 #include "cc/overdraw_metrics.h" |
24 #include "cc/page_scale_animation.h" | 23 #include "cc/page_scale_animation.h" |
25 #include "cc/prioritized_resource_manager.h" | 24 #include "cc/prioritized_resource_manager.h" |
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203 LayerTreeHostImpl::LayerTreeHostImpl(const LayerTreeSettings& settings, LayerTre
eHostImplClient* client, Proxy* proxy) | 202 LayerTreeHostImpl::LayerTreeHostImpl(const LayerTreeSettings& settings, LayerTre
eHostImplClient* client, Proxy* proxy) |
204 : m_client(client) | 203 : m_client(client) |
205 , m_proxy(proxy) | 204 , m_proxy(proxy) |
206 , m_sourceFrameNumber(-1) | 205 , m_sourceFrameNumber(-1) |
207 , m_rootScrollLayerImpl(0) | 206 , m_rootScrollLayerImpl(0) |
208 , m_currentlyScrollingLayerImpl(0) | 207 , m_currentlyScrollingLayerImpl(0) |
209 , m_hudLayerImpl(0) | 208 , m_hudLayerImpl(0) |
210 , m_scrollingLayerIdFromPreviousTree(-1) | 209 , m_scrollingLayerIdFromPreviousTree(-1) |
211 , m_scrollDeltaIsInViewportSpace(false) | 210 , m_scrollDeltaIsInViewportSpace(false) |
212 , m_settings(settings) | 211 , m_settings(settings) |
| 212 , m_switches(settings.initialSwitchSettings) |
213 , m_deviceScaleFactor(1) | 213 , m_deviceScaleFactor(1) |
214 , m_visible(true) | 214 , m_visible(true) |
215 , m_contentsTexturesPurged(false) | 215 , m_contentsTexturesPurged(false) |
216 , m_managedMemoryPolicy(PrioritizedResourceManager::defaultMemoryAllocationL
imit(), | 216 , m_managedMemoryPolicy(PrioritizedResourceManager::defaultMemoryAllocationL
imit(), |
217 PriorityCalculator::allowEverythingCutoff(), | 217 PriorityCalculator::allowEverythingCutoff(), |
218 0, | 218 0, |
219 PriorityCalculator::allowNothingCutoff()) | 219 PriorityCalculator::allowNothingCutoff()) |
220 , m_backgroundColor(0) | 220 , m_backgroundColor(0) |
221 , m_hasTransparentBackground(false) | 221 , m_hasTransparentBackground(false) |
222 , m_needsAnimateLayers(false) | 222 , m_needsAnimateLayers(false) |
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480 // Create the render passes in dependency order. | 480 // Create the render passes in dependency order. |
481 for (int surfaceIndex = frame.renderSurfaceLayerList->size() - 1; surfaceInd
ex >= 0 ; --surfaceIndex) { | 481 for (int surfaceIndex = frame.renderSurfaceLayerList->size() - 1; surfaceInd
ex >= 0 ; --surfaceIndex) { |
482 LayerImpl* renderSurfaceLayer = (*frame.renderSurfaceLayerList)[surfaceI
ndex]; | 482 LayerImpl* renderSurfaceLayer = (*frame.renderSurfaceLayerList)[surfaceI
ndex]; |
483 renderSurfaceLayer->renderSurface()->appendRenderPasses(frame); | 483 renderSurfaceLayer->renderSurface()->appendRenderPasses(frame); |
484 } | 484 } |
485 | 485 |
486 bool recordMetricsForFrame = m_settings.showOverdrawInTracing && base::debug
::TraceLog::GetInstance() && base::debug::TraceLog::GetInstance()->IsEnabled(); | 486 bool recordMetricsForFrame = m_settings.showOverdrawInTracing && base::debug
::TraceLog::GetInstance() && base::debug::TraceLog::GetInstance()->IsEnabled(); |
487 OcclusionTrackerImpl occlusionTracker(m_rootLayerImpl->renderSurface()->cont
entRect(), recordMetricsForFrame); | 487 OcclusionTrackerImpl occlusionTracker(m_rootLayerImpl->renderSurface()->cont
entRect(), recordMetricsForFrame); |
488 occlusionTracker.setMinimumTrackingSize(m_settings.minimumOcclusionTrackingS
ize); | 488 occlusionTracker.setMinimumTrackingSize(m_settings.minimumOcclusionTrackingS
ize); |
489 | 489 |
490 if (settings().showOccludingRects) | 490 if (m_switches.showOccludingRects) |
491 occlusionTracker.setOccludingScreenSpaceRectsContainer(&frame.occludingS
creenSpaceRects); | 491 occlusionTracker.setOccludingScreenSpaceRectsContainer(&frame.occludingS
creenSpaceRects); |
492 if (settings().showNonOccludingRects) | 492 if (m_switches.showNonOccludingRects) |
493 occlusionTracker.setNonOccludingScreenSpaceRectsContainer(&frame.nonOccl
udingScreenSpaceRects); | 493 occlusionTracker.setNonOccludingScreenSpaceRectsContainer(&frame.nonOccl
udingScreenSpaceRects); |
494 | 494 |
495 // Add quads to the Render passes in FrontToBack order to allow for testing
occlusion and performing culling during the tree walk. | 495 // Add quads to the Render passes in FrontToBack order to allow for testing
occlusion and performing culling during the tree walk. |
496 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl,
LayerIteratorActions::FrontToBack> LayerIteratorType; | 496 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl,
LayerIteratorActions::FrontToBack> LayerIteratorType; |
497 | 497 |
498 // Typically when we are missing a texture and use a checkerboard quad, we s
till draw the frame. However when the layer being | 498 // Typically when we are missing a texture and use a checkerboard quad, we s
till draw the frame. However when the layer being |
499 // checkerboarded is moving due to an impl-animation, we drop the frame to a
void flashing due to the texture suddenly appearing | 499 // checkerboarded is moving due to an impl-animation, we drop the frame to a
void flashing due to the texture suddenly appearing |
500 // in the future. | 500 // in the future. |
501 bool drawFrame = true; | 501 bool drawFrame = true; |
502 | 502 |
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787 { | 787 { |
788 TRACE_EVENT0("cc", "LayerTreeHostImpl::drawLayers"); | 788 TRACE_EVENT0("cc", "LayerTreeHostImpl::drawLayers"); |
789 DCHECK(canDraw()); | 789 DCHECK(canDraw()); |
790 DCHECK(!frame.renderPasses.empty()); | 790 DCHECK(!frame.renderPasses.empty()); |
791 | 791 |
792 // FIXME: use the frame begin time from the overall compositor scheduler. | 792 // FIXME: use the frame begin time from the overall compositor scheduler. |
793 // This value is currently inaccessible because it is up in Chromium's | 793 // This value is currently inaccessible because it is up in Chromium's |
794 // RenderWidget. | 794 // RenderWidget. |
795 m_fpsCounter->markBeginningOfFrame(base::TimeTicks::Now()); | 795 m_fpsCounter->markBeginningOfFrame(base::TimeTicks::Now()); |
796 | 796 |
797 if (m_settings.showDebugRects()) | 797 if (m_switches.showHudRects()) |
798 m_debugRectHistory->saveDebugRectsForCurrentFrame(m_rootLayerImpl.get(),
*frame.renderSurfaceLayerList, frame.occludingScreenSpaceRects, frame.nonOcclud
ingScreenSpaceRects, settings()); | 798 m_debugRectHistory->saveDebugRectsForCurrentFrame(m_rootLayerImpl.get(),
*frame.renderSurfaceLayerList, frame.occludingScreenSpaceRects, frame.nonOcclud
ingScreenSpaceRects, m_switches); |
799 | 799 |
800 // Because the contents of the HUD depend on everything else in the frame, t
he contents | 800 // Because the contents of the HUD depend on everything else in the frame, t
he contents |
801 // of its texture are updated as the last thing before the frame is drawn. | 801 // of its texture are updated as the last thing before the frame is drawn. |
802 if (m_hudLayerImpl) | 802 if (m_hudLayerImpl && m_switches.showHudInfo()) |
803 m_hudLayerImpl->updateHudTexture(m_resourceProvider.get()); | 803 m_hudLayerImpl->updateHudTexture(m_resourceProvider.get()); |
804 | 804 |
805 m_renderer->drawFrame(frame.renderPasses, frame.renderPassesById); | 805 m_renderer->drawFrame(frame.renderPasses, frame.renderPassesById); |
806 | 806 |
807 // Once a RenderPass has been drawn, its damage should be cleared in | 807 // Once a RenderPass has been drawn, its damage should be cleared in |
808 // case the RenderPass will be reused next frame. | 808 // case the RenderPass will be reused next frame. |
809 for (unsigned int i = 0; i < frame.renderPasses.size(); i++) | 809 for (unsigned int i = 0; i < frame.renderPasses.size(); i++) |
810 frame.renderPasses[i]->damage_rect = gfx::RectF(); | 810 frame.renderPasses[i]->damage_rect = gfx::RectF(); |
811 | 811 |
812 // The next frame should start by assuming nothing has changed, and changes
are noted as they occur. | 812 // The next frame should start by assuming nothing has changed, and changes
are noted as they occur. |
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1589 ScrollbarAnimationController* scrollbarController = layer->scrollbarAnimatio
nController(); | 1589 ScrollbarAnimationController* scrollbarController = layer->scrollbarAnimatio
nController(); |
1590 double monotonicTime = (time - base::TimeTicks()).InSecondsF(); | 1590 double monotonicTime = (time - base::TimeTicks()).InSecondsF(); |
1591 if (scrollbarController && scrollbarController->animate(monotonicTime)) | 1591 if (scrollbarController && scrollbarController->animate(monotonicTime)) |
1592 m_client->setNeedsRedrawOnImplThread(); | 1592 m_client->setNeedsRedrawOnImplThread(); |
1593 | 1593 |
1594 for (size_t i = 0; i < layer->children().size(); ++i) | 1594 for (size_t i = 0; i < layer->children().size(); ++i) |
1595 animateScrollbarsRecursive(layer->children()[i], time); | 1595 animateScrollbarsRecursive(layer->children()[i], time); |
1596 } | 1596 } |
1597 | 1597 |
1598 } // namespace cc | 1598 } // namespace cc |
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